Revision c2cfec6 by Campbell Barton August 6, 2015, 06:52 (GMT) |
Cleanup: unused warning |
Revision 43c756a by Campbell Barton August 6, 2015, 03:03 (GMT) |
CMake: AUDASPACE_ROOT_DIR wasn't working |
Revision 300f33a by Campbell Barton August 6, 2015, 03:03 (GMT) |
Cleanup: style (match other find modules) |
Revision fdc8b12 by Campbell Barton August 6, 2015, 03:03 (GMT) |
Cleanup: whitespace, unused var |
Revision 5af7257 by Campbell Barton August 6, 2015, 03:03 (GMT) |
Cleanup: whitespace |
Revision 89edddb by Antonis Ryakiotakis August 5, 2015, 23:09 (GMT) |
Fix T45691 crash on material view Call glProgramUniform1i only when OpenSubdiv is requested and only when the GPU supports it. |
Revision 868d360 by Sergey Sharybin August 5, 2015, 19:35 (GMT) |
Fix T45693: Fix for using 4-component vector as 3 component in osd shader |
Revision 4140312 by Sergey Sharybin August 5, 2015, 17:19 (GMT) |
OpenSubdiv: Make sure normals passed to OSD are all up to date Solves shading artifacts with animated characters. |
Revision 02f553c by Sergey Sharybin August 5, 2015, 16:29 (GMT) |
OpenSubdiv: Changes to texturing Use first material slot for until multiple materials are fully supported. Also respect setMaterial()'s return value to avoid drawing unnecessary geometry. |
Revision 9a995c1 by Sergey Sharybin August 5, 2015, 14:07 (GMT) |
OpenSubdiv: Initial OsdMesh construction missed clearing out-of-date coords flag |
Revision 5fe5118 by Campbell Barton August 5, 2015, 13:50 (GMT) |
Cleanup: unused warning |
Revision 5e05091 by Campbell Barton August 5, 2015, 13:47 (GMT) |
Fix dereference before NULL check |
Revision 11bfeb4 by Sergey Sharybin August 5, 2015, 13:11 (GMT) |
OpenSubdiv: Completely avoid possible access to non-existing CPU data Make it so CCGDM reports 0 number of geometry when it uses GPU backend for drawing. This screws up a bit statistics in info header and requires to have some special handle of CCGDM in the drawing code, but makes it so non of the areas will try to access non-existing geometry. |
Revision 6146fdc by Sergey Sharybin August 5, 2015, 12:51 (GMT) |
OpenSubdiv: Edit mode was not checking for Use OpenSubdiv flag |
Revision 0208c95 by Sergey Sharybin August 5, 2015, 12:46 (GMT) |
OpenSubdiv: Correction to previous commit |
Revision 6cba20a by Sergey Sharybin August 5, 2015, 12:43 (GMT) |
OpenSubdiv: Tweaks to AABB calculation when using opensubdiv for subsurf Use coarse coordinates to calculate AABB which gives much better approximation of AABB than using unity AABB size. |
Revision 5b76f72 by Sergey Sharybin August 5, 2015, 12:29 (GMT) |
Mirror modifier: Fix for wrong dependency relations Mirror modifier was reporting that it depends on geometry of the object used for mirror center which is incorrect -- only object matrix is needed for modifier evaluation. |
Revision 8d179e3 by Sergey Sharybin August 5, 2015, 12:20 (GMT) |
OpenSubdiv: Resolve regression with unity AABB for CCGDM calculated on CPU |
Revision 0ea4567 by Sergey Sharybin August 5, 2015, 12:15 (GMT) |
OpenSubdiv: Fix crash happening when disabling Use OpenSubdiv option The issue was caused by the changes from this morning. |
Revision a474409 by Sergey Sharybin August 5, 2015, 11:29 (GMT) |
OpenSubdiv: Enable by default on the supported platforms This commit makes sure Linux and Windows buildbots are using OpenSubdiv and also enables OpenSubdiv by default on Windows. OSX is kept disabled still, this is due to OpenGL restrictions which are not solved in any way yet. Linux is defaults to OpenSubdiv disabled because it needs precompiled library. The documentation could be found there: http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv |
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