Revision 0666de0 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Fix for particle system copy: This has to make sure the ORIGSPACE data layer is available. Otherwise particle mapping to the new mesh cannot work with subdivided and constructively-modified meshes. |
Revision 2a41d8e by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Added a "specials" menu button next to the particle systems list for accessing the copy operator. |
Revision 2a3279b by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Changed the workflow for the particle system copy operator to the common active-to-selected pattern. |
Revision 91b70d3 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
New operator for copying (hair) particle systems from one object to another, including edit data (grooming). This uses basically the same method as the existing connect/disconnect feature. The main difference is that it allows working with multiple objects and transferring the //particle/hair data// instead of the //mesh// data (which is what connect/disconnect expects). This is a much more realistic workflow when rigging, topology etc. changes and groomed hair has to be transferred to the changed model. |
Revision 8f9f554 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Removed unused particles pointer from particle edit data. |
Revision 2fe96f3 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
New texture influence option for particle kink amplitude (as opposed to frequency). |
Revision 9698182 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Renaming "Kink" texture influence to "Kink Frequency" to be more specific. |
Revision 68608c5 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Spiral rotation axis was not always fully normalized, avoid an assert. |
Revision dcfa75b by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Make random child length work again with the spiral kink mode. |
January 20, 2015, 08:30 (GMT) |
Add missing stub to the player, so buildbot keeps delivering gooseberry builds |
Revision 6c90879 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Allow clumping and roughness in Spiral kink mode as well. This requires interpolating the parent key properties, because no single parent key can be mapped to each key on the children any more. |
Revision 90e46ae by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Optional randomization factors for the spiral radius and axis orientation. |
Revision 76c7d69 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Support in Cycles for the extra spiral keys in hair paths. |
Revision 6edeb43 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Nicer calculation of the kink axis and result of the spiraling for negative radius. |
Revision 9f3a840 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Removed unused old code. |
Revision 374188c by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Disable the path length check for spiral kink mode. This test is terribly expensive for some reason and not necessary for for the spiral mode anyway. |
Revision 14af65b by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Fix for calculation of the key velocity on the last child hair segment. |
Revision 307c4a4 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Another crappy approach to spirals on hairs, crazy expensive though. Conflicts: source/blender/blenkernel/intern/particle.c |
Revision 9bf7633 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Spiral kink mode for particles. This is BAD code, but the particle kinking does not make it easy to write a non-local modifier that requires neighboring positions, curvature, etc. The feature is needed for Gooseberry. |
Revision c230691 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Optional clumping noise feature for simulating twisted hair strands. This adds another level of clumping on child hairs. When enabled, child hairs chose a secondary clumping target using a Voronoi pattern. This adds visual detail on a smaller scale, which is useful particularly when the number of parents is relatively small. Natural fibres behave in a similar way when they become sticky and intertwined. Hairs close to each other form a first twisted strand, then combine into larger strands. Similar features can be found in ropes: http://en.wikipedia.org/wiki/Hair_twists http://en.wikipedia.org/wiki/Rope Conflicts: source/blender/blenloader/intern/versioning_270.c |
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