Blender Git Commits

Blender Git "master" branch commits.

Page: 2722 / 5574

December 31, 2014, 20:31 (GMT)
Cycles: Fully support WITH_CYCLES_LOGGING option

This commit generalizes logging module a little bit in making it possible to use
Glog logging in standalone Cycles repository.
December 31, 2014, 20:31 (GMT)
CMake: Minor cleanup
December 31, 2014, 20:31 (GMT)
Cycles: Fix compilation error when OIIO is compiled with external PugiXML parser

Basic idea is to check whether OIIO is compiled with embedded PugiXML parser
and if so use PugiXML from OIIO, otherwise find a standalone PugiXML library.
December 31, 2014, 20:31 (GMT)
CMake: use pthreads on all os's
December 31, 2014, 20:31 (GMT)
Cycles: Solve linking error caused by missing pthreads library

Not sure why it worked on Debian but didn't work on Arch, could have
been some indirect link dependency or so.

Anyway, we explicitly depends on pthreads, so need to do corresponding
find_package().
December 31, 2014, 20:31 (GMT)
Cycles: Synchronize changes with standalone repository

This changes were done in original commit of the standalone Cycles repository
and needed here for easier patch synchronization.
December 31, 2014, 14:48 (GMT)
Modify shader for texture coordinates of objects to also match the
rendered result more closely (all three parameters should match now)
December 31, 2014, 14:04 (GMT)
Just another attempt to make MSVC happy

No idea why standalone libmv remo was all fine with the code..
December 31, 2014, 14:00 (GMT)
Corrections to world texture coordinates to match the rendered result
more closely
Revision 01c187f by Dotsnov Valentin / Antonis Ryakiotakis
December 31, 2014, 12:36 (GMT)
Gamma node support for Blender Internal

Patch by Blend4Web Team, thanks!

Reviewers: psy-fi

Subscribers: yurikovelenov, AlexKowel, Evgeny_Rodygin

Differential Revision: https://developer.blender.org/D899
December 31, 2014, 12:11 (GMT)
Fix T42984 detail flood fill not respecting mask values for smooth/sharp
curves.

Issue here is that brush curve could return negative values. This would
result in overflow of mask values. Those were not visible during real
time preview because result would be clamped.

We had two functions in the code, one of which allowed negatives but I
don't think that we really want that, users have no control over the
negative values at all anyway.

Thanks to the reporter, Leon Cheung for figuring out the issue :)
December 31, 2014, 11:42 (GMT)
Hopefully fix compilation error after recent update
December 31, 2014, 11:02 (GMT)
Libmv: Update to latest upstream version

Main purpose of this is to bring new gflags library which is more likely
to have a fix for undefined order of static variables initialization and
also to bring new glog where some compilation error are fixed (which are
only visible with more strict checks with clang and c++11 enabled).
December 31, 2014, 09:56 (GMT)
Joystick: Suppress add/remove device events

Previously they'll be printed to the console as a totally unknown events
together claim this shouldn't have happened which is just misleading.
December 31, 2014, 09:50 (GMT)
Compilation error fix for strict flags
December 31, 2014, 09:05 (GMT)
Remove executable flag from the build configuration files

They're not intended to be executed directly and seems mode change happened
by accident.

Setting -x for this files to avoid possible incidents by trying to run this
files in shell.
Revision d5f3aee by Joshua Leung
December 31, 2014, 01:20 (GMT)
Operator to duplicate the active Grease Pencil layer

TODO: this needs a proper "duplicate" icon, without the "ID" label
December 30, 2014, 17:31 (GMT)
Fix an odd line that slipped in my ghost_hack_first_file commit
December 30, 2014, 17:07 (GMT)
Fix issue in separate rake control commit:

Mask slot still depended on regular slot to check some capabilities.
Some angle capabilities now only depend on the texture slot, not the
brush, so separate them and use the slot where appropriate.
December 30, 2014, 16:33 (GMT)
Fix T42780: Object linking allows to have linked armatures in pose mode

This isn't so bad for until one goes re-posing the armature and then uses undo.

It is the same issue as with edit mode which was solved back in the days.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021