Revision 70f74da by Antonis Ryakiotakis November 6, 2014, 12:08 (GMT) |
Slight corrections to the string formatting of autosave, thanks to Campbell for the help! |
Revision ba872f0 by Antonis Ryakiotakis November 6, 2014, 11:42 (GMT) |
Gooseberry request, append the file name to autosaves as well as the pid |
Revision 7d4c89e by Campbell Barton November 6, 2014, 10:47 (GMT) |
Correct recent refactor (use generic callback) |
Revision fb820c0 by Thomas Dinges November 5, 2014, 21:49 (GMT) |
Cycles: Add "Max Bounce" control for lamps With this setting, we can limit the influence of a lamp to a certain amount of bounces. 0 = Only direct light contribution 1 = 1 light bounce ... Differential revision: https://developer.blender.org/D860 You can find an example render in the release logs: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Cycles |
November 5, 2014, 16:55 (GMT) |
Fixed warning about redefining the __SSE__ macro in VS2013 |
Revision 3361be9 by Lukas Toenne November 5, 2014, 13:53 (GMT) |
Fix T42255: "Copy Constraints" operator has to tag the affected object and pose for depsgraph. Otherwise the update order can be incorrect until the next sort is executed. |
Revision 67ec0ef by Campbell Barton November 5, 2014, 13:21 (GMT) |
Editmesh: report a warning when fill fails also prevent assert with zero normal |
Revision 2f87db6 by Campbell Barton November 5, 2014, 12:30 (GMT) |
Debug: print output on --debug-fpe in practice often we want to breakpoint here (instead of flooding output) but its confusing the option does nothing in release builds. Devs can comment out locally. |
Revision 3f68a0a by Lukas Toenne November 5, 2014, 10:44 (GMT) |
Simplify node frame detach operators, based on T34670 by @julien. * The `NODE_OT_parent_clear` operator has been removed. This was a very simplistic operator that detached every selected node, which is not very useful in case of hierarchical frames. The `NODE_OT_detach` operator only detaches the top parent nodes in the selection, keeping the hierarchy of selected nodes intact. * The `ALT+P` shortcut has been reassigned to the `NODE_OT_detach` operator which replaces the previous `NODE_OT_clear` mapping with similar behavior (also gives a menu entry shortcut now). * Shortcuts for `NODE_OT_detach_translate_attach` have been removed, due to crowded and messy keymap and unintuitive shortcut `ALT+F`. This macro operator is still registered, in case hardcore users want to make their own keymaps, but not mapped by default. Node keymaps may need some redesign in the future for these things. |
Revision 035026f by Sergey Sharybin November 5, 2014, 10:36 (GMT) |
Code cleanup: Replace magic number with verbose name for math node operations Should be no functional changes, just much less cryptic code. |
Revision 1073c6a by Sergey Sharybin November 4, 2014, 18:57 (GMT) |
Cycles: Don't check shader for volume when checking if camera is inside volume Intersection code already ignores objects without volume closure so checking it afterwards is not needed. |
Revision 4a9b912 by Sergey Sharybin November 4, 2014, 18:55 (GMT) |
Fix T42411: Camera inside volume + particle dupli (object/group) doesn't work The issue was caused by missing current object instance initialization after object was ignored for instance push. |
Revision 6566013 by Campbell Barton November 4, 2014, 16:06 (GMT) |
BMesh dissolve: enable use_verts for edge dissolve (by default) |
Revision 04c0a46 by Sergey Sharybin November 4, 2014, 15:41 (GMT) |
Fix T42408: FSAA affects Cycles Image Compositing Use FSAA settings only if current render engine is BI or GE/ That's for until we'll support FSAA in Cycles or other render engines. |
Revision 4a0ff5c by Sergey Sharybin November 4, 2014, 13:53 (GMT) |
Fix T42289: 'Make single user' not registered in history |
Revision a59fab4 by Campbell Barton November 4, 2014, 13:09 (GMT) |
Fix-for-fix ik-spline clamp existing files too |
Revision 176f010 by Sergey Sharybin November 4, 2014, 11:55 (GMT) |
Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shader nodes (Blender Render) Quite striaghtforward implementation, with the only weird thing that for some reason my video driver wasn't happy with calling the function "clamp" giving some weirdo shader compilation error messages. Called the GPU function clamp_val which can handle float and vec3. |
Revision 988b3d7 by Sergey Sharybin November 4, 2014, 11:31 (GMT) |
Add utility macros to clamp all elements of 2,3,4 component vectors |
Revision 1179ce6 by Sergey Sharybin November 4, 2014, 11:28 (GMT) |
Code cleanup: Replace magic constants with defines From quich search didn't see where the flags are used apart from RNA currently, but i might have missed something. |
Revision ffbd944 by Sergey Sharybin November 4, 2014, 11:19 (GMT) |
Cycles: Remove compatibility code for OSL-1.4 That code was mainly needed for the transition period, now we've got all platforms updated to new OSL. Plus there are some crucial fixes baking in the current upstream sources which we'll need to have for the next Blender release. |
|
|
|


Master Commits
MiikaHweb | 2003-2021