Revision 94a2801 by Antonis Ryakiotakis December 18, 2013, 22:50 (GMT) |
Fix T37807 gravity causes crashes when using shif-smoothing. Turns out we didn't properly free node proxies that gravity did use and strokes ended up accessing previous data. Also deactivated gravity when a smooth brush is used. It is kind of distracting to get the mesh gravitated while smoothing. |
Revision d7033d5 by Campbell Barton December 18, 2013, 20:57 (GMT) |
Fix T37691: Screw modifier created zero length normals |
Revision 4b206af by Brecht Van Lommel December 18, 2013, 18:35 (GMT) |
Fix T37847: some buttons displayed too wide in multi-column menus. |
Revision 3f2f709 by Campbell Barton December 18, 2013, 17:54 (GMT) |
Revision 6a2d5eb by Campbell Barton December 18, 2013, 17:08 (GMT) |
UI: avoid using AT define for malloc id's They're very verbose and while useful for debugging leaks - a unique string is normally enough to track down the problem. |
Revision fd0825e by Brecht Van Lommel December 18, 2013, 16:50 (GMT) |
Vertex/weight paint: remove "Use All Faces" option. This is now always enabled, when you want to paint on a individual faces you can use face selection masking instead. Fixes T37855. |
Revision d9e8537 by Antonis Ryakiotakis December 18, 2013, 16:36 (GMT) |
Comment fix to previous commit |
Revision 9efef3c by Antonis Ryakiotakis December 18, 2013, 16:34 (GMT) |
Fix T37177, sculpting can act on opposite side of mesh in orthographic camera. Summary: Issue here most probably is that the start point in ray-casting is too far away from the mesh. As a result the triangle intersection code can sometimes miss the ray intersection. To solve this, we project the ray segment to the boundary of the root node. Reviewers: brecht, sergey, campbellbarton Reviewed By: brecht Maniphest Tasks: T37177 Differential Revision: https://developer.blender.org/D115 |
Revision 355c699 by Brecht Van Lommel December 18, 2013, 16:24 (GMT) |
Fix T37834: smoke opengl render not delivering correct alpha channel. |
Revision 9943802 by Campbell Barton December 18, 2013, 15:03 (GMT) |
View3D: small optimization for smoke drawing |
Revision 15927e0 by Brecht Van Lommel December 18, 2013, 14:46 (GMT) |
Fix T37675: blender internal viewport render not updating properly with volumes. |
Revision 8106444 by Brecht Van Lommel December 18, 2013, 14:10 (GMT) |
Revert fix for T37705: it's messing up the panel order in another place. |
Revision d591f31 by Brecht Van Lommel December 18, 2013, 12:15 (GMT) |
Fix T37705: texture panel order wrong when switching from cycles to blender render. |
Revision 6ccf340 by Brecht Van Lommel December 18, 2013, 11:29 (GMT) |
Fix T37790: OSL not rendering subsurface scattering color correct since upgrade to 1.4. |
Revision f92bb64 by Brecht Van Lommel December 18, 2013, 11:02 (GMT) |
Fix T37843: area split widget missing in python console editor. Python was indirectly causing redraw tags during drawing, which interfered with the ARegion.drawrct, now ignore these during draw. |
Revision 7214001 by Brecht Van Lommel December 18, 2013, 10:15 (GMT) |
Fix T37837: mirror modifier merge does not place vertices at the center. This was broken since BMesh. |
Revision 90b831d by Brecht Van Lommel December 18, 2013, 09:53 (GMT) |
Fix T37842: missing 3D view redraw when editing group layers and offset. |
Revision 2249d71 by Sergey Sharybin December 18, 2013, 09:51 (GMT) |
Color management: added utility function to apply processor on a pixel It applies color management on a pixel in a way, based on number of channels of this pixel. Simplifies partial update code a bit. |
Revision d791e60 by Campbell Barton December 18, 2013, 09:37 (GMT) |
Error in recent commit |
Revision 6e77dfe by Sergey Sharybin December 18, 2013, 09:25 (GMT) |
Color management: get rid of original byte buffer partial update It was only used by opengl render and in fact it needed just to set DISPLAY_BUFFER_INVALID flag for the image buffer. In theory it wouldn't make any change to opengl render speed (because this change just moved rect_from_float from color management code to image save code). And could not see any speed changes on my laptop. |
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