Blender Git Commits

Blender Git "master" branch commits.

Page: 3005 / 5574

December 18, 2013, 22:50 (GMT)
Fix T37807 gravity causes crashes when using shif-smoothing.

Turns out we didn't properly free node proxies that gravity did use and
strokes ended up accessing previous data. Also deactivated gravity when
a smooth brush is used. It is kind of distracting to get the mesh
gravitated while smoothing.
December 18, 2013, 20:57 (GMT)
Fix T37691: Screw modifier created zero length normals
December 18, 2013, 18:35 (GMT)
Fix T37847: some buttons displayed too wide in multi-column menus.
December 18, 2013, 17:54 (GMT)
Revert svn r55587, fix for T34698 (Disable snap when transform axis is constrained)

Currently we don't properly support snapping + axis-constraints, but
there are cases where its handy to project-snap for eg, and constraint
to an axis so re-enable this.
December 18, 2013, 17:08 (GMT)
UI: avoid using AT define for malloc id's

They're very verbose and while useful for debugging leaks - a unique
string is normally enough to track down the problem.
December 18, 2013, 16:50 (GMT)
Vertex/weight paint: remove "Use All Faces" option.

This is now always enabled, when you want to paint on a individual faces you
can use face selection masking instead.

Fixes T37855.
December 18, 2013, 16:36 (GMT)
Comment fix to previous commit
December 18, 2013, 16:34 (GMT)
Fix T37177, sculpting can act on opposite side of mesh in orthographic camera.

Summary:
Issue here most probably is that the start point in ray-casting is too
far away from the mesh. As a result the triangle intersection code can
sometimes miss the ray intersection. To solve this, we project the ray
segment to the boundary of the root node.

Reviewers: brecht, sergey, campbellbarton

Reviewed By: brecht

Maniphest Tasks: T37177

Differential Revision: https://developer.blender.org/D115
December 18, 2013, 16:24 (GMT)
Fix T37834: smoke opengl render not delivering correct alpha channel.
December 18, 2013, 15:03 (GMT)
View3D: small optimization for smoke drawing
December 18, 2013, 14:46 (GMT)
Fix T37675: blender internal viewport render not updating properly with volumes.
December 18, 2013, 14:10 (GMT)
Revert fix for T37705: it's messing up the panel order in another place.
December 18, 2013, 12:15 (GMT)
Fix T37705: texture panel order wrong when switching from cycles to blender render.
December 18, 2013, 11:29 (GMT)
Fix T37790: OSL not rendering subsurface scattering color correct since upgrade to 1.4.
December 18, 2013, 11:02 (GMT)
Fix T37843: area split widget missing in python console editor.

Python was indirectly causing redraw tags during drawing, which interfered
with the ARegion.drawrct, now ignore these during draw.
December 18, 2013, 10:15 (GMT)
Fix T37837: mirror modifier merge does not place vertices at the center.

This was broken since BMesh.
December 18, 2013, 09:53 (GMT)
Fix T37842: missing 3D view redraw when editing group layers and offset.
December 18, 2013, 09:51 (GMT)
Color management: added utility function to apply processor on a pixel

It applies color management on a pixel in a way, based on number of
channels of this pixel.

Simplifies partial update code a bit.
December 18, 2013, 09:37 (GMT)
Error in recent commit
December 18, 2013, 09:25 (GMT)
Color management: get rid of original byte buffer partial update

It was only used by opengl render and in fact it needed just to
set DISPLAY_BUFFER_INVALID flag for the image buffer.

In theory it wouldn't make any change to opengl render speed
(because this change just moved rect_from_float from color
management code to image save code). And could not see any speed
changes on my laptop.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021