Revision 2b946f4 by Campbell Barton November 19, 2013, 03:31 (GMT) |
Fix T37445: Crash with snapping and shrink-wrap modifier. Developer note: BVHTREE_FROM_FACES was being used for both edit-mesh and derived-mesh bvh-trees, this could cause index lookup errors in editmode. Fix by adding a new type for editmesh so theres no confusion. |
Revision 95d3286 by Campbell Barton November 19, 2013, 02:34 (GMT) |
Fix T37464: Crash when pressing "V" in UV/Image editor Also fix for missing draw-handler free. Delay activating until we know 'stitch_init' succeeds. |
Revision 74a1e4d by Campbell Barton November 19, 2013, 02:15 (GMT) |
Fix T37519: Screw Modifier ignores material setup This was more a missing feature then a bug, the modifier never handled existing faces however with ngons its possible to get more useful results. Also order edges from the faces (if available), gives control over the face-winding-direction. |
Revision 4da651c by Campbell Barton November 19, 2013, 00:20 (GMT) |
Fix T37472: crash when packing UV islands. |
Revision 965c135 by Brecht Van Lommel November 18, 2013, 23:43 (GMT) |
CMake: only enable opencollada by default on OS X and Windows, consistent with scons. |
Revision 0f32bc4 by Mitchell Stokes November 18, 2013, 22:52 (GMT) |
Fix T37171: Camera parented to a bone doesn't move with the bone, unless another object is parented too Armatures used to check if any of their meshes were culled to see if they needed to be updated. However, this meant armatures with no meshes would never update, since non-mesh objects are always considered culled. Instead, if a non-culled child was not found, we now check to see if the armature contained only non-mesh objects. If this is the case, always update the armature. If this becomes a problem, we can look into being able to cull non-mesh objects. |
Revision 55e3be5 by Mitchell Stokes November 18, 2013, 22:19 (GMT) |
Fix T36756: Use Frame Rate option toolip was unclear about which FPS value to respect |
Revision 3bc0552 by Campbell Barton November 18, 2013, 20:10 (GMT) |
Fix for running datablock eyedropper outside of a button. |
Revision bea9c3a by Campbell Barton November 18, 2013, 20:00 (GMT) |
Fix T36998: Bisect would operate on unselected vertices. |
Revision df060e5 by Campbell Barton November 18, 2013, 18:49 (GMT) |
Fix T37088: Crash with eyedropper (shortcut E) |
Revision 6f3f107 by Campbell Barton November 18, 2013, 18:21 (GMT) |
Fix T37336: Toggle selecting a pose-bone from object mode would de-select all others. |
Revision c73f82b by Mitchell Stokes November 18, 2013, 17:37 (GMT) |
Fix T37040: Removing vehicles in BGE causes a crash The vehicle constraint is now properly removed if bge.constraints.removeConstraint() is used or the object is deleted. This also fixes a memory leak with the vehicle wrapper. |
Revision 2d4bfc5 by Campbell Barton November 18, 2013, 16:27 (GMT) |
Fix T37495: Duplis weren't handling negative scaled objects properly. |
Revision 67aff56 by Campbell Barton November 18, 2013, 15:52 (GMT) |
Fix T37506: Duplicate Area into New, was disabled on fullscreen but works ok. |
Revision b6b4aab by Campbell Barton November 18, 2013, 15:28 (GMT) |
Fix T37511: toggle-drag feature was crashing with menu items. |
Revision 5eb1dba by jens verwiebe November 18, 2013, 13:30 (GMT) |
Cmake: after lot of times commit checking missed including collada, set on by default now |
Revision 0b01cc1 by Campbell Barton November 18, 2013, 12:54 (GMT) |
Compile Fix: fix for gcc4.8 with bmesh header. |
Revision 53753c0 by Sergey Sharybin November 18, 2013, 12:13 (GMT) |
Fix T37488: Crash with --debug reading userpref.blend Issue was in fact caused by wrong DNA storage, which apparently was considering unsigned long as just 4 bytes here. Now use uint64_t to be sure timestamp does fit into storage on all the platforms. Thanks Campbell for help looking in the issue. |
Revision 2b0162b by Sergey Sharybin November 18, 2013, 11:19 (GMT) |
Fix T37289: ID User decrement error for Shapes on Bones when playing in BGE GE was copying the pose channels without increasing user counter for a custom bone shape object. Freeing copied pose will for give decrement errors. The same increment issue seems to happen in BKE_pose_copy_data, which is also solved now. |
Revision ea79dce by Brecht Van Lommel November 18, 2013, 10:26 (GMT) |
Fix T37468: image empties now use no interpolation when mipmaps are disabled. Image empties don't actually support mipmaps right now, but the user preference doubles as a way to disable any kind of interpolating in texture filter and just show nearest neighbour filter, so for this is a bit more consistent. |
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