Blender Git Commits

Blender Git "master" branch commits.

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Revision 4507dd9 by Gaia Clary
July 14, 2013, 16:24 (GMT)
Removed unused paramter from ArmatureImporter:add_joint()
July 14, 2013, 13:19 (GMT)
Fix a few issues found by coverity code scan in cycles code, nothing that caused
an actual bug as far as I can tell.
July 14, 2013, 13:18 (GMT)
fix for case where negative index was used when rendering particles with UV's, also removed redundant array check.
July 14, 2013, 12:51 (GMT)
Fix some unnecessary memory allocation slowness in cycles mesh export.
Revision ce6cfec by Gaia Clary
July 14, 2013, 12:30 (GMT)
minor: commented fallthrough
July 14, 2013, 10:57 (GMT)
recent changes to particle normal orientation change behavior in a way you might not want (even though in general I think its an improvement).
split this into 2 options, added 'Normal-Tangent' orientation that makes the mesh orient towards the tangent, otherwise it uses Z-Up as before.
July 14, 2013, 09:57 (GMT)
fix [#36135] File name of previously saved render result no longer remembered

in fact the problem was caused by own previous fix/improvement for a different case, now this works as follows...

- render uses last-saved name, falls back to 'untitled' in blend file path.
- non render uses id-name always, saves into dir of last-saved image, fall back to blend file path.
July 14, 2013, 07:27 (GMT)
fix relating to [#36093] Stationary Particle system - particle Y axis fails to follow emitter object rotation

With deformations and on a simple cube you could get axis flipping with normal-particle alignment.
now use the normal & tangent to create the orientation to give a stable matrix that wont flip.
Revision f503330 by Gaia Clary
July 14, 2013, 00:34 (GMT)
fix: #34823 Collada: nodes exporting world matrices
July 13, 2013, 23:52 (GMT)
Merged revision(s) 58093-58225 from trunk/blender into soc-2013-dingto.
July 13, 2013, 19:33 (GMT)
Fix for [#35482] 2.67 freestyle line visibility computation bug.

The reported line visibility issue was caused by a wrong calculation of a 2D
bounding box (so-called "proscenium face" in Freestyle) in the case of a
spherical grid data structure used for a perspective camera. The problem was
resulting from the proscenium computation based on two corners (min and max)
of the 3D bounding box of imported mesh data. Aware of the spherical coordinate
transformation involving non-linear (arctangent) functions, now the proscenium
is computed by taking in account all the eight corners of the 3D bounding box.

Also added minor code changes to facilitate future debugging.
July 13, 2013, 16:25 (GMT)
fix for bad NULL check in bmo_connect_pair, also remove duplicate checks in if statements and redundant initialization vars.
July 13, 2013, 14:44 (GMT)
fix for more errors with switch missing break
- boids random option was falling through to average.
- (NC_OBJECT | ND_DRAW) notifier was falling through to ND_SHADING button preview updates.
July 13, 2013, 14:21 (GMT)
fix for missing break statements in switch, some key shortcuts and notifiers were falling through when its obviously incorrect to do so.
July 13, 2013, 14:19 (GMT)
correct bad allocation sizes, unwrap was over-allocating, makesdna was under allocating.
July 13, 2013, 14:16 (GMT)
remove NULL checks on fixed size arrays, also was calling BLI_testextensie_glob every time in the file selector with a blank string.
July 13, 2013, 12:58 (GMT)
fix for 2 bugs in animation playback
- reading bmp images was failing (needed to increase the size of the header to 64 bytes)
- the dnd image was being incorrectly checked (was always returning true even when none was used).
July 13, 2013, 12:14 (GMT)
fix for missing break with compositor levels (blue passed through to luminance)
July 13, 2013, 06:54 (GMT)
fix for orthogonalize_m3,4, missing break statements in switch.
July 13, 2013, 05:53 (GMT)
remove redundant null checks and avoid divide by zero in driver evaluation
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021