Blender Git Commits

Blender Git "master" branch commits.

Page: 3144 / 5574

July 2, 2013, 19:22 (GMT)
Simplify debug print macro in WM even system
July 2, 2013, 19:22 (GMT)
Put debug prints in threaded debug into G.debug & G_DEBUG check.
July 2, 2013, 19:18 (GMT)
Merging r57925 through r57933 from trunk into soc-2013-depsgraph_mt

July 2, 2013, 19:17 (GMT)
Fix #35966: remesh modifier + particle use modifier stack option did not work
well together.
July 2, 2013, 17:21 (GMT)
Fix #35964: viewport render not updating with linking materials with ctrl+L.
July 2, 2013, 16:02 (GMT)
Fix #35958: texture timeout with value 0 not preserved when saving user preferences.
July 2, 2013, 15:56 (GMT)
Fix #35944: adding keyframes or drivers on image sequences offset did not work
for cycles image texture node.
July 2, 2013, 13:18 (GMT)
Fix Bevel bug #34321, making bevel keep UVs contiguous when possible.

July 2, 2013, 12:52 (GMT)
Fix #35954: missing cycles viewport render update when changing the object
or material pass index.
July 2, 2013, 10:14 (GMT)
remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h
July 2, 2013, 09:47 (GMT)
add missing gpl headers
July 2, 2013, 08:06 (GMT)
fix for error reading defaults from custom properties, would read out of bounds memory.
recent change to animsys r57904 exposed this error in some sintel files.
July 2, 2013, 06:40 (GMT)
Merging r57897 through r57924 from trunk into soc-2013-depsgraph_mt

July 2, 2013, 05:54 (GMT)
fix for crash in demo-mode, caused by r51702
July 2, 2013, 05:14 (GMT)
remove unused defines
July 2, 2013, 04:34 (GMT)
bump up openmp limit for release,
also remove 'Vertex ' prefix for items in the vertex menu.
July 1, 2013, 23:17 (GMT)
Cycles / Vector Transform Node:
* After some more thinking, solved the remaining ToDos. :)
* Added is_object check to check if we have a valid object.
* If we operate on the world, and try to convert from/to object space, we now assume world space instead, same as OSL.
July 1, 2013, 22:56 (GMT)
Cycles / Vector Transform Node:
* Implementation of the node for SVM. This covers all possible transformations: World <> Object <> Camera space.
As far as I can tell, it also works fine with Motion Blur enabled.

ToDo:
* SVM differs from OSL, when the node is used on the world.
July 1, 2013, 21:56 (GMT)
fix [#35939] [Edit - Vertex mode] [Select]-[Mirror] did not returns right result.
July 1, 2013, 21:30 (GMT)
Cycles UI script:
* Fix a merge error, device_type was not defined anymore after Non-Progressive integrator changes for GPU.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021