Blender Git Commits

Blender Git "master" branch commits.

Page: 3169 / 5574

Revision 3fe01ec by Lukas Toenne
June 9, 2013, 09:49 (GMT)
Removed the unused draw_add_menu function from pynodes template. This was previously used to extend the node Add menu, now the node categories system is used instead.
Revision 6e55460 by Lukas Toenne
June 9, 2013, 09:42 (GMT)
Removed deprecated XXX comment from custom_nodes.py, importing node base types works now (this comment was causing some confusion in the past).
Revision 90cbf5d by Lukas Toenne
June 9, 2013, 08:46 (GMT)
Added an example for using the new node categories system to the custom_nodes.py template script.
Revision fd2e399 by Lukas Toenne
June 9, 2013, 08:46 (GMT)
Removed the 'custom node group' example from the pynodes template script. This does not work properly due to the fact that node groups don't have a single registerable base class any more. The reason for
that is that RNA does not support multiple inheritance so the actual node group subtypes (ShaderNodeGroup, CompositorNodeGroup, TextureNodeGroup) can not be derived from both the
ShaderNode/CompositorNode/TextureNode base types as well as a common NodeGroup type ... It is possible however to define node group types entirely in python which avoids the limitations of the RNA system
and is much more flexible, example for this will follow later.
June 8, 2013, 21:58 (GMT)
add editmode wire color,
also changed lattice to use this, it used a hard-coded green color which was hard to see over the default background.
June 8, 2013, 21:48 (GMT)
Fix compilation of cycles for MinGW-w64 after recent commits. MinGW-w64 has conflicting redefinitions of the SSE functions in windows.h, so we will be using this header instead, since we can't always avoid including it instead of the sse headers.
June 8, 2013, 19:56 (GMT)
Fix for bug [#35400] Dilate Erode Feather Bug - feathering wraps around image

June 8, 2013, 17:56 (GMT)
Fix #35671: automatic armature weights assignment crashed with an empty mesh.
June 8, 2013, 17:56 (GMT)
Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
opposite of Blender Internal but it makes more sense I think.
Revision 377b4f7 by Lukas Toenne
June 8, 2013, 17:35 (GMT)
Fix for node search operator, this was not taking into account possible NodeItemCustom in the categories yet. Such custom items as just ignored for now.
June 8, 2013, 17:10 (GMT)
UI / Freestyle:
* Properties, which depend on an enum should be hidden, not greyed out.
June 8, 2013, 16:53 (GMT)
UI / Modifiers:
* Skin modifier also wasted quite some space, use dual column layout now.
June 8, 2013, 16:06 (GMT)
UI / Modifiers:
* VERTEX_WEIGHT modifiers had quite a messy UI, improved the grouping of options a bit, so it is easier to scan through.
* Do not use abbreviations like "Rem" or "Dist" in the UI...

* Also small change for BEVEL modifier UI for more efficient space usage.
June 8, 2013, 13:43 (GMT)
Fix #35672: missing update when changing light ray visibility during viewport render.
June 8, 2013, 11:38 (GMT)
Cycles / OpenCL:
* Fix for recent commits, ceilf is not available in OpenCL.
June 8, 2013, 10:51 (GMT)
Cycles: window texture coordinates now work with orthographic cameras, this
was an old issue since the first version.
June 8, 2013, 05:24 (GMT)
code cleanup: warn undefined compiler defines.
June 8, 2013, 05:24 (GMT)
Code cleanup:
Comment no longer relevant as UI button exists to create a new directory.
June 8, 2013, 05:23 (GMT)
Maps back and forward history to back and forward buttons on a 5 button mouse.
June 7, 2013, 18:59 (GMT)
Cycles: ray visibility options now work for lamps and mesh lights, with and without
multiple importance sampling, so you can disable them for diffuse/glossy/transmission.

The Light Path node here is still weak and does not give this info. To make that
work we'd need to evaluate the shader multiple times which is slow and we can't
detect well enough when it is actually needed.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021