Revision 3fe01ec by Lukas Toenne June 9, 2013, 09:49 (GMT) |
Removed the unused draw_add_menu function from pynodes template. This was previously used to extend the node Add menu, now the node categories system is used instead. |
Revision 6e55460 by Lukas Toenne June 9, 2013, 09:42 (GMT) |
Removed deprecated XXX comment from custom_nodes.py, importing node base types works now (this comment was causing some confusion in the past). |
Revision 90cbf5d by Lukas Toenne June 9, 2013, 08:46 (GMT) |
Added an example for using the new node categories system to the custom_nodes.py template script. |
Revision fd2e399 by Lukas Toenne June 9, 2013, 08:46 (GMT) |
Removed the 'custom node group' example from the pynodes template script. This does not work properly due to the fact that node groups don't have a single registerable base class any more. The reason for that is that RNA does not support multiple inheritance so the actual node group subtypes (ShaderNodeGroup, CompositorNodeGroup, TextureNodeGroup) can not be derived from both the ShaderNode/CompositorNode/TextureNode base types as well as a common NodeGroup type ... It is possible however to define node group types entirely in python which avoids the limitations of the RNA system and is much more flexible, example for this will follow later. |
Revision 820acf1 by Campbell Barton June 8, 2013, 21:58 (GMT) |
add editmode wire color, also changed lattice to use this, it used a hard-coded green color which was hard to see over the default background. |
Revision b0d5555 by Antonis Ryakiotakis June 8, 2013, 21:48 (GMT) |
Fix compilation of cycles for MinGW-w64 after recent commits. MinGW-w64 has conflicting redefinitions of the SSE functions in windows.h, so we will be using this header instead, since we can't always avoid including it instead of the sse headers. |
Revision 603289f by Monique Dewanchand June 8, 2013, 19:56 (GMT) |
Fix for bug [#35400] Dilate Erode Feather Bug - feathering wraps around image |
Revision 8421bc8 by Brecht Van Lommel June 8, 2013, 17:56 (GMT) |
Fix #35671: automatic armature weights assignment crashed with an empty mesh. |
Revision bcfff4f by Brecht Van Lommel June 8, 2013, 17:56 (GMT) |
Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the opposite of Blender Internal but it makes more sense I think. |
Revision 377b4f7 by Lukas Toenne June 8, 2013, 17:35 (GMT) |
Fix for node search operator, this was not taking into account possible NodeItemCustom in the categories yet. Such custom items as just ignored for now. |
Revision d314600 by Thomas Dinges June 8, 2013, 17:10 (GMT) |
UI / Freestyle: * Properties, which depend on an enum should be hidden, not greyed out. |
Revision e21db5c by Thomas Dinges June 8, 2013, 16:53 (GMT) |
UI / Modifiers: * Skin modifier also wasted quite some space, use dual column layout now. |
Revision fe326a8 by Thomas Dinges June 8, 2013, 16:06 (GMT) |
UI / Modifiers: * VERTEX_WEIGHT modifiers had quite a messy UI, improved the grouping of options a bit, so it is easier to scan through. * Do not use abbreviations like "Rem" or "Dist" in the UI... * Also small change for BEVEL modifier UI for more efficient space usage. |
Revision 0a54311 by Brecht Van Lommel June 8, 2013, 13:43 (GMT) |
Fix #35672: missing update when changing light ray visibility during viewport render. |
Revision e2c02c4 by Thomas Dinges June 8, 2013, 11:38 (GMT) |
Cycles / OpenCL: * Fix for recent commits, ceilf is not available in OpenCL. |
Revision c53b20b by Brecht Van Lommel June 8, 2013, 10:51 (GMT) |
Cycles: window texture coordinates now work with orthographic cameras, this was an old issue since the first version. |
Revision c423e3e by Campbell Barton June 8, 2013, 05:24 (GMT) |
code cleanup: warn undefined compiler defines. |
Revision d25c466 by Nicholas Rishel June 8, 2013, 05:24 (GMT) |
Code cleanup: Comment no longer relevant as UI button exists to create a new directory. |
Revision e34c632 by Nicholas Rishel June 8, 2013, 05:23 (GMT) |
Maps back and forward history to back and forward buttons on a 5 button mouse. |
Revision 58a2902 by Brecht Van Lommel June 7, 2013, 18:59 (GMT) |
Cycles: ray visibility options now work for lamps and mesh lights, with and without multiple importance sampling, so you can disable them for diffuse/glossy/transmission. The Light Path node here is still weak and does not give this info. To make that work we'd need to evaluate the shader multiple times which is slow and we can't detect well enough when it is actually needed. |
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