Revision b0e2b63 by Campbell Barton May 13, 2013, 06:23 (GMT) |
fix for toggle drag not working in popups (move layers for eg) |
Revision 28ecc1c by Campbell Barton May 13, 2013, 05:40 (GMT) |
fix for building with mingw |
Revision 8576a27 by Mitchell Stokes May 13, 2013, 05:37 (GMT) |
BGE: Fix for [#35320] "Crash When Adding Property without Setting Material" reported by Leon Cheung. Adding an extra NULL check to draw_mesh_text() to avoid accessing a NULL material array. |
Revision 82612ae by Mitchell Stokes May 13, 2013, 04:08 (GMT) |
BGE: I had the assert in stubs.c backwards. However, it looks like the Blenderplayer ends up making a bad level call on startup. So, I've added a way to easily turn the asserts on and off (default to off) to allow people to still hunt down bad level calls without interfering with other people's debug builds. |
Revision 714f8a4 by Mitchell Stokes May 13, 2013, 02:59 (GMT) |
BGE: Adding an assert(true); to every function defined in stubs.c. This should help in hunting down errors caused by code calling into stubs.c, which shouldn't happen while the Blenderplayer is running. Remember, stubs.c is just to help with linking, these calls should never be used! |
Revision e5bbf24 by Mitchell Stokes May 13, 2013, 02:49 (GMT) |
BGE: Tweaking the linking order of the Blenderplayer (CMake) to avoid needing to put BLI code in stubs.c. This fixes an infinite loop with the Edge Split modifier in the Blenderplayer. SCons still has to be tested. |
Revision c961c56 by Campbell Barton May 13, 2013, 02:10 (GMT) |
add missing STACK_INIT, also quiet float <> double conversion warnings. |
Revision 2107620 by Campbell Barton May 13, 2013, 02:01 (GMT) |
fix [#35326] Even edge slide on open edge crashes Blender |
Revision 91b659d by Sergey Sharybin May 12, 2013, 22:40 (GMT) |
Forgot this in one of previous commits Idea here is to be able to have all files opened in IDE and not confuse it by the same function implemented in multiple files. |
Revision 4dba830 by Sergey Sharybin May 12, 2013, 22:30 (GMT) |
Compilation fix for recent commit. |
Revision 32faec1 by Sergey Sharybin May 12, 2013, 22:17 (GMT) |
Remplace bunch of annoying ifdefs in tracking.c with a libmv-capi_stub.cc Makes code in tracking.cc much easier to understand and modify, without worring to breck compulation with Libmv disabled. It is still possible compilation will break due to libmv-capi changes, but that's not happening so much often. |
Revision 5c2355d by Brecht Van Lommel May 12, 2013, 22:15 (GMT) |
Fix ctrl+(shift)+tab shortcut key not working on OS X after recent bugfix to interact better with system shortcuts. This is a special shortcut for switching between views and does not get delivered directly to our view when we pass it through the application key event handling path. We only have a single OpenGL view, so there's no need to pass it on to the application, instead just interpret it directly. |
Revision 33651da by Sergey Sharybin May 12, 2013, 21:57 (GMT) |
Fix for keyed marker search not happening correct in some cases Was an heuristic failure writen for cases when there's no keyframe in desired direction. Shall all be fine now. |
Revision df74639 by Sergey Sharybin May 12, 2013, 19:01 (GMT) |
Speedup for rendered viewport for blender internal Display code was a bottleneck here, so made it so render result draw follows Image Draw settings. |
Revision 87b308f by Sergey Sharybin May 12, 2013, 18:50 (GMT) |
Fix for "no functional changes" commit Apparently eitehr merge conflict happened, or i had too much depression in blood, but first camera was just wrong after reconstruction. |
Revision 1ea1f21 by Ton Roosendaal May 12, 2013, 17:16 (GMT) |
Viewport Render Internal: Animated characters were not rendering yet, the render code for it caused a signal for re-draw and re-render, in eternal loop. Solved by forcing viewport render to use the same derivedmesh data as for 3d viewport drawing. Faster too. |
Revision d464803 by Thomas Dinges May 12, 2013, 17:14 (GMT) |
Cycles / Orthographic Camera: * Avoid one unneeded division by 1.0f and save one variable assignment. |
Revision 5637b0d by Sergey Sharybin May 12, 2013, 17:06 (GMT) |
Update bundled version of libmv - Ensures fix for msvc2012 is applying correct. - Some code cleanup to match libmv's code style. - Do not include points which were intersect behind the camera to a reconstruction. - Includes changes needed for keyframe selection. |
Revision c3b1f0f by Antonis Ryakiotakis May 12, 2013, 16:52 (GMT) |
Fix build error on MinGW64 |
Revision d9ca50f by Sergey Sharybin May 12, 2013, 16:04 (GMT) |
Refine markers position operator This operator will run a tracker from previous keyframe to current frame for all selected markers. Current markers positions are considering initial position guess which could be updated by a tracker for better match. Useful in cases when feature disappears from the frame and then appears again. Usage in this case is the following: - When feature point re-appeared on frame, manully place marker on it. - Use Refine Markers operation (which is in Track panel) to allow tracker to find a better match. Depending on direction of tracking use either Forwards or Backwards refining. It's easy: if trackign happens forwards, use Refine Frowards, otherwise use Refine Backwards :) |
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