Revision 04cbb3a by Tamito Kajiyama May 1, 2013, 13:34 (GMT) |
Fix for [#35116] Freestyle StringUtils::toAscii breakes non-ascii path values. Just removed all calls of StringUtils::toAscii() as well as the function definitions. |
Revision 8843eb9 by Lukas Toenne May 1, 2013, 13:28 (GMT) |
Fix for bug reported by Thomas Dinges on IRC: OSL script node was not initializing the data_type variable for shader sockets and so tried to set a non-existing float RNA property, leading to failed assert. |
Revision 0440d77 by Thomas Dinges May 1, 2013, 13:21 (GMT) |
Cycles / OSL: * Add a few more OSL templates to the Text Editor, so people can use some of the OSL only shaders and closures. * Temperature (Kelvin) to RGB converter * Wavelength to RGB converter * Ramp closure (Phong and Diffuse) * Toon closure (Diffuse and Specular) |
Revision 4b0051b by Brecht Van Lommel May 1, 2013, 12:58 (GMT) |
Fix missing brush texture mask in texture properties, for cycles. Handling this properly with blender internal is probably for after release, when we can add the same system to gather textures from brushes, modifiers, force fields, ... |
Revision 2c662f8 by Brecht Van Lommel May 1, 2013, 12:35 (GMT) |
Fix #35171: crash rendering cube with two subsurf modifier in some circumstances. Problem was actually integer overflow in the requested data layers (1 << 31) does not fit in an integer, it only goes up to (1 << 31) - 1. |
Revision 96c2ff9 by Brecht Van Lommel May 1, 2013, 11:57 (GMT) |
Fix #35166: texture paint mask texture stencil not scaling properly. |
Revision 5a91db3 by Michael Fox May 1, 2013, 11:35 (GMT) |
[Bug #35108] Shortcuts 3dsmax blender 2.67RC Quad View: ALT + W Switch Wireframe / Solid: F3 Render: F10 Properties: F12 Ortho / perspective View: P Zoom to selected center: Z Select/ Deselect all: CTRL + A in changing A hotkeys ctrl-a hotkeys are now ctrl-shift-a and GameEngine is now ctrl-alt-shift-p |
Revision 586a971 by Campbell Barton May 1, 2013, 06:07 (GMT) |
replace error reports with poll() function for editmesh select ungrouped |
Revision 2cda8a9 by Campbell Barton May 1, 2013, 05:59 (GMT) |
fix for select ungrouped vertices not flushing, also group select menu items more logically. |
Revision 30c7183 by Campbell Barton May 1, 2013, 05:26 (GMT) |
use 'normal' orientation rather then 'local' with individual origins to use the per-element axis-matrix. |
Revision 12476d1 by Brecht Van Lommel May 1, 2013, 03:28 (GMT) |
Fix projection paint clone/soften/smear no longer working with textures, Moved the code after the masking check so we can skip the texture lookup if the pixel is done, is a bit faster. Also hide the color wheel for these tools, only did it for 2D paint in previous commit. |
Revision 950b4f5 by Campbell Barton May 1, 2013, 02:53 (GMT) |
style cleanup |
Revision 77a0d70 by Campbell Barton May 1, 2013, 02:40 (GMT) |
fix [#35164] UV unwrapping crash blender (own fail with misuse of alloca) |
Revision 5c009b5 by Campbell Barton May 1, 2013, 00:26 (GMT) |
remove headers from FRS_freestyle.h |
Revision 9e75d27 by Campbell Barton May 1, 2013, 00:15 (GMT) |
holding ctrl when using arrow keys in the text editor didn't navigate newlines. |
Revision 04234c5 by Campbell Barton April 30, 2013, 23:35 (GMT) |
fix for missing slot in edge bisect bmesh operator. |
Revision 56e6c14 by Campbell Barton April 30, 2013, 23:01 (GMT) |
fix for exception in console auto-completing an object with __getitem__ but no __len__ (BMEdge). |
Revision 6af6c96 by Campbell Barton April 30, 2013, 22:46 (GMT) |
fix for yet another off by one error in console code, could crash deleting words (but mostly it was hidden by guardedalloc), hopefully the last of this kind in console. |
Revision edd6327 by Campbell Barton April 30, 2013, 22:27 (GMT) |
remove direct freestyle data access from bmesh, was crashing and this should really only be done via customdata layer support. |
Revision 2caeb15 by Antonis Ryakiotakis April 30, 2013, 22:14 (GMT) |
Fix tiled overlay not matching up with stroke result in 2d painting. |
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