Revision 9cd197c by Brecht Van Lommel April 2, 2013, 19:18 (GMT) |
Fix incorrect OS X warning message in console when using multisample antialiasing about number of samples not matching the requested number. |
Revision 498983a by Brecht Van Lommel April 2, 2013, 18:19 (GMT) |
Fix #34759: cycles texture influence for particles not shown correct when switching to a different texture slot. |
Revision 902eb76 by Brecht Van Lommel April 2, 2013, 18:19 (GMT) |
Fix #34849: crash in operator search menu, due to brush stencil poll function not checking NULL pointer. |
Revision 6ab23d5 by Sergey Sharybin April 2, 2013, 18:19 (GMT) |
Tweak allocation vars for linear space so black is converted to black when using GLSL display transform. |
Revision ed792b5 by Sergey Sharybin April 2, 2013, 17:56 (GMT) |
Box and Ellipse mask nodes will now output shape even if nothing is attached to input. They'll use black image with render resolution as a background if nothing is attached to mask input. Was a request from 4K ToS project. |
Revision f7efb51 by Brecht Van Lommel April 2, 2013, 17:49 (GMT) |
Fix #34803: blender internal SSS rendering black/nan with negative texture colors. |
Revision c4780c2 by Sergey Sharybin April 2, 2013, 17:39 (GMT) |
Fix for potential missing draw-update when building without OCIO |
Revision 752ad1b by Sergey Sharybin April 2, 2013, 17:28 (GMT) |
More usage of GLSL for color managed image drawing Uses GLSL for drawing image in Image Editor space. This requires change in image_buffer_rect_update, so original float buffer is being updated as well. This is unlikely be something bad, but will keep an eye on this change. Also no byte buffer allocation happens there, this is so because byte buffer used for display only and in case of GLSL display such allocation and partial update is just waste of time. Also switched OpenGL render from using CPU color space linearization to GLSL color space transform. Makes OpenGL rendering pretty much faster (but still slower than in 2.60). internal changes: - Added functions to setup GLSL shader for color space conversion in colormanagement.c. Currently conversion form a colorspace defined by a role to linear space is implemented. Easy to extend to other cases. - Added helper functions to glutil.c which does smarter image buffer draw (calling all needed OCIO stuff, editors now could draw image buffer with a single function call -- all the checks are done in glutil.c). - Also added helper function for buffer linearization from a given role to glutil.c. Everyone now able to linearize buffer with a single call. This function will do nothing is GLSL routines fails or not supported. And one last this: this function uses offscreen drawing, could potentially give issues on some cards, also will keep an eye on this. |
Revision f871d9a by Sergey Sharybin April 2, 2013, 17:28 (GMT) |
Fixes for recent GLSL display space conversions - Building without OCIO will give correct results again - If GLSL failed to compile, fallback to glaDrawPixelsAuto will happen. |
Revision 726deda by Ton Roosendaal April 2, 2013, 17:12 (GMT) |
More Histogram fixes: Sequencer histogram was calculating still badly, now it uses a per-color component counter to calculate the levels (instead of counter for all) |
Revision dc685bc by Brecht Van Lommel April 2, 2013, 16:51 (GMT) |
Fix #34711: matcap option not showing when switching from cycles material/rendered draw mode to blender internal. |
Revision 0aada35 by Brecht Van Lommel April 2, 2013, 16:37 (GMT) |
Fix #34788, #34744: GLSL error, #version line needs to be at the top of the shader and this wasn't the case anymore after recent changes. |
Revision 5c74e6d by Brecht Van Lommel April 2, 2013, 16:37 (GMT) |
Cycles: small code cleanup + fix SSS closure mixed with other closures doing a bit too much work. |
Revision be1a5a2 by Brecht Van Lommel April 2, 2013, 15:53 (GMT) |
Fix 34831: SSS issue with non-progressive render, due to error in closure merging code. |
Revision 97ce56d by Joerg Mueller April 2, 2013, 15:48 (GMT) |
Bugfix for [#34845] FFmpeg: .wav file playback crashes Blender since r55693 |
Revision 952f031 by Brecht Van Lommel April 2, 2013, 14:19 (GMT) |
Fix #34832: SSS render freeze with object instances. |
Revision 5ac6e1a by Brecht Van Lommel April 2, 2013, 13:34 (GMT) |
Fix #34833: crash using SSS node on windows, invalid memory access when building lookup table. |
Revision 00a1dca by Ton Roosendaal April 2, 2013, 13:15 (GMT) |
Removed leftover debug print. |
Revision dbfadca by Antonis Ryakiotakis April 2, 2013, 13:07 (GMT) |
Fix compilation on MinGW(64/32) Also, add appropriate lib paths for recent OpenCollada for mingw32 (coming soon to an svn server near you) |
Revision 5105dda by Ton Roosendaal April 2, 2013, 12:54 (GMT) |
Missing GLEW path in CMake, fixes compile error in OS X. |
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