Revision e5a1b1b by Mitchell Stokes September 4, 2012, 02:33 (GMT) |
Revision a71b160 by Campbell Barton September 4, 2012, 01:23 (GMT) |
fix for building on msvc2008 (also style cleanup) |
Revision 7283709 by Campbell Barton September 3, 2012, 22:53 (GMT) |
code cleanup: curve path calculation |
Revision aaafa0c by Campbell Barton September 3, 2012, 22:04 (GMT) |
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. |
Revision f8c29c9 by Lukas Toenne September 3, 2012, 18:51 (GMT) |
Fix for Cycles OSL: The RenderServices pointer in ShadingSystem is no longer accessible from the interface class (presumably because it is just the base class pointer anyway and would have to be casted). The OSLRenderServices pointer to our own implementation is now stored alongside the ShadingSystem in the kernel globals, so it can be accessed in thread_init. |
Revision 9b30e8d by Lukas Toenne September 3, 2012, 18:50 (GMT) |
The shader id generated by the manager contains some special flags in high bits, leading to out-of-range index if used directly. This must use the SHADER_MASK to get actual array index. |
Revision 192935e by Gaia Clary September 3, 2012, 17:54 (GMT) |
fix:32348 Collada yfov to xfov conversion fo camera settings |
Revision a2515f3 by Brecht Van Lommel September 3, 2012, 17:41 (GMT) |
Fix #32089: non-progressive integrator issue with semi-transparent surfaces. |
Revision 195c520 by Brecht Van Lommel September 3, 2012, 17:41 (GMT) |
Fix #32046: GHOST_DropTargetWin32 memory leak, patch by Matt D. |
Revision 989313e by Brecht Van Lommel September 3, 2012, 16:52 (GMT) |
Fix #32088: cycles crash removing a lamp with non-progressive sampling. |
Revision 3e540d4 by Sergey Sharybin September 3, 2012, 16:08 (GMT) |
Fix #32372: Blender Locks up when using Quick Fluid feature |
Revision e585487 by Sergey Sharybin September 3, 2012, 16:05 (GMT) |
Fix regression introduced in recent jobs system refactoring Fluid simulation job progress wasn't displayed anymore. |
Revision 5c2d902 by Howard Trickey September 3, 2012, 14:37 (GMT) |
Fix knife bug #30764, failure to cut sometimes. Two bugs: first, the point-in-face function had a bug that made it fail for the xz or yz planes. Second, in ortho mode, simultaneous linehits need careful sorting. Also, in orth mode it is somewhat random whether the edges exactly behind the front ones are reported 'hit' by bvh tree, so put in code to prevent cuts along the parallel-to-view faces when not in cut-through mode. |
Revision eff97a8 by Sergey Sharybin September 3, 2012, 14:26 (GMT) |
Fix for compositor always cacheing frames when using Movie Clip input node Issue was caused by getting image from compositor node conversion code, now it'll check whether rendering happens and if so, frame wouldn't be stored in the cache. This possible fixes #32465: Memory leak when rendering |
Revision bf395ff by Thomas Dinges September 3, 2012, 14:08 (GMT) |
OSL / Cmake: * Holdout shader was missing in cmake. |
Revision bfa82b0 by Brecht Van Lommel September 3, 2012, 14:07 (GMT) |
Fix #32097: cycles window texture coordinate wrong, happened after 2.63. |
Revision ad551c1 by Lukas Toenne September 3, 2012, 13:56 (GMT) |
Enable compilation of the SVM backend for Cycles even when OSL is enabled. The switch between SVM/OSL is decided at runtime, so the SVM code cannot simply be ignored when OSL is enabled. Currently all shader functions check the OSL/SVM flag to dispatch to the appropriate backend. If this turns out to be a significant overhead (unlikely) this test should be moved out of the inner loop. |
Revision 264975b by Brecht Van Lommel September 3, 2012, 13:18 (GMT) |
Fix #32144: cycles viewport missing update with dupliverts. Ideally this would be fixed in the dependency graph so it gives a proper signal but that would need a bigger refactor. |
Revision 1f64aec by Sergey Sharybin September 3, 2012, 13:17 (GMT) |
Fix for usage of un-initialized memory. Checked by Brecht when were in Blender Institute. Discovered when was looking into #32296: Node Texture - Node Material - GLSL Viewport rendering issue |
Revision d6ec4b8 by Brecht Van Lommel September 3, 2012, 12:52 (GMT) |
Compositor: initialize OpenCL only when the option is enabled. This eliminates error prints or even crashes for poor OpenCL implementations when not using it. |
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