Blender Git Commits

Blender Git "master" branch commits.

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Revision c9cd150 by Lukas Toenne
September 2, 2012, 18:11 (GMT)
Cycles compile fix: only use std::isfinite when OSL is enabled.
September 2, 2012, 17:39 (GMT)
* Removed last occurrence of get_pointcloud_attr_query.
September 2, 2012, 16:37 (GMT)
* OSL can't overwrite input parameters, use a local variable instead.
September 2, 2012, 16:06 (GMT)
Cycles / OSL:
* Updates for noise_turbulence, to match svm function.
Revision e1bca6c by Lukas Toenne
September 2, 2012, 15:41 (GMT)
Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet functions now all take an eta parameter, set to 1.0 if no IOR is given.
September 2, 2012, 15:26 (GMT)
Fix for r50314:
* oren_nayar is not part of the default stdosl, added it back.
Revision 092f634 by Lukas Toenne
September 2, 2012, 15:07 (GMT)
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
Revision ebbfc46 by Sv. Lockal
September 2, 2012, 13:36 (GMT)
Use function pointers instead of hard-coded english button names in color picker block.

This solves the problem with es/ru translations of color picker block reported by Gabriel Gazzán in Bf-translations-dev.
September 2, 2012, 13:34 (GMT)
Cycles / OSL:
* Add oslutil.h, from osl 1.2.
September 2, 2012, 13:23 (GMT)
OSL / Cycles:
* Update the stdosl header file, from official osl 1.2.
September 2, 2012, 12:46 (GMT)
Cycles / OSL:
* Remove declaration of node_blend_weight_texture from cmake, does not exist, and match node_blend_weight name in nodes.cpp with the actual file.
September 2, 2012, 12:24 (GMT)
Cycles / OSL:
* First batch of compile fixes for several shaders, mainly syntax errors.
September 2, 2012, 01:10 (GMT)
Cycles / OSL:
Fixes for API changes in OSL RendererServices:

* Added two new required get_matrix methods, from OSL RendererServices (otherwise the constructor fails). The two new matrix methods probably still need an implementation.
* Removed deprecated "get_pointcloud_attr_query" and "pointcloud". There are two new routines for pointclouds, function headers for those are there.

* Removed the (unused) PARTIO code parts from OSL. It was marked as not tested / not working, and due to the api changes here broken for sure. Code is still in svn history if needed.
September 1, 2012, 21:23 (GMT)
..commmit_hive.txt
September 1, 2012, 15:30 (GMT)
Cycles / OSL:
* Compile fix for the "direction_to_panorama" issue.
Added kernel_projection.h to kernel_triangle.h.
September 1, 2012, 14:53 (GMT)
Enable shader model 3.0 shaders for mingw compilers
Revision ff9b071 by Lukas Toenne
September 1, 2012, 11:30 (GMT)
Fix #32463, Cycles crashing. The particle system sync_recalc part was checking object data, which can be NULL and doesn't actually say anything about particles, removed.
Revision cc835e4 by Lukas Toenne
September 1, 2012, 11:30 (GMT)
Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
August 31, 2012, 20:31 (GMT)
Cycles / OSLGlobals:
* Fixes for changes in the Open Shading Langauge API from version 0.6.0: https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300

* Removed the need for ShadingSystemImpl.
August 31, 2012, 20:08 (GMT)
Cycles / OSL:
* OSL namespace fixes for osl_shader.cpp.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021