Revision a914c9b by Brecht Van Lommel April 13, 2012, 14:18 (GMT) |
Fix missing cycles update when tweaking some render layer settings. |
Revision 958e71e by Campbell Barton April 13, 2012, 13:55 (GMT) |
code cleanup: use axis_angle_to_quat() to simplify turntable view rotate code. |
Revision 0d9fa93 by Campbell Barton April 13, 2012, 13:31 (GMT) |
fix for editmode UV hiding with edges, was also using deprecated flag (UV_SELECT_FACE) |
Revision 88a261c by Brecht Van Lommel April 13, 2012, 12:58 (GMT) |
Cycles: add render layer use environment option to disable world lighting on individual render layers. |
Revision 11d24cb by Sergey Sharybin April 13, 2012, 12:51 (GMT) |
Fix own typo in previous commit for dupligroup offset |
Revision ff3074b by Sergey Sharybin April 13, 2012, 12:45 (GMT) |
Increase limit for game simulation steps to 50, made it hard limit. Soft limit is still 5, so should be pretty safe even if it's not supported well in all cases. |
Revision 54e648d by Sergey Sharybin April 13, 2012, 12:14 (GMT) |
Move "From Cursor" operator which sets dupli group offset to own operator Previously it used to use cursor location from time when panel was drawn, which in some cases lead to using previous cursor location instead of current. |
Revision 44258c3 by Brecht Van Lommel April 13, 2012, 12:12 (GMT) |
Fix #30876, #30932: crash in material preview render after undo or file load, due to old material copies hanging around in the preview database. This crash happened pretty randomly, but was especially noticeable when using node groups. |
Revision 3578a93 by Thomas Dinges April 13, 2012, 11:58 (GMT) |
Node Editor / Properties Region: * Improved checks for Grease Pencil and Active Node panel, so the panel only gets shown when there is valid data, rather than showing the empty panel. Thanks to Lukas Tönne for some help! :) |
Revision a1e6e75 by Campbell Barton April 13, 2012, 10:37 (GMT) |
fix [#30936] Face Inset gives bad UV's |
Revision 0cabb2f by Brecht Van Lommel April 13, 2012, 09:31 (GMT) |
Fix related to #30928: missing image editor update when changing active image texture node. |
Revision 1add078 by Campbell Barton April 13, 2012, 09:25 (GMT) |
fix [#30925] successful import of keyconfig dependant on current object context? revert r34885, The hack was to fix poselib UI but is REALLY BAD - don't modify properties when accessing them. This bug must be fixed some other way. |
Revision 5b55934 by Brecht Van Lommel April 13, 2012, 09:20 (GMT) |
Fix part of #30934: save as image in image editor did not set proper defaults for options like compression. |
Revision 5937769 by Brecht Van Lommel April 13, 2012, 09:08 (GMT) |
Fix #30929: cycles rendering of object with scale 0 on some axis did not work correct with instancing. Actually such object will not work in many places, e.g. transforming vertices in edit mode doesn't work and textures will be misapplied in Blender Internal, so these should be avoided. |
Revision 1cf0358 by Campbell Barton April 13, 2012, 08:41 (GMT) |
bmesh todo: vertex dirtmap now working again. also renamed Polygon helper property from 'loops' to loop_indices |
Revision 6046500 by Campbell Barton April 13, 2012, 08:18 (GMT) |
- startup.blend's temp dir was pointing to sergeys user dir, now point to /tmp - fix error in ctodata.py (was adding dummy bit) - make UV hide from last commit more readable. |
Revision 1078ac7 by Campbell Barton April 13, 2012, 07:49 (GMT) |
set executable option and some minor changes to ctodata/datatoc |
Revision 05bdc46 by Campbell Barton April 13, 2012, 07:18 (GMT) |
fix [#30923] Hide Unselected in the UV/Image editor does nothing |
Revision 58993c3 by Campbell Barton April 13, 2012, 06:54 (GMT) |
bmesh - UV editor: check if faces are visible before hiding them (was done before bmesh merge). |
Revision b266797 by Campbell Barton April 13, 2012, 06:33 (GMT) |
style cleanup: uv editor |
|