Revision 7c59666 by Sergey Sharybin March 6, 2012, 21:42 (GMT) |
Mango request: for range buttons copy start+1 to end if start>=0 Also copy end-1 to start if changing end boundary and end<=start. Scene's start/end frames and ghost range in armature buttons are affected. |
Revision 2fd7a56 by Nicholas Bishop March 6, 2012, 21:21 (GMT) |
Fix textured-mode drawing in editmode. It's currently not respecting the material color, probably since the BMesh merge. There are a couple problems, both involving "dummy" variables taking the place of actual MTFace/MCol data. Code review: http://codereview.appspot.com/5753050/ |
Revision ef67172 by Campbell Barton March 6, 2012, 20:41 (GMT) |
bmesh edge split - use a faster method of finding isolated split edges. |
March 6, 2012, 19:50 (GMT) |
fix #30440, Collada import: no faces/uv after bmesh merge Seems too simple, just missing call to convert_mfaces_to_mpolys. |
Revision d1937de by Campbell Barton March 6, 2012, 19:29 (GMT) |
fix for own error in edge-rotate keeping edge customdata - this was crashing when rotating multiple edges. Now create the rotate edge in advance and copy its customdata (before joining the faces). This commit also fixes an annoyance where tryangulating faces could create duplicate edges. |
Revision 31d2ee9 by Campbell Barton March 6, 2012, 18:40 (GMT) |
style cleanup, brackets in else/if, some indentation. |
Revision 7b7214c by Campbell Barton March 6, 2012, 17:23 (GMT) |
code cleanup - give edge split more helpful var names and replace edgetag macros with static functions. |
Revision bffeab9 by Sergey Sharybin March 6, 2012, 16:22 (GMT) |
Fix for fracture object crash Issue was caused by incorrect resetting of tesselated fave data in copy_mesh: - CustomData_free will free data from original mesh because layers in new mesh are pointing to the same memory just after copy. So it's needed only to set some pointers to NULL. - It was incorrect filling fdata with zeroes because of incorrect structure size used. |
Revision 5ba020d by Campbell Barton March 6, 2012, 16:17 (GMT) |
bmesh: speedup for deselecting all, (avoid topology loops since all get deselected anyway). & some ascii art to explain BM_face_other_vert_loop() behavior. |
Revision 0deeab9 by Brecht Van Lommel March 6, 2012, 14:48 (GMT) |
Fix sculpt partial redraw in viewport not working, my mistake, found by Nicholas. |
Revision 7edb514 by Sergey Sharybin March 6, 2012, 14:46 (GMT) |
Actual fix for mango files crashes on load Was caused by recent code cleanup. |
Revision c6f7c97 by Sergey Sharybin March 6, 2012, 13:57 (GMT) |
Fix for crash when loading some mango files Seems that issue is caused by several threads accessing to movie clip and one of the threads (compositor node) was editing ImBuf which isn't nice anyway. |
Revision 3882f7c by Campbell Barton March 6, 2012, 12:51 (GMT) |
quiet some warnings and fix build error with strict casting rules. |
Revision 91c2aa7 by Sergey Sharybin March 6, 2012, 12:27 (GMT) |
Camera tracking: wall scene orientation operator Made Set Floor a bit more general and name it Set Plane which defines orientation from 3 selected tracks and makes them belong to specified plane (wall or floor). |
Revision bb21641 by Howard Trickey March 6, 2012, 12:16 (GMT) |
Fix to knifetool when intermediate point in space. Before, if you cut the same edge multiple times with an intermediate point in space, it wouldn't get all of the edges. |
Revision d87f08c by Howard Trickey March 6, 2012, 12:09 (GMT) |
Add BM_face_split_n which splits a face with intermediate points with given coordinates. This will be used in soon-to-be-commited knife tool rewrite. Interpolates using the original face. Also fixed or improved a couple of comments. |
Revision 92322b5 by Lukas Toenne March 6, 2012, 11:34 (GMT) |
Fix for 30439, Cycles node group conversion wasn't checking node->id pointer (group node without internal node tree). This is a somewhat unusual case (UI buttons don't allow unlinking group tree), but not entirely forbidden. Also fixed similar issue in node_templates.c where the group tree is used to generate a button name. |
Revision 2b9551a by Sergey Sharybin March 6, 2012, 11:24 (GMT) |
Fixed typo in tracking-related tweaks for depsgraph resulting with crash in special cases (like setting camera's constraint clip if scene's clip is not set) |
Revision cc85052 by Nicholas Bishop March 6, 2012, 09:19 (GMT) |
Fix incorrect null parameter in PBVH drawing |
Revision 919a0d9 by Nicholas Bishop March 6, 2012, 03:34 (GMT) |
Code cleanup: remove some PBVH material code that isn't needed anymore. |
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