Blender Git Commits

Blender Git "master" branch commits.

Page: 3705 / 5574

March 6, 2012, 21:42 (GMT)
Mango request: for range buttons copy start+1 to end if start>=0
Also copy end-1 to start if changing end boundary and end<=start.

Scene's start/end frames and ghost range in armature buttons are affected.
March 6, 2012, 21:21 (GMT)
Fix textured-mode drawing in editmode.

It's currently not respecting the material color, probably since the
BMesh merge. There are a couple problems, both involving "dummy"
variables taking the place of actual MTFace/MCol data.

Code review: http://codereview.appspot.com/5753050/
March 6, 2012, 20:41 (GMT)
bmesh edge split - use a faster method of finding isolated split edges.
Revision 1148344 by kanttori
March 6, 2012, 19:50 (GMT)
fix #30440, Collada import: no faces/uv after bmesh merge

Seems too simple, just missing call to convert_mfaces_to_mpolys.

March 6, 2012, 19:29 (GMT)
fix for own error in edge-rotate keeping edge customdata - this was crashing when rotating multiple edges.

Now create the rotate edge in advance and copy its customdata (before joining the faces).

This commit also fixes an annoyance where tryangulating faces could create duplicate edges.
March 6, 2012, 18:40 (GMT)
style cleanup, brackets in else/if, some indentation.
March 6, 2012, 17:23 (GMT)
code cleanup - give edge split more helpful var names and replace edgetag macros with static functions.
March 6, 2012, 16:22 (GMT)
Fix for fracture object crash

Issue was caused by incorrect resetting of tesselated fave data in copy_mesh:
- CustomData_free will free data from original mesh because layers in new mesh
are pointing to the same memory just after copy. So it's needed only to
set some pointers to NULL.
- It was incorrect filling fdata with zeroes because of incorrect structure size used.
March 6, 2012, 16:17 (GMT)
bmesh: speedup for deselecting all, (avoid topology loops since all get deselected anyway).
& some ascii art to explain BM_face_other_vert_loop() behavior.
March 6, 2012, 14:48 (GMT)
Fix sculpt partial redraw in viewport not working, my mistake, found by Nicholas.
March 6, 2012, 14:46 (GMT)
Actual fix for mango files crashes on load
Was caused by recent code cleanup.
March 6, 2012, 13:57 (GMT)
Fix for crash when loading some mango files

Seems that issue is caused by several threads accessing to movie clip and one
of the threads (compositor node) was editing ImBuf which isn't nice anyway.
March 6, 2012, 12:51 (GMT)
quiet some warnings and fix build error with strict casting rules.
March 6, 2012, 12:27 (GMT)
Camera tracking: wall scene orientation operator

Made Set Floor a bit more general and name it Set Plane which defines
orientation from 3 selected tracks and makes them belong to specified
plane (wall or floor).
March 6, 2012, 12:16 (GMT)
Fix to knifetool when intermediate point in space.

Before, if you cut the same edge multiple times
with an intermediate point in space, it wouldn't
get all of the edges.
March 6, 2012, 12:09 (GMT)
Add BM_face_split_n which splits a face with intermediate points with given coordinates.

This will be used in soon-to-be-commited knife tool rewrite.
Interpolates using the original face.
Also fixed or improved a couple of comments.
Revision 92322b5 by Lukas Toenne
March 6, 2012, 11:34 (GMT)
Fix for 30439, Cycles node group conversion wasn't checking node->id pointer (group node without internal node tree). This is a somewhat unusual case (UI buttons don't allow unlinking group tree), but not entirely forbidden.

Also fixed similar issue in node_templates.c where the group tree is used to generate a button name.
March 6, 2012, 11:24 (GMT)
Fixed typo in tracking-related tweaks for depsgraph resulting with crash
in special cases (like setting camera's constraint clip if scene's clip is not set)
March 6, 2012, 09:19 (GMT)
Fix incorrect null parameter in PBVH drawing
March 6, 2012, 03:34 (GMT)
Code cleanup: remove some PBVH material code that isn't needed anymore.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021