Blender Git Commits

Blender Git "master" branch commits.

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January 3, 2012, 19:41 (GMT)
Fix:
[#25834] no color of textobjects in game engine when combined with
textured objects
[#26893] Curruption of displayed text (debug properties/fps info or bgui)
when using animated/tile uv mode

The first bug was beacuse a bad mode on the texture environment, now
we save the current glTexEnvi, set the one that we need, draw and
restore the original at the end.

The second was because a missing call to glLoadIdentity for the
texture matrix and as we do before, now we do a gl-Push/Identity/Pop
for this matrix to.

The first problem was solved by Kanttori and the second by Dalai.

January 3, 2012, 15:28 (GMT)
for modifiers that are stull creating MFaces - call CDDM_tessfaces_to_faces rather then making an entire copy with CDDM_copy(result, 1)
January 3, 2012, 14:56 (GMT)
Fix for follow track constraint using incorrect icon name
January 3, 2012, 14:34 (GMT)
fixes to mathutils from Andew Hale
- docstring edits
- normalize ignores W axis as its supposed to.
January 3, 2012, 14:02 (GMT)
only run remove doubles if a double is found.
January 3, 2012, 13:57 (GMT)
change to bmesh mirror modifier.

Rather then making a copy of the input when its not a CDDM type, use functions which read from any derived mesh type.
Revision 268ca6b by Joshua Leung
January 3, 2012, 10:55 (GMT)
Code cleanup - removing some ugly/obsolete stuff I came across while hacking
some other stuff earlier
January 3, 2012, 09:37 (GMT)
minor changes for mirror modifier, bigger changes coming.
January 3, 2012, 07:33 (GMT)
svn merge ^/trunk/blender -r43085:43092
January 3, 2012, 04:03 (GMT)
Remesh Modifier:
* Fix for Campbell's "option to build without remesh modifier for cmake and scons" commit, this broke scons!
January 3, 2012, 02:45 (GMT)
error in recent commit - disallow selecting hidden verts.
January 3, 2012, 02:26 (GMT)
fix [#29761] Texture painting with interpolation ignores use alpha
reporter - Shawn Zilbert (enigmatic) included patch.
January 3, 2012, 02:16 (GMT)
svn merge ^/trunk/blender -r43062:43085
Revision 8983d68 by Joshua Leung
January 3, 2012, 02:11 (GMT)
Bugfix [#29629] UV animation stops working forever if Edit mode entered
Thanks Sergey for the patch!

This bug, and many like it would arise because at some point a F-Curve would get
detected as being unable to be resolved (when trying to display its name in an
Animation Editor), so gets tagged as being "disabled". It was assumed that such
channels usually belonged to deleted data or stuff that wouldn't be able to be
resolved again for a long time. However, in cases like UV settings, they may
only be unavailable temporarily.

As a compromise, this patch clears this disabled flag if a channel is found to
be now working when (in the process of finding out its name when redrawing an
Animation Editor) it can be resolved, in the same place where the disabling was
taking place. This doesn't work fullproof in tests I've done, but should be
nicer than before.
January 2, 2012, 19:44 (GMT)
Fix #29695: cycles particle emitter not being properly hidden.
January 2, 2012, 19:44 (GMT)
Fix #29740: missing cycles viewport update with animated node socket values.
January 2, 2012, 19:01 (GMT)
Remove some silly variable copies that stuck around from a previous refactor.
January 2, 2012, 17:15 (GMT)
replace:
CTX_data_pointer_get_type(C, "object", &RNA_Object).data
with api call:
ED_object_context(C)

... since getting the context object is such a common operation.
January 2, 2012, 16:59 (GMT)
weight paint buttons now work in weight paint vertex select mode
January 2, 2012, 16:20 (GMT)
Fix #29746: cycles crash with border render.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021