Revision b197a7e by Diego Borghetti January 3, 2012, 19:41 (GMT) |
Fix: [#25834] no color of textobjects in game engine when combined with textured objects [#26893] Curruption of displayed text (debug properties/fps info or bgui) when using animated/tile uv mode The first bug was beacuse a bad mode on the texture environment, now we save the current glTexEnvi, set the one that we need, draw and restore the original at the end. The second was because a missing call to glLoadIdentity for the texture matrix and as we do before, now we do a gl-Push/Identity/Pop for this matrix to. The first problem was solved by Kanttori and the second by Dalai. |
Revision 8d8403c by Campbell Barton January 3, 2012, 15:28 (GMT) |
for modifiers that are stull creating MFaces - call CDDM_tessfaces_to_faces rather then making an entire copy with CDDM_copy(result, 1) |
Revision ea9f5e3 by Sergey Sharybin January 3, 2012, 14:56 (GMT) |
Fix for follow track constraint using incorrect icon name |
Revision f0e3c3c by Campbell Barton January 3, 2012, 14:34 (GMT) |
fixes to mathutils from Andew Hale - docstring edits - normalize ignores W axis as its supposed to. |
Revision 0a1e48f by Campbell Barton January 3, 2012, 14:02 (GMT) |
only run remove doubles if a double is found. |
Revision cadb813 by Campbell Barton January 3, 2012, 13:57 (GMT) |
change to bmesh mirror modifier. Rather then making a copy of the input when its not a CDDM type, use functions which read from any derived mesh type. |
Revision 268ca6b by Joshua Leung January 3, 2012, 10:55 (GMT) |
Code cleanup - removing some ugly/obsolete stuff I came across while hacking some other stuff earlier |
Revision 20b425e by Campbell Barton January 3, 2012, 09:37 (GMT) |
minor changes for mirror modifier, bigger changes coming. |
Revision 46f2233 by Campbell Barton January 3, 2012, 07:33 (GMT) |
svn merge ^/trunk/blender -r43085:43092 |
Revision 434c1e6 by Thomas Dinges January 3, 2012, 04:03 (GMT) |
Remesh Modifier: * Fix for Campbell's "option to build without remesh modifier for cmake and scons" commit, this broke scons! |
Revision 4e98dbe by Campbell Barton January 3, 2012, 02:45 (GMT) |
error in recent commit - disallow selecting hidden verts. |
Revision dcdcaf2 by Campbell Barton January 3, 2012, 02:26 (GMT) |
fix [#29761] Texture painting with interpolation ignores use alpha reporter - Shawn Zilbert (enigmatic) included patch. |
Revision c0eec8f by Campbell Barton January 3, 2012, 02:16 (GMT) |
svn merge ^/trunk/blender -r43062:43085 |
Revision 8983d68 by Joshua Leung January 3, 2012, 02:11 (GMT) |
Bugfix [#29629] UV animation stops working forever if Edit mode entered Thanks Sergey for the patch! This bug, and many like it would arise because at some point a F-Curve would get detected as being unable to be resolved (when trying to display its name in an Animation Editor), so gets tagged as being "disabled". It was assumed that such channels usually belonged to deleted data or stuff that wouldn't be able to be resolved again for a long time. However, in cases like UV settings, they may only be unavailable temporarily. As a compromise, this patch clears this disabled flag if a channel is found to be now working when (in the process of finding out its name when redrawing an Animation Editor) it can be resolved, in the same place where the disabling was taking place. This doesn't work fullproof in tests I've done, but should be nicer than before. |
Revision 84437bb by Brecht Van Lommel January 2, 2012, 19:44 (GMT) |
Fix #29695: cycles particle emitter not being properly hidden. |
Revision 1e96b5f by Brecht Van Lommel January 2, 2012, 19:44 (GMT) |
Fix #29740: missing cycles viewport update with animated node socket values. |
Revision 0eb8a38 by Nicholas Bishop January 2, 2012, 19:01 (GMT) |
Remove some silly variable copies that stuck around from a previous refactor. |
Revision 1e18da3 by Campbell Barton January 2, 2012, 17:15 (GMT) |
replace: CTX_data_pointer_get_type(C, "object", &RNA_Object).data with api call: ED_object_context(C) ... since getting the context object is such a common operation. |
Revision aa43cab by Campbell Barton January 2, 2012, 16:59 (GMT) |
weight paint buttons now work in weight paint vertex select mode |
Revision 1fc2651 by Brecht Van Lommel January 2, 2012, 16:20 (GMT) |
Fix #29746: cycles crash with border render. |
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