Blender Git Commits

Blender Git "master" branch commits.

Page: 3862 / 5574

October 17, 2011, 10:43 (GMT)
OSX: omp script rework part2
October 17, 2011, 10:41 (GMT)
OSX: omp script rework part1
October 17, 2011, 10:30 (GMT)
OSX: Start with OMP_NUM_THREADS default unchanged, to let the user decide about optimized value, default == all cores used
October 17, 2011, 06:58 (GMT)
correct spelling errors in comments
October 17, 2011, 06:39 (GMT)
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
October 17, 2011, 03:40 (GMT)
svn merge ^/trunk/blender -r41005:41075
October 17, 2011, 03:06 (GMT)
quiet some pedantic gcc warnigns
October 17, 2011, 02:20 (GMT)
docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
October 16, 2011, 22:54 (GMT)
Another attempt to fix the failure of SVertex::getFEdge due to a discontinuity
of underlying FEdges introduced by chaining operations. The material of a
smooth FEdge is identified by the material index of the FEdge and the array
of materials in the SShape to which the first SVertex (i.e., vertexA) of the
FEdge belong. The present fix makes sure that the material index refers to the
intended array of materials, to avoid inconsistent reference and out-of-index
errors that lead to a crash.
October 16, 2011, 22:07 (GMT)
Cycles: fix crash using uv + generated texture coordinates on a single mesh.

October 16, 2011, 22:06 (GMT)
Cycles:
Add cmake path for the CUDA toolkit (default installation) on windows.
October 16, 2011, 20:58 (GMT)
Cycles: material "sample as light" option, to make the integrator sample the
object as a mesh light or not. This may result in more/less noisy renders
depending on the situation, but should converge to the same result.

October 16, 2011, 18:54 (GMT)
Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler
can't handle the increased kernel size currently.

October 16, 2011, 17:55 (GMT)
Cycles: revert unneeded branch change to particles UI script.

October 16, 2011, 17:54 (GMT)
Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF
shaders, enabled by default.

October 16, 2011, 17:40 (GMT)
Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's
a bit heavy on register usage.

October 16, 2011, 17:19 (GMT)
Cycles: fix F12 render not using render resolution for modifiers.

October 16, 2011, 17:06 (GMT)
Cycles: fix sampling issue with certain (transparent) max bounce settings, and
tweak presets/defaults to use 128 instead of 1024.

October 16, 2011, 17:00 (GMT)
Cycles: use mesh normals computed by Blender instead of computing our own,
solves an issue with poor mesh geometry.

October 16, 2011, 16:53 (GMT)
Cycles: fix missing node editor redraw when assiging/removing materials.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021