Revision 3335cf4 by jens verwiebe October 17, 2011, 10:43 (GMT) |
OSX: omp script rework part2 |
Revision 70abd2a by jens verwiebe October 17, 2011, 10:41 (GMT) |
OSX: omp script rework part1 |
Revision 9a59218 by jens verwiebe October 17, 2011, 10:30 (GMT) |
OSX: Start with OMP_NUM_THREADS default unchanged, to let the user decide about optimized value, default == all cores used |
Revision fda2045 by Campbell Barton October 17, 2011, 06:58 (GMT) |
correct spelling errors in comments |
Revision 61389bb by Campbell Barton October 17, 2011, 06:39 (GMT) |
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. |
Revision ef1a1e1 by Campbell Barton October 17, 2011, 03:40 (GMT) |
svn merge ^/trunk/blender -r41005:41075 |
Revision 19b3f13 by Campbell Barton October 17, 2011, 03:06 (GMT) |
quiet some pedantic gcc warnigns |
Revision 67c15da by Campbell Barton October 17, 2011, 02:20 (GMT) |
docs / clenup (no functional code changes) - added API examples for mathutils.Color/Euler/Quaternion/Matrix. - corrected own bad spelling matricies --> matrices. - minor pep8 edits. - update CMake ignore file list. |
Revision b53505f by Tamito Kajiyama October 16, 2011, 22:54 (GMT) |
Another attempt to fix the failure of SVertex::getFEdge due to a discontinuity of underlying FEdges introduced by chaining operations. The material of a smooth FEdge is identified by the material index of the FEdge and the array of materials in the SShape to which the first SVertex (i.e., vertexA) of the FEdge belong. The present fix makes sure that the material index refers to the intended array of materials, to avoid inconsistent reference and out-of-index errors that lead to a crash. |
Revision d537a15 by Brecht Van Lommel October 16, 2011, 22:07 (GMT) |
Cycles: fix crash using uv + generated texture coordinates on a single mesh. |
Revision 590a524 by Thomas Dinges October 16, 2011, 22:06 (GMT) |
Cycles: Add cmake path for the CUDA toolkit (default installation) on windows. |
Revision 7b06c17 by Brecht Van Lommel October 16, 2011, 20:58 (GMT) |
Cycles: material "sample as light" option, to make the integrator sample the object as a mesh light or not. This may result in more/less noisy renders depending on the situation, but should converge to the same result. |
Revision 5fd67a3 by Brecht Van Lommel October 16, 2011, 18:54 (GMT) |
Cycles: enable multi closure sampling and transparent shadows only on CPU and CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler can't handle the increased kernel size currently. |
Revision 33691eb by Brecht Van Lommel October 16, 2011, 17:55 (GMT) |
Cycles: revert unneeded branch change to particles UI script. |
Revision e5f544d by Brecht Van Lommel October 16, 2011, 17:54 (GMT) |
Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF shaders, enabled by default. |
Revision 60bc63c by Brecht Van Lommel October 16, 2011, 17:40 (GMT) |
Cycles: enable improved closure sampling, this should give less noise for mix, add and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's a bit heavy on register usage. |
Revision 11f3029 by Brecht Van Lommel October 16, 2011, 17:19 (GMT) |
Cycles: fix F12 render not using render resolution for modifiers. |
Revision 7600c68 by Brecht Van Lommel October 16, 2011, 17:06 (GMT) |
Cycles: fix sampling issue with certain (transparent) max bounce settings, and tweak presets/defaults to use 128 instead of 1024. |
Revision 7b1ef0f by Brecht Van Lommel October 16, 2011, 17:00 (GMT) |
Cycles: use mesh normals computed by Blender instead of computing our own, solves an issue with poor mesh geometry. |
Revision 5c3d8c1 by Brecht Van Lommel October 16, 2011, 16:53 (GMT) |
Cycles: fix missing node editor redraw when assiging/removing materials. |
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