Revision 7983627 by jens verwiebe September 7, 2011, 14:44 (GMT) |
OSX: revert default compile to i386, for it breakes QTKit-condition for some unknown reason |
Revision 3f565fc by Lukas Toenne September 7, 2011, 13:30 (GMT) |
Updating render layer and image output sockets was not working due to changes in snode_set_context. Before the r39941 this used a hack to 'test for first drawing', but since the snode->nodetree was set to NULL each time at the start of that function the condition would always evaluate true anyway. Simply removed that check to restore previous behavior. |
Revision 2936ca5 by Sergey Sharybin September 7, 2011, 12:47 (GMT) |
bmesh: proper sculpting on non-multires object Problem was caused by unneeded call of CDDM_calc_normals when creating derived mesh for object which duplicated mvert array. It shouldn't happen unless object has got shapekeys or deformation modifiers on the top of stack. |
Revision 7db7165 by Lukas Toenne September 7, 2011, 12:46 (GMT) |
Fix for crash when duplicating image or render layer nodes. These nodes use cached buffers (in sock->cache), which need to be cleared when duplicating the node, otherwise the buffer will be freed twice. |
Revision 3b891ae by Sergey Sharybin September 7, 2011, 12:16 (GMT) |
bmesh: corrected fix for svulpting on non-multires mesh Previous fix wasn't correct. It made things working, but it removed advantage of using PBVH for speed because derivedMesh used to be recreated on each stroke step. This commit fixes non-multires sculpting for Solid shading, wireframe and render wouldn't work correct -- it'll require a bit more tricky things because DM created for base mesh doesn't points to mesh->mverts anymore, so sculpting and drawing modules are using different verts arrays. |
Revision 05bde0b by Sergey Sharybin September 7, 2011, 12:06 (GMT) |
bmesh: small fixes for compilation and subdivide operator |
Revision 68693b4 by Brecht Van Lommel September 7, 2011, 11:53 (GMT) |
Fix #28541: crash with operator reports in some cases, caused by my recent fix for missing reports, thanks to Sergey for tracking this down. |
Revision fcbf304 by Lukas Toenne September 7, 2011, 10:48 (GMT) |
Fixed offset for socket remove buttons ('x') in node groups. |
Revision f9ed529 by Nathan Letwory September 7, 2011, 10:33 (GMT) |
Apply patch [#28415] 3d mouse orbit mode individual axes enhancement Submitted by Rainer Wahler This patch enables individual axis inversion in trackball mode. |
Revision 6858261 by Lukas Toenne September 7, 2011, 10:26 (GMT) |
Code for setting/getting/freeing executable nodes in compositor was still using the plain nodetree->nodes list, which is not dependency sorted any more. This caused missing updates for viewers and other nodes. Instead this code now uses the execution data generated before, which has a correctly sorted list of bNodeExecData. |
Revision beb6ac2 by Lukas Toenne September 7, 2011, 10:09 (GMT) |
Initialize the exec data in for composite with the node tree pointer. Doesn't matter now since composites are not executed in parallel, but just to be safe. |
Revision 7abb4ae by Howard Trickey September 7, 2011, 08:34 (GMT) |
Patch 28537 from Andrew Wiggin, fixes second issue in 28492 (edge ring deselect not working |
Revision 13cbcc5 by Sergey Sharybin September 7, 2011, 08:09 (GMT) |
Camera tracking integration =========================== - Fix for pixel aspect: solver supposed claibration was made against aspected image, manual calibration worked in non-aspected image. - Fixed incorrect usage of sensor size when creating projection matrix for tracking structure. |
Revision e2db9a9 by Sergey Sharybin September 7, 2011, 08:09 (GMT) |
Camera tracking integration =========================== - Added python method MovieClip.tracking.tracs.add() to add new track. Marker for this track is getting created on position (0, 0) and it's keyframed to specified frame number. - Implemented rotation 2D stabilization. It's supposed to be used in the following workflow: * Set tracks which defines location stabilization. * Choose one track which defines orientation. * Vector which connects median point of location and track used for rotation would have the same orientation along all frames. 2D stabilization with rotation can be a bit slow. - Some internal refactor and code clean-up. |
Revision 6cafb95 by Sergey Sharybin September 7, 2011, 08:09 (GMT) |
Revision 9b76c09 by Sergey Sharybin September 7, 2011, 07:49 (GMT) |
Revision 5207781 by Campbell Barton September 7, 2011, 07:46 (GMT) |
interface + naming improvements to vertex wright modifier - WeightVG -> Vertex Weight - mapping_mode -> falloff_type - nicer layout for VertexWeightModifiers add/remove options |
Revision 6d18b18 by Lukas Toenne September 7, 2011, 07:29 (GMT) |
Another fix for value nodes, those need full template definitions for their output sockets, since they use their range limits for buttons. |
September 7, 2011, 07:06 (GMT) |
SVN maintenance. |
Revision 5fa7452 by Nathan Letwory September 7, 2011, 07:02 (GMT) |
Attempt to fix compile error on OSX |
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