Revision 7495757 by Campbell Barton September 6, 2011, 01:23 (GMT) |
svn merge -r39890:39889 source/blender/editors/object/object_relations.c source/blender/editors/object/object_hook.c This change has been reverted in trunk so reverse merging the merge. |
Revision fa32395 by Campbell Barton September 6, 2011, 00:41 (GMT) |
more minor doc fixes |
Revision c643363 by Campbell Barton September 6, 2011, 00:31 (GMT) |
Revision 67712c1 by Campbell Barton September 6, 2011, 00:12 (GMT) |
fix for doc building after pepper merge, also WIP tips/tricks. |
Revision bf5a653 by Campbell Barton September 5, 2011, 23:46 (GMT) |
replace define '#if FFTW3==1' --> '#ifdef WITH_FFTW3' |
Revision 0991bed by Campbell Barton September 5, 2011, 23:40 (GMT) |
fix some complier warnings and add -Wundef to CMake's default GCC warnings. |
Revision 0c992c7 by Nathan Letwory September 5, 2011, 22:15 (GMT) |
Typofix |
September 5, 2011, 22:04 (GMT) |
SVN maintenance. |
Revision 82f19e8 by Lukas Toenne September 5, 2011, 22:04 (GMT) |
Fix for blender player linker bug, missing a stub function used in RNA. |
Revision 3efe867 by Nathan Letwory September 5, 2011, 21:52 (GMT) |
Put dead zone printout behind debug. |
Revision 8e0fe8b by Lukas Toenne September 5, 2011, 21:01 (GMT) |
Merged the particles-2010 branch with node improvements into trunk. This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010 |
Revision 6e9ff49 by Nathan Letwory September 5, 2011, 20:41 (GMT) |
Add parser error handler. OpenCOLLADA is a validating parser, so is pretty strict about document form. The added error handler will print out any errors the parser finds. A pop-up will be shown too, advising the user to check the console for the error log. |
Revision 59a823c by Brecht Van Lommel September 5, 2011, 19:34 (GMT) |
Code cleanup: remove context from RNA update functions, only one left. |
Revision a6d9a5a by Brecht Van Lommel September 5, 2011, 19:27 (GMT) |
Code cleanup: warning fixes. |
Revision 76ddf6d by Brecht Van Lommel September 5, 2011, 17:57 (GMT) |
Fix #28404: certain keyboard shortcuts not shown in menus, e.g. move operators in graph editor > channel menu. Problem was these did not inherit operator execution context correctly. Fix found by Sergey, also needed to fix logic operators which were not working when invoked instead of executed. |
Revision 42faf7a by Miika Hamalainen September 5, 2011, 17:06 (GMT) |
Merge with trunk r39928 |
Revision 5a3c6cc by Bastien Montagne September 5, 2011, 16:27 (GMT) |
Revision 419042a by Brecht Van Lommel September 5, 2011, 16:25 (GMT) |
Fix #28394: clouds texture error with high noise depth and blender original noise, patch from Campbell, |
Revision 4393df9 by Bastien Montagne September 5, 2011, 16:16 (GMT) |
VGroup Modifiers: added mapping options to proximity and edit. *Added Smooth/Sharp/Root/etc. mappings to WeightVGEdit modifier, in addition to custom curve one. *Added Smooth/Sharp/Root/etc. mappings to WeightVGProximity modifier, without the custom curve one! *Factorized the common mapping code into MOD_weightvg_util. |
Revision 79ef358 by Miika Hamalainen September 5, 2011, 16:04 (GMT) |
Dynamic Paint: * Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors. * Added clamping option for "wave" brushes. * Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain. * Some adjustments to the bounding box generation code. * OpenMP is now completely disabled if no compile flag is set. * Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness. * Textured brushes now use same function calls as internal renderer, instead of modified duplicates. * Moved operator code to editors/physics/. * Re-enabled some particle brush optimizations. * Fixed sometimes incorrect volume brush influence. * Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render. * Fixed texture mapping issues for "Object Center" brush. * Fixed possible crash/corruption when duplicating brush object that uses color ramps. * Other tweaking and code cleanup. |
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