Blender Git Commits

Blender Git "master" branch commits.

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June 28, 2011, 12:48 (GMT)
fix [#27782] Tileable displacement map issue in Blender 2.58
this bug was introduced in 2.58 (r37342), when adding filtering support to imagewrap(), the problem is boxsample was getting float values which were not wrapped as int values are.
June 28, 2011, 12:21 (GMT)
Cycles: fix build with game engine enabled.

June 28, 2011, 12:18 (GMT)
Cycles: uv editor and texture paint now also use active texture node.

Revision 0b41c47 by Joshua Leung
June 28, 2011, 11:21 (GMT)
Action-Management from Outliner - Unlinking Actions

It is now possible to use the Outliner for managing the active action
of an ID-block (provided that it appears in the Outliner), which
should be a bit better than having to go through the NLA Editor.

So far, this only allowing unlinking actions, using some existing
operators. To use:
1) Navigate through the Outliner tree to find the
Object/Material/Lamp/etc. that the animation belongs to. (NOTE: this
doesn't work in Datablocks mode, but should in the normal "All Scenes"
and related modes)
2) Expand the "Animation" entry below this
3) Right-click on the Action entry below this, and select "Unlink"
from the RMB menu

In the process, I've fixed problems with some data-blocks not showing
their animation data in Outliner.
June 28, 2011, 10:09 (GMT)
Camera tracking integration
===========================

- Internal changes:
* Rename uiTemplateMarker to uiTemplateTrack.
* Fixed some comments in movieclip.c.
- Control channels which are affect on track.
- Fixed track deletion when it's point isn't selected.
June 28, 2011, 10:06 (GMT)
Merging r37863 through r3789 form trunk1 into soc-2011-tomato

June 28, 2011, 09:42 (GMT)
make drawing faces in the UV editor an image space option, re-using the mesh option was lazy and doesn't make much sense.
June 28, 2011, 06:56 (GMT)
Explicitly turn off JACK so it's clear it's not supported.
June 28, 2011, 06:51 (GMT)
fix [#27787] Smart UV Unwrap Results in Overlaps
added optional face area weighting (from 2.4x) since this can result in overlapping faces.
Revision c4e28f9 by Joshua Leung
June 28, 2011, 05:17 (GMT)
Outliner Bugfixes:
* Mesh Animation-Data was not shown. Other data types would get this
shown.

* Added attempted fix for the problem where when you try to expand the
last item in a RNA list or so, you often end up expanding the first
item (and then have to close and try again, at which point the expand
works as you expected the first time round). More testing needed, but
seems to work better already
Revision 661c55b by Joshua Leung
June 28, 2011, 05:02 (GMT)
Refactoring code for filtering actions
- This is still quite convoluted unfortunately...
- I can't quite figure out what a bug note I left in the code was
about anymore. Removed.
June 28, 2011, 02:49 (GMT)
cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for debug
June 28, 2011, 00:40 (GMT)
VBO:

Fix for bug found by psy-fi.

* gpu_buffers.c was using GL_ARB_vertex_buffer_object to check for VBO
support, should be using GLEW_ARB_vertex_buffer_object.

Revision 30b4ff8 by Mike Erwin
June 27, 2011, 23:24 (GMT)
first attempt at CMake fix (untested)
Revision 5c2e431 by Mike Erwin
June 27, 2011, 21:52 (GMT)
Windows ndof now uses blender view coordinates
Revision 798f59f by Mike Erwin
June 27, 2011, 20:44 (GMT)
Mac ndof using blender view coordinates + small but important typo fixed
Revision 0f8a1ed by Mike Erwin
June 27, 2011, 20:18 (GMT)
removed unneeded cleanup code on Linux
Revision edd5980 by Mike Erwin
June 27, 2011, 20:12 (GMT)
now using blender view coordinates for ndof input -- core and Linux in place
Revision 84ea89e by Jason Hays
June 27, 2011, 17:21 (GMT)
Merged from trunk with revision range 36835-37865,
(No conflicts had to be manually resolved)
Gave weight paint a basic ability to draw edges and vertices with an option
(with colors for selected/unselected),
but I didn't make any vertex selection functions available in weight paint mode yet
(tested with edit mode for now).
June 27, 2011, 17:10 (GMT)
Cycles: working towards texture workflow design
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/TextureWorkflow

* Added "active texture node" in shading node trees.
* Texture draw mode draw active texture node now, and new Material draw
mode shows GLSL material.
* GLSL materials now match solid draw mode lighting better.
* Texture properties can now texture nodes from material/world/lamp.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021