Revision 7996d04 by Mitchell Stokes June 23, 2011, 22:23 (GMT) |
BGE Animations: Shape Action Actuators are now converted to Action Actuators and new Shape Action Actuators cannot be created. |
Revision f1a2d46 by Mitchell Stokes June 23, 2011, 22:12 (GMT) |
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis. |
Revision 0fbca84 by Mitchell Stokes June 23, 2011, 22:00 (GMT) |
BGE Animations: Making the play modes for the Acton Actuator behave more like they have in the past. The only one that still needs work now is Flipper. Property, Loop End, Loop Stop, Play, and Ping Pong should all now be behaving as they used to. |
Revision c518aa1 by Brecht Van Lommel June 23, 2011, 19:55 (GMT) |
GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module and into GHOST. Also fixes a problem where e.g. the user preferences window would not open under the mouse cursor correctly. |
Revision 545bf50 by Mitchell Stokes June 23, 2011, 19:49 (GMT) |
BGE Animations: Adding shape actions to BL_Action. This means Shape Actions now work through the Action actuator. I still need to handle blendin for shape actions though. |
Revision a014886 by Brecht Van Lommel June 23, 2011, 19:42 (GMT) |
Fix typo in addon user preferences menu. |
Revision 8d179ca by Mitchell Stokes June 23, 2011, 19:20 (GMT) |
BGE Animations: BL_Action now creates a PointerRNA only when constructed instead of on each Update() call. |
Revision 2d2aa95 by Mitchell Stokes June 23, 2011, 19:09 (GMT) |
BGE Animations: Making shape actions work again: * BL_DeformableGameObject is no longer responsible for handling keys, BL_ShapeDeformer is * BL_ShapeDeformer also creates a copy of the key on construction and puts it back on the mesh when destructed. This avoids us permanently modifying Blender data. * I'm not too fond of clearing out the key every frame, but this works and I can't think of another alternative at the moment (something may be possible with some key juggling) |
Revision 587b518 by Lukas Toenne June 23, 2011, 18:59 (GMT) |
More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards. In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects. |
Revision 413bc87 by Joerg Mueller June 23, 2011, 17:30 (GMT) |
Merge with trunk r37757. |
Revision e7c6b53 by Nathan Letwory June 23, 2011, 17:29 (GMT) |
Remove unnecessary check. OpenAL, SDL, JACK don't depend on samplerate. |
Revision 0767779 by Campbell Barton June 23, 2011, 16:33 (GMT) |
fix for building mingw in debug mode |
Revision 99253ab by Campbell Barton June 23, 2011, 16:10 (GMT) |
allow building with ffmpeg but not aud |
Revision bb3742f by Campbell Barton June 23, 2011, 15:58 (GMT) |
correction to recent commit & made ffmpeg includes only add when enabled. |
Revision c3e4821 by Campbell Barton June 23, 2011, 15:12 (GMT) |
mistake in own commit. |
Revision 0a4a362 by Brecht Van Lommel June 23, 2011, 10:33 (GMT) |
Cycles: fix merge problem with startup.blend |
Revision 2023db7 by Campbell Barton June 23, 2011, 09:27 (GMT) |
cmake option to build without an audio library. |
Revision 9c2aa3d by Campbell Barton June 23, 2011, 07:50 (GMT) |
fix for function before definition in own recent commit. |
Revision cc246ea by Joerg Mueller June 23, 2011, 07:16 (GMT) |
3D Audio GSoC: - Fixes for MSVC compiling. - Fix for ffmpeg audio export with timebase, which fixes vorbis encoding (the only codec using this). |
Revision 2afa7e4 by Joerg Mueller June 23, 2011, 07:14 (GMT) |
Merge with trunk r 37746. |
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