Blender Git Commits

Blender Git "master" branch commits.

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June 18, 2011, 18:41 (GMT)
Dynamic Paint:
* Added vertex weight painting.
* Added dissolve/fade setting for every surface type.
* Restored image format and displace type selection for image sequences.
* Fixed a possible crash when OpenMP enabled.
* Attempt to fix surface rna paths.
* Fixed compile warnings.
Revision 598c54f by Mike Erwin
June 18, 2011, 16:50 (GMT)
ndof device detection on Windows, safer button handling
June 18, 2011, 15:53 (GMT)
cmake: make python search into a find package module.
June 18, 2011, 15:15 (GMT)
make better use of cmake builtin funcitons for finding python library/header
June 18, 2011, 14:12 (GMT)
rename cmake include/libraries to conform with suggested cmake names
June 18, 2011, 12:12 (GMT)
added FindSndFile cmake module to replace inline checks.
June 18, 2011, 11:40 (GMT)
fix for error caused with module relocation - broke loading ngons in OBJ files
June 18, 2011, 09:01 (GMT)
use ascii drawing function where utf8 isnt needed.
June 18, 2011, 08:45 (GMT)
py-api: store frequently used strings as unicode PyObject's to avoid creating/distroying every time.
also fix for cmake warning
June 18, 2011, 03:14 (GMT)
throw an error if preprocessor definitions are used for DNA array lengths (previously would fail silently & not work right).
Revision ebc2f70 by Mike Erwin
June 17, 2011, 22:45 (GMT)
tiny fix for Linux
Revision 56e312a by Mike Erwin
June 17, 2011, 22:19 (GMT)
filled out USB product IDs for all 3Dconnexion devices
June 17, 2011, 21:24 (GMT)
fix fileselect for images from sequencer
* recent code to provide directory only fileselect broke selection of images with 'A' (rev. rev. 37552.)
Revision d53801e by Mike Erwin
June 17, 2011, 21:04 (GMT)
updated Mac code to work with latest 3Dx beta driver -- all buttons work now
June 17, 2011, 20:01 (GMT)
unskinned armature import improved but unfinished.
Revision e7591d1 by Mike Erwin
June 17, 2011, 19:48 (GMT)
finished Mac NDOF device detection, moved core device ID to base NDOFManager, clarified info/error messages
June 17, 2011, 18:41 (GMT)
creating armatures for bones which are not skinned( in progress )
June 17, 2011, 18:04 (GMT)
Dynamic Paint:
* Image sequence anti-aliasing works again.
* Vertex color viewport preview now works with GLSL and textured view modes too.
* Added a new "inverse" setting for "volume + proximity" brush. With it brush only has effect within volume but effect is lower near the mesh surface.
Revision b13e12a by Mike Erwin
June 17, 2011, 16:10 (GMT)
NDOF device detection on Mac -- phase 1
June 17, 2011, 15:00 (GMT)
Camera tracking integration
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Made a typo when was applying locally created patch.
Fixes crash when switching to "Movie" in 3d viewport background.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021