Blender Git Commits

Blender Git "master" branch commits.

Page: 4018 / 5574

June 1, 2011, 16:17 (GMT)
Fix #27550: texture node editor header was still showing texture datablock
selector even if there is no active texture slot or node, now it's disabled
in that case.

June 1, 2011, 16:13 (GMT)
UI: template_ID now takes into account if the property is editable.

Revision 392bf56 by Jason Hays
June 1, 2011, 15:45 (GMT)
Remembered to free memory in gen_lck_flags() when it returned NULL when there were no locks present.

Changed the lock system to redistribute changes of unlocked groups to other unlocked groups instead of just maintaining ratios within locked groups.
June 1, 2011, 14:35 (GMT)
Fix #27490: export key configuration gave error when trying to export
properties from an unknown (e.g. removed) operator.

June 1, 2011, 13:13 (GMT)
Fix #27481: windows uninstaller could remove files unrelated to blender
when installing to a folder that already existed. Now the uninstaller
will remove only the files it has installed, and leave any other files
in the installation directory intact.

June 1, 2011, 13:10 (GMT)
Fix #27541: f-curve generator modifier file read missed endian switch,
found by Guillaume Roguez.

Revision dd43faa by Joshua Leung
June 1, 2011, 11:55 (GMT)
* Fix compiler warning from previous commit
* For new themes, size of handles in graph editor is now 4. Allows
them to be seen better. (TODO: .b.blend needs updating)
June 1, 2011, 07:57 (GMT)
Enable the po&pot update system, simply with two python scripts.
June 1, 2011, 07:42 (GMT)
BGE Animations: Reimplemented the continuous function of the action actuator.
* To do this, I've added Get/SetFrame() functions.
* I've also cleaned up a little bit of the wrap around logic in BL_Action.cpp.
June 1, 2011, 06:43 (GMT)
BGE Animations: Removing guards that prevent the action actuator from being used on non-armatures. Object animation works through this actuator now too. :)
Revision 23888be by Joshua Leung
June 1, 2011, 06:26 (GMT)
Usability Tweak [#27469]

Adding/Rename markers (M/Ctrl-M) were restricted to only being
available when the mouse was hovering just over the time scroller at
the bottom of animation editors, as otherwise we'd get nasty keymap
conflicts where markers keymap would block all the primary function
keymaps.

However, in the case of Adding/Renaming markers, there are no other
keys which currently conflict with these in such cases. Hence, it is
fine to let these ones be able to be run from anywhere within the
animation editors, which should make it easier to add markers for
lipsyncing purposes again for example.

Revision c6dbb0b by Joshua Leung
June 1, 2011, 06:09 (GMT)
Bugfix [#27535] Insert delta key via IKey menu doesn't work well

Index needed to be incrememented regardless of whether Keying Set is
able to be shown, otherwise lookup fails with wrong Keying Set found
June 1, 2011, 05:48 (GMT)
BGE Animations: Beginning work on the new action actuator.
* Converted BL_ActionActuator::Update() to use the new action api (still just armatures)
* Not all of the functionality of the old Update() have been ported (Lood end, continued animation, etc)
* Things are still pretty messy. Once have things more flushed out, I'll start stripping more of the old actuator out.
June 1, 2011, 05:46 (GMT)
BGE Animations: Adding more functions to BL_ActionManager and KX_GameObject:
BL_ActionManager:
* IsActionDone(short layer) - Checks to see if the animation on the given layer has finished.

KX_GameObject:
* PlayAction(...) - Adds an action to the object's action manager
* StopAction(short layer) - Remove an action from the object's action manager
* IsActionDone(short layer) - Check if an action has finished playing
June 1, 2011, 05:40 (GMT)
BGE Animations: fixing a crash with looping armature actions.
Revision cc7a154 by Lukas Toenne
May 31, 2011, 17:54 (GMT)
Material nodes were checking the nodestack->hasinput flag to determin whether the original material settings or the node input data would be used. This causes trouble when the input data is not the direct input constant of the node nor a direct link in the same tree (i.e. a group socket). Just checks if sockets are linked now (not very nice, but not hackier than the rest of that node).

Fixes bug #27511.
May 31, 2011, 16:21 (GMT)
Cycles: OSL build & image manager fixes.

May 31, 2011, 16:19 (GMT)
Cycles: compile warning fixes.

May 31, 2011, 14:06 (GMT)
fix [#27514] Fix Bug 27510 Color key hue flipping error (composite node)
May 31, 2011, 11:31 (GMT)
Cycles: more opencl fixes.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021