May 19, 2011, 20:22 (GMT) |
SVN maintenance. |
Revision 2f48135 by Campbell Barton May 19, 2011, 17:19 (GMT) |
- mousewheel zoom now zooms camera area when the camera is locked and in ortho view. - remove secret apricot feature now dolly is its own operator. |
Revision 0942e62 by Campbell Barton May 19, 2011, 15:18 (GMT) |
move rna property area.active_space --> area.spaces.active |
Revision 79e7a89 by Campbell Barton May 19, 2011, 13:50 (GMT) |
formatting changes only. |
Revision fbe541d by Campbell Barton May 19, 2011, 12:39 (GMT) |
modify fcurve evaluation for bool/enum/int values. was converting from a float to an int which means 0.9x evaluates to 0.0, negative numbers are also rounded up. Round at 0.5 instead & treat negative numbers the same. |
Revision 2e66cb5 by Brecht Van Lommel May 19, 2011, 12:37 (GMT) |
Revision e088f59 by Brecht Van Lommel May 19, 2011, 11:54 (GMT) |
Fix some compile warnings. |
Revision 417b783 by Brecht Van Lommel May 19, 2011, 11:45 (GMT) |
UI tweak: properties editor header now has same size as other headers again. |
Revision 525f4e2 by Brecht Van Lommel May 19, 2011, 11:37 (GMT) |
Fix for preview render, lamp and world now also get localized like material and texture. |
Revision 54b97c1 by Brecht Van Lommel May 19, 2011, 11:34 (GMT) |
Code refactor: split code for render updates and opening render view into separate files, no functional changes. |
Revision ae0c552 by Brecht Van Lommel May 19, 2011, 11:24 (GMT) |
Fix crash when accessing mesh from python while a mesh with a subsurf modifier is in editmode. |
Revision 3aaa03e by Brecht Van Lommel May 19, 2011, 11:21 (GMT) |
Add localize_lamp and localize_world functions as already existed for materials and textures, unused still. |
Revision 4c28693 by Brecht Van Lommel May 19, 2011, 11:18 (GMT) |
UI: fix direction properties not showing the right direction editing widget, code was there but in the wrong location. This makes the opengl lights in the user preferences show that widget again as in 2.4. |
Revision 7603c8a by Campbell Barton May 19, 2011, 11:13 (GMT) |
screenshot operator can now be executed directly. so python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png"): |
Revision d77b9af by Brecht Van Lommel May 19, 2011, 11:05 (GMT) |
UI: fix menus getting closed too quick when moving mouse not exactly towards them, noticeable for the vertex groups or material slot utility menus. |
Revision fbdd33f by Campbell Barton May 19, 2011, 09:52 (GMT) |
py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a subclass of Panel), it messes up re-registering panels. |
Revision 1dad9bf by Campbell Barton May 19, 2011, 07:55 (GMT) |
change window_to_3d to take screen coords as floats. |
Revision 31d3e8d by Campbell Barton May 19, 2011, 07:43 (GMT) |
converting grease pencil now works in the camera view. |
Revision 863b60e by Campbell Barton May 19, 2011, 06:27 (GMT) |
fix [#27432] [2.57/scripts/modules/bpy/path.py:169] can't concat bytes to str |
Revision 1ce0958 by Campbell Barton May 19, 2011, 06:17 (GMT) |
fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit |
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