Revision 62a0276 by Campbell Barton April 21, 2011, 09:03 (GMT) |
fix [#27096] Segmentation Fault trying to export DirectX with specific model copying a mesh in editmode didnt NULL the edit_mesh pointer. |
Revision cb06c4e by Campbell Barton April 21, 2011, 08:55 (GMT) |
remove checks on deprecated multires pointer. |
Revision c3d1e1f by Campbell Barton April 21, 2011, 06:37 (GMT) |
cmake - install icons into $PREFIX/share/icons/hicolor/ rather then $PREFIX/share/pixmaps/, also move blender icon into 'apps' dir. |
Revision 817c6ee by Campbell Barton April 21, 2011, 06:27 (GMT) |
patch from Jakub Steiner for freedesktop icons [#27086] install a high resolution launcher icon |
Revision 6bb626f by Campbell Barton April 21, 2011, 05:49 (GMT) |
minor changes - remove some warnings - fix typos - cmake allow in-source build (when WITH_IN_SOURCE_BUILD is defined) - cmake, use an explicit list of rna files (don't glob) |
Revision 18e4f7d by Joshua Leung April 21, 2011, 01:21 (GMT) |
Bugfix [#27090] Available keying set fails in armature pose mode A change in the poll callback that Available KeyingSet used to use restricted its use to Object-mode only, while this could also be useful in Pose Mode (though it would only affect all channels there). Made this use a custom poll callback now that tests for whether the active object has an action. This does mean that if you select a bunch of objects with animation data, but the active object doesn't have it, then the keyingset will fail to fire, but that's been marked as a todo in the code. |
Revision 2691620 by Campbell Barton April 21, 2011, 00:28 (GMT) |
fix [#27084] Crash when chosing non-voxel data file in voxel data texture input also found loading voxel textures wasn't closing files it opened. |
Revision 831cc31 by Campbell Barton April 20, 2011, 23:21 (GMT) |
fix [#27083] Crash on setting Voxel resolution below -3 in 8bit raw texture settings |
Revision 2d9c946 by Andrea Weikert April 20, 2011, 20:46 (GMT) |
fix crash with lots of operators when running "blender -d". Easy case to reproduce, just try to delete default cube. Temporary hack to prevent crasher, likely caused by rev. 36242. |
Revision a6c2d86 by Lukas Toenne April 20, 2011, 20:31 (GMT) |
Internal need_exec tagging for group nodes, fixes #27034. Non-compositor node trees (texture and material) only use the need_exec flag to exclude cyclic dependencies, ugly double use of that flag. Oh well, hopefully can replace this altogether one day ;) |
Revision 290a641 by Janne Karhu April 20, 2011, 17:51 (GMT) |
Bug fix: "make fur" gave errors with multiple selected objects. * Also some code changes for "make smoke" and "make fluid" to suppress some python messages that were printed to the console. |
Revision 66b605e by Janne Karhu April 20, 2011, 17:15 (GMT) |
Fix for [#27075] Explode Modifier - Apply as Shape impossible * Explode modifier was flagged as "nonconstructive", so the "apply as shape" option was shown. And yes I know exploding things probably isn't usually considered as very constructive, but.. :P |
Revision 5bd110c by Ton Roosendaal April 20, 2011, 16:19 (GMT) |
Bugfix #27026 Outliner objects showed "active" or "selected" in confusing ways. Now the display is simply binary, and more in line with how other items in outliner draw: - text is white = item is active - color circle behind icon: shows selection state |
Revision 8a7dce5 by Campbell Barton April 20, 2011, 14:47 (GMT) |
update tooltip since this fixes paths from newer versions. |
Revision 7e3d044 by Campbell Barton April 20, 2011, 12:55 (GMT) |
fix [#27072] Calling bpy.utils.blend_paths(True) results in segmantaion fault since 2.56 |
Revision 85480f3 by Ton Roosendaal April 20, 2011, 12:30 (GMT) |
Bugfix #27044 Enter or exit localview changes bitflags (layers) in Objects, and should get an undo push for that reason. |
Revision 7a7df3b by Campbell Barton April 20, 2011, 12:06 (GMT) |
avoid calling newdataadr() on NULL vertex groups, gives a small speedup on loading with files that have many empty groups. |
Revision 01fced7 by Nathan Letwory April 20, 2011, 12:04 (GMT) |
Fix [#26884] Console is not hidden when start blender reported by Michael R Don't print the error message, as it isn't very useful. If there is no Quicktime in Blender GUI in a build that has support enabled, it means that the user hasn't installed Quicktime. |
Revision 069a3c1 by Ton Roosendaal April 20, 2011, 11:15 (GMT) |
Bugfix #27058 Top bar: Add -> Mesh -> UV Sphere + Enter crashed. It didn't crash with leftmouse, but that was coincidentally working. Menus were freeing modal handlers in Window, while handlers were still in use. Fix provides to tag handlers for being freed now. Will add on my attention list for more elaborate checking work here, for upcoming 2.57a I rather stick to minimal change in code here. |
Revision 141be02 by Campbell Barton April 20, 2011, 10:50 (GMT) |
tested with a very large blend file 600mb. - from [#27002]. without this check the file took 4m, 40sec to load, with the check it takes ~3.3sec. |
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