Revision 148eb5c by Nathan Letwory February 22, 2011, 11:43 (GMT)  | 
remove unused code.  | 
Revision d60a5cf by Campbell Barton February 22, 2011, 11:32 (GMT)  | 
feature back from 2.4x where a python error moves the cursor to the error line, added moving to exact column for syntax errors too.  | 
Revision ef6cbc3 by Sergey Sharybin February 22, 2011, 10:56 (GMT)  | 
Fixed crash when sculpting on deformed mesh with smooth brush: vertex iter should be declared inside omp block or it'll be thread-unsafe otherwise.  | 
Revision 5138615 by Nathan Letwory February 22, 2011, 10:33 (GMT)  | 
doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji  | 
Revision 7729ecc by Janne Karhu February 22, 2011, 10:27 (GMT)  | 
Fix for [#26163] New Texture selectors don't update Texture preview * Send texture notifier instead of generic property space notifier when texture context is changed.  | 
Revision fdf60ea by Janne Karhu February 22, 2011, 09:34 (GMT)  | 
Bug fix: Fluidsim paths were not handled properly * Tsk! Using sizeof(string) to determine string length works if the string is a char array, but not if it's a pointer to a char array! * Now the fluid code uses the actual size of the string directly.  | 
Revision 36c6c13 by Campbell Barton February 22, 2011, 09:14 (GMT)  | 
missed updating this when modifying addons module.  | 
Revision 8186ba1 by Campbell Barton February 22, 2011, 08:29 (GMT)  | 
last commit used py3.2 function, inline for py3.1  | 
Revision d82ff93 by Lukas Toenne February 22, 2011, 08:22 (GMT)  | 
Small fix: reset the NTREE_DO_VERSIONS flag, so new node trees don't get updated in future.  | 
Revision 8b5d019 by Lukas Toenne February 22, 2011, 07:58 (GMT)  | 
Fixed missing initialization of node stack entries.  | 
Revision 1e12009 by Campbell Barton February 22, 2011, 07:57 (GMT)  | 
pyapi, use direct access to the frame rather then python attributes.  | 
Revision 91357ae by Lukas Toenne February 22, 2011, 06:45 (GMT)  | 
Fixed sloppyness bug, used wrong pointer names when calling lib_nodetree_do_versions_group.  | 
Revision 12e4c52 by Campbell Barton February 22, 2011, 06:23 (GMT)  | 
cmake was using dna source list with the variable out of scope, possibly causing dependency problems.  | 
Revision d13470b by Campbell Barton February 22, 2011, 06:05 (GMT)  | 
patch from sambler on irc, writes version info for OSX.  | 
Revision 44e3357 by Campbell Barton February 22, 2011, 05:49 (GMT)  | 
part of a patch from Dan Eicher with some edits. - clean svn string: 35042:35051M -> 35051 - debian and pacman build with threads by default.  | 
Revision dd8383e by Campbell Barton February 22, 2011, 05:23 (GMT)  | 
make doc generation close files (py3.2 complains about this), minor formatting changes for C docstrings.  | 
Revision a8f04df by Campbell Barton February 22, 2011, 05:16 (GMT)  | 
bugfix [#26126] Transparency panel label issue  | 
Revision 93d562b by Campbell Barton February 22, 2011, 04:42 (GMT)  | 
correct example  | 
Revision 12d6283 by Campbell Barton February 22, 2011, 03:19 (GMT)  | 
fix [#26172] Lattice vertice selection by border selection ( shortcut B ) doesn't update vertice number ( in info header ) missing notifier.  | 
Revision 4b859e9 by Campbell Barton February 22, 2011, 02:47 (GMT)  | 
bugfix/workaround [#25629] Add torus with autmatic edit mode duplicates mesh after >Aling to View. adding meshes in C does: Add Empty Mesh -> Enter Editmode -> Create Mesh while python does: Add Generated Mesh -> Enter Editmode problem with this is there is no empty undo state for undo-redo to use so it always gave a duplicate mesh on redo-ing. workaround by adding an empty mesh, do an undo push, and join the generated mesh into the empty one. this would be fixed if undo stack spanned modes.  | 
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