Blender Git Commits

Blender Git "master" branch commits.

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February 10, 2011, 14:13 (GMT)
mesh validation remove duplicate faces didn't always work, now it _should_ all work correctly.
February 10, 2011, 12:34 (GMT)
mesh validation: bugfix for removing doubles, another fix coming...
Revision 763e8d0 by Joshua Leung
February 10, 2011, 10:24 (GMT)
Bugfix [#26004] compositor: backdrop zoom factor too small

The backdrop zoom factor for new node-editor instances was not set
(i.e. was default initialised to 0). Now, this gets set to 1.0.

Also, set the property default in RNA to match this.
Revision 5dffb64 by Joshua Leung
February 10, 2011, 10:14 (GMT)
Bugfix [#26002] Outliner Visible layers + Single object & data = broke
conections

It seems that some of the Outliner hacks used while building the tree
was causing problems, as Make Single User (and potentially other code
working with ID-data, specifically with the "newid" value there) was
making use of the variable used there for other purposes, leading to
memory corruption.

This bug also occurred in 2.4x, though when I tested there, it crashed
immediately.

Ton, you may want to double-check this bug!
Revision fc3b29b by Joshua Leung
February 10, 2011, 09:39 (GMT)
Small consistency fixups
February 10, 2011, 09:29 (GMT)
mesh.validate() now returns True if any corrections were made.
tested that correcting invalid meshes works by generating random meshes and checking that only the first call to mesh.validate() makes changes.

found 2 bugs in mesh validation.
- face sorting array wasn't assigned correct indices.
- removing invalid edges used wrong comparison.
February 10, 2011, 07:22 (GMT)
script to build debian packages directly from svn, using blender version and svn rev for package name.
February 10, 2011, 06:11 (GMT)
debian package spec [#26007] Debian spec
by Dan Eicher (dna)
Revision c397e8b by Joshua Leung
February 10, 2011, 05:15 (GMT)
Bugfix [#25831] Sorting channels broken

Recoded animation channel sorting code. In particular, the old code
didn't handle "islands" of selected items well (i.e. a chain of
several connected items in a row), with some of these cases having
unpredictable results.

There were also some bugs in the way some of the rearranging methods
worked, allowing some invalid operations to be performed. Some of
these probably triggered errors such as some channels getting stuck,
and so on.
February 10, 2011, 04:48 (GMT)
fix [#26003] Twice applied modifier with Convert to mesh with several multi-user objects
convert_exec could do with a re-write, getting quite confusing.

update md5's for ctest results and some renaming in mesh_validate code.
Revision 0ebf448 by Michael Fox
February 10, 2011, 00:44 (GMT)
small fix so older files are loaded with merge on in the mirror modifiers
February 10, 2011, 00:25 (GMT)
Set default for merge mirror to ON
Revision 446299d by Michael Fox
February 10, 2011, 00:05 (GMT)
small feature request from zanqdo, merging in the mirror modifier is now optional, simply turning town the merge limit just simply do anything, and merging is off by default as this seems more logical behaviour
February 9, 2011, 15:38 (GMT)
Update mesh normals when undoing sculpt stroke to prevent shading
artifacts in some cases (enter edit mode/disabling modifiers after undo)
February 9, 2011, 15:32 (GMT)
fix [#25994] Meshes with no vertices gets NaN location on setting origin to geometry
February 9, 2011, 15:13 (GMT)
BKE_mesh_validate() now corrects invalid meshes (optionally), added access for python so it can correct for bad imported geometry - mesh.validate().
Revision 38e5081 by Janne Karhu
February 9, 2011, 11:03 (GMT)
Restoring the old behavior of switching texture context based on active tab:
* Once again switching to texture panel from material, world or lamp data tab sets the texture context automatically to the "parent context".
February 9, 2011, 09:20 (GMT)
use static functions rather then defines for internal matrix__apply_to_copy() and similar.
+ other minor internal changes.
February 9, 2011, 04:45 (GMT)
fix [#25968] Crash on changing merge distance in array modifier with edgesplit modifier in chain
February 9, 2011, 03:49 (GMT)
bugfix [#25523] Face extrude will crash Blender if array and subsurf modifier are added to mesh object
test_index_face() failed to fix indices like (6,0,0,6), making it (0,6,6,0).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021