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January 19, 2011, 14:19 (GMT)
Bugfix #25652

Report was that move-to-layer menu failed. The real cause was
more complex; had to dive deep in the dungeons of the interface
code that handled undos and operators. Found several issues:

- popup menus (like redo operator, color picker) executed again
on a mouse-exit
- far too many buttons were sending undo pushes; even worse, in
the operator redo-panel each button action was pushed twice
- in case operator redo-buttons have own callbacks (like layer
buttons) the redo wasn't working
- layerbutton menu was called without creating a proper undo/redo
case

Things should all work smoother now!

On todo:
- better definition and handling of all versions for operator menus
(four types now, not fun)
also: make operator "do" menu, which on first action does operator
and then switches to redo-ing
- bring back Undo menu, to list the undo stack and jump in it.




Revision 4502889 by Lukas Toenne
January 19, 2011, 13:32 (GMT)
Changed Brightness/Contrast node to use also buffer inputs for the B/C inputs. These were only working with single values.
Revision cf39190 by Joshua Leung
January 19, 2011, 10:54 (GMT)
Added missing updates for NLA RNA settings
Revision fbe8f21 by Joshua Leung
January 19, 2011, 10:45 (GMT)
NLA Editor: Added "Sync Action Length" operator to Edit menu

Although strictly-speaking, this only applies to a certain type of NLA
Strip (there are 3 types), but since only the classic "Action Clip"
gets much attention, it's probably worth exposing this here too to
make batch editing of strips a bit easier.
Revision d177212 by Janne Karhu
January 19, 2011, 09:33 (GMT)
Fix for [#25705] Crashing doing Bake in Partile System in Particle Mode
* Missing null check.
January 19, 2011, 09:13 (GMT)
new command line option '--factory-startup' to skip reading startup.blend. useful for testing with a predictable environment.
also commented python benchmark prints on exit, can enable when profiling later.
Revision dddb9aa by Joshua Leung
January 18, 2011, 23:38 (GMT)
NLA Editor: Swap Strips (Alt-F) and Bugfixes

1) Added a new operator to swap the order of strips within a track
(Alt-F).
This makes it possible to select two strips (or more precisely, two
islands of consecutive + selected strips) in a single track and change
the order in which the appear without needing a extra tracks to
perform the move through.

As usual, the non-overlapping rules apply, so there may be some cases
where swapping in this way is not possible without adjusting the
intermediate strips first manually. Otherwise, everything just gets
too tricky to manage deciding what adjustments should be done to the
obstructing strips to make a fit.

2) Freeing meta-strips didn't free their local data properly (i.e.
modifiers they may have had).

3) Adding strips to tracks, where the endframes for the strips
overlapped would cause problems with incorrect ordering of strips. I
still need to double-check whether evaluation works ok in this case...
January 18, 2011, 23:12 (GMT)
move release/test to source/test, there is nothing release about this dir.
January 18, 2011, 22:27 (GMT)
BGE BugFix [#25711]render.setBackgroundColor() does not work:
Since rev.2 (hans ftw) we have a strange situation where horizon color was being used at Convert time for the WorldInfo background color (and for the fog). However through the Python API only the Rasterizer background color was being updated. On top of that the KX_KetsjiEngine.cpp::SetBackGround was using the WorldInfo bgcolor when render mode was the potato one (TEXTURED). Bottomline, when in potato mode the glClearColor used was the original one in worldinfo, not the API updated one in Rasterized.
January 18, 2011, 21:39 (GMT)
support building with python3.2
January 18, 2011, 20:53 (GMT)
Fix [#25678]: (Ghost Cocoa) Fix character encoding translation for filenames (open & window title display)
January 18, 2011, 15:02 (GMT)
Fix for "[#25700] 2.56: Rotation Mode: Quaternion shows wrong orientation of the object".

There was a small typing error that made object and armatures rotate twice the magnitude when in quaternion rotation mode.
Revision 121f428 by Lukas Toenne
January 18, 2011, 14:49 (GMT)
Added group verification after autoconnect to avoid linked+external group sockets.
January 18, 2011, 14:34 (GMT)
Bugfix, irc report: general view3d operator poll() was reading NULL
caused by commit for fix [#25691] 16 hours ago.

Revision bee3d78 by Lukas Toenne
January 18, 2011, 13:28 (GMT)
Added a check in nodeGroupVerify to detect if a tree is actually a group tree. This is necessary to avoid the group-in-group error if the function is called for a tree that already contains group nodes.
January 18, 2011, 11:27 (GMT)
rename fcurve.keyframe_points.add() --> insert()
add new add function which allocates a number of points instead.
Revision fb97780 by Janne Karhu
January 18, 2011, 09:25 (GMT)
Bug fix: particle dynamics were being calculated if point cache was only half baked (reported by Michael Fox in #blendercoders)
* When a simulation is baked no dynamics calculations should happen anymore (even outside of baked frame range) since these can be very time consuming and baked simulations are supposed to be fast!
January 18, 2011, 06:35 (GMT)
recent commit broke Mesh.from_pydata()
January 18, 2011, 04:32 (GMT)
Small fix for my last fix: ignore the `preview' flag; if either size
has been marked for update then do it regardless. Otherwise changing
the texture type doesn't always update the brush texture preview.
January 18, 2011, 04:08 (GMT)
More fixes for bug [#25649], Image editor paint icon missing until
enter weight paint, hopefully fully fixed this time

* The texture selector for brushes wasn't updating. Seems that preview
images have two sizes, small (icon) and big, but it was only
updating if the icon size was set to update. Now both are checked.

* Also changed the previewimage arrays to use the already-existing
PREVIEW_MIPMAPS define, makes it a little clearer what the arrays
are for.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021