Revision e51bb1f by Campbell Barton October 22, 2010, 00:29 (GMT) |
bugfix/workaround for ../../radeon/radeon_cs_gem.c:181: cs_gem_write_reloc: Assertion `boi->space_accounted' failed. [#656100] reported on launchpad. calling glClear(GL_COLOR_BUFFER_BIT); was crashing blender, since this is only used to blank the window before its drawn, disable for opensource ATI drivers. |
Revision 8259321 by Campbell Barton October 21, 2010, 22:45 (GMT) |
fix warnings |
Revision b00f8e8 by Campbell Barton October 21, 2010, 22:30 (GMT) |
limit adjustment from AlexKu, subdiv smooth soft limit of 1. |
Revision d272ea3 by Nathan Letwory October 21, 2010, 18:13 (GMT) |
Wrong check for platform accidently put /WX to non-msvc toolchains too. |
Revision cfcf828 by Janne Karhu October 21, 2010, 17:00 (GMT) |
Temporary fix for sequencer bugs #22925, #21429, #21783, #24165 * This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system. * The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases. * Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything. * For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system. * Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated. |
Revision 59d1740 by Campbell Barton October 21, 2010, 13:33 (GMT) |
bugfix [#24331] EdgeSlide not as flawless as 2.49's ensure minimum mouse distance for sliding edge verts else it becomes unusable. |
Revision bef30b2 by Campbell Barton October 21, 2010, 11:20 (GMT) |
bugfix [#24342] Wrong Bubble description when creation add-on without python comment on class |
Revision 19068ba by Nathan Letwory October 21, 2010, 11:19 (GMT) |
Fix [#24348] Release confirm confusing Reported by Dennis Dillert A bit clearer wording. |
Revision b9d17f9 by Nathan Letwory October 21, 2010, 11:15 (GMT) |
Don't use CS_CLASSDC after all. Makes drawing multiple windows funky. |
Revision 76a0de3 by Joshua Leung October 21, 2010, 10:28 (GMT) |
Changes to "evaluation time" for Curves: After discussions with Campbell regarding #24336 and #24309, we've decided to make this property for curves to only get set when an F-Curve explicitly animates it. As a consequence... - ALL OLD FILES using follow-path constraints that depended on this changed behaviour will currently need manual patching to add an appropriate F-Curve - Ctrl-P (Parenting to Curves -> Follow Path option) will now automatically create such F-Curves mimicking the old behaviour so that creating camera-following-path setups still works smoothly. - Directly adding a Follow Path constraint bypasses this, so you'll need to manually add such F-Curves if you need them. The main problem with the old approach was that there were many cases in which curve data could get added but the ctime would be incorrect until a frame change (i.e. on render) flushed this. |
Revision 2e6fcc3 by Campbell Barton October 21, 2010, 09:19 (GMT) |
tweaks to external libs to get rid of warnings. |
Revision fde19bf by Campbell Barton October 21, 2010, 09:02 (GMT) |
bugfix [#24347] Fly mode: Immediately after pressing Shift+F, keys W and S work, keys A, D, R and F do not |
Revision c9d16d0 by Nathan Letwory October 21, 2010, 08:32 (GMT) |
/WX enabled for MSVC in CMake too. Warning fixes. |
Revision c4ad3cb by Nathan Letwory October 21, 2010, 07:48 (GMT) |
Same warning suppression as with SCons |
Revision 107b274 by Nathan Letwory October 21, 2010, 07:39 (GMT) |
Enable /WX in blenkernel Silence warnings |
Revision 0ec3207 by Campbell Barton October 21, 2010, 07:38 (GMT) |
fix [#24339] Auto Depth, makes viewport lag. The problem is the opensource nvidia nouveau drivers are slow running glReadPixels(), was hanging on memcpy(). However for autodepth its not needed to update the entire 3D view depths, so added view3d_update_depths_rect() to get the depths for a smaller area. |
Revision ec6b994 by Nathan Letwory October 21, 2010, 07:29 (GMT) |
Include BLI_math.h instead of math.h. Silence a warning. |
Revision 6fc16a6 by Nathan Letwory October 21, 2010, 07:21 (GMT) |
Silence warning about macro redefinition |
Revision 6e43a40 by Nathan Letwory October 21, 2010, 07:18 (GMT) |
Use one device context for our window class. |
Revision 3cbb561 by Nathan Letwory October 21, 2010, 07:16 (GMT) |
* Use HWND_DESKTOP as parent for Blender Windows. * Reorder freeing of OpenGL context code. |
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