Blender Git Commits

Blender Git "master" branch commits.

Page: 4209 / 5574

October 23, 2010, 11:11 (GMT)
Restored Freestyle documentation that was lost during the last merge.
October 23, 2010, 10:41 (GMT)
Fix #24363: trying to separate mesh with shape keys didn't display warning
when it failed due to there being shape keys.

October 23, 2010, 10:06 (GMT)
rename rna property Bone.use_hinge to use_inherit_rotate because use_hinge was inverted - Enabled by default but not a hinge.
this also matches 'use_inherit_scale'
October 23, 2010, 04:18 (GMT)
- CMake now only uses SOURCE_GROUP with MSVC lib configuration, saves recursive header search when not using msvc.
- uv layout export wasn't setting the default filename.
October 23, 2010, 04:05 (GMT)
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.

globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
October 22, 2010, 22:58 (GMT)
Fix [#24337] Create vertex (and faces and edges) with "Control+LMB" doesn't works!
Reported by Lluc Romaní Brasó

Some of my earlier changes to the modifier handling code accidently sent out new events for modifier keys when they where held down (repeat).

Also lay foundation for shift+numpad handling.
Revision 3161622 by Janne Karhu
October 22, 2010, 22:31 (GMT)
Fix for [#24361] Only first frame is working with glow in Render Animation using Video Editing - Effect - Glow
Revision a773018 by Doug Hammond
October 22, 2010, 18:55 (GMT)
Add release/scripts/modules/extensions_framework (formerly known as exporter_framework).
October 22, 2010, 14:04 (GMT)
Include BLI_storage.h where zlib.h is also included. Some systems need _LARGESOURCE64_FILE defined for zlib to not throw errors.
October 22, 2010, 13:02 (GMT)
bpy.props: replace common error checks with macros, ugly but better then duplicates.
October 22, 2010, 12:35 (GMT)
change to Nathan's fix which also works with empty material slots.
October 22, 2010, 11:51 (GMT)
Export UV Layout to PNG would fail if original mesh didn't have materials assigned.
Reported in #blender.fi by Mats Holmberg
Revision d3ac709 by Joshua Leung
October 22, 2010, 11:38 (GMT)
Bugfix #20708: segmented bones don't work well with spline IK

There was a slight discreptancy between the tail values calculated on the spline before the head was displaced for the "chain offset" option and after this operation. However, only the original version got set.

This small difference resulted in B-Bones thinking that the endpoints of the bones were in places that they were not in, hence causing the curly patterns observed in the report.
October 22, 2010, 10:18 (GMT)
index for openmp loop needs to be signed int.
October 22, 2010, 10:17 (GMT)
Add some missing const's
October 22, 2010, 06:25 (GMT)
[#21331] Pose snap not working in some cases
The bone option 'Local Location' (flag BONE_NO_LOCAL_LOCATION) makes the location apply differently so snap to cursor failed for pose bones.
October 22, 2010, 06:00 (GMT)
fix for BGE define in recent math changes.
October 22, 2010, 03:56 (GMT)
Fix for snapping pose bones with axis-angle rotation.
- armature_mat_pose_to_bone() was missing axis-angle check.
- added loc_axisangle_size_to_mat4() for completeness.
- use 'const' prefix where possible in math rotation functions.
October 22, 2010, 03:27 (GMT)
eulO_to_quat wasn't functional for XZY, YXZ, ZYX rotation orders.
it also modified the input rotation value which isn't expected for these functions.
October 22, 2010, 01:06 (GMT)
fix for warnings & detecting opensource nouveau drivers.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021