Revision 9650667 by Janne Karhu October 18, 2010, 10:52 (GMT) |
[#21475] Moving a Transform strip upwards moves its animation sidewards * F-Curve translation is now calculated from the difference of the strips original & resulting start time, instead of using the transform data directly. |
Revision c092a18 by Janne Karhu October 18, 2010, 08:17 (GMT) |
[#24209] Texture Forcefields: Use Object Coordinates produces incorrect results (patch included) * Original patch provided by Alexander Beels and modified a bit by me. |
Revision b7ad169 by Campbell Barton October 18, 2010, 08:11 (GMT) |
Camera object drawing now shows shift (not especially important but the tracker is being unusably slow) |
Revision 9bd94ee by Nathan Letwory October 18, 2010, 07:24 (GMT) |
_DEBUG -> DEBUG |
Revision 6c505c9 by Nathan Letwory October 18, 2010, 07:03 (GMT) |
_DEBUG -> DEBUG |
Revision 8862afc by Campbell Barton October 18, 2010, 07:01 (GMT) |
this should fix quicktime building from last commit. |
Revision a293f76 by Nathan Letwory October 18, 2010, 06:52 (GMT) |
Use DEBUG instead of NDEBUG |
Revision 4d37cf9 by Campbell Barton October 18, 2010, 06:41 (GMT) |
remove G.sce, use G.main->name instead. Both stored the filename of the blend file, but G.sce stored the last opened file. This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore). Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend. |
Revision b3afc36 by Nathan Letwory October 18, 2010, 06:34 (GMT) |
Remove unused code. |
Revision 7db9558 by Campbell Barton October 18, 2010, 02:36 (GMT) |
bugfix [#24291] Error parenting a child with any negative scaling coordinate the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation. Blender 2.4x also had this problem, surprising nobody noticed!. |
Revision 03085d2 by Nathan Letwory October 18, 2010, 00:46 (GMT) |
Fix [#24200] COLLADA Exporter: Aspect ratio is not exported Reported by Wenzel Jakob, patch [#24235] by Phil Gosch |
Revision 05a105c by Nathan Letwory October 18, 2010, 00:42 (GMT) |
Add short comment. |
Revision 433f871 by Campbell Barton October 18, 2010, 00:25 (GMT) |
bugfix [#24302] Ctrl+Click Extrude gets old mouse events double click didnt check mouse distance moved so you could click twice in different areas of the screen very fast and generate a double click event which had old mouse coords copied into it but was sent to an operator set to run on single click (because the double click wasnt handled). Also added MEM_name_ptr function (included in debug mode only), prints the name of allocated memory. used for debugging where events came from. |
Revision c7c128f by Campbell Barton October 17, 2010, 23:32 (GMT) |
remove LCMS option from cmake, this is only testing code. developers who want to work on it can uncomment. |
Revision c1e1551 by Nathan Letwory October 17, 2010, 23:08 (GMT) |
Fix [#24288] Mesh Grid pointing towards the floor when first created Reported by Terry Wallwork |
Revision fec7585 by Nathan Letwory October 17, 2010, 18:56 (GMT) |
Fix [#24294] IMB_allocImBuf changes in r32517 missed a couple of files Reported and patched by Shane Ambler |
Revision 90b69a1 by Tamito Kajiyama October 17, 2010, 14:36 (GMT) |
Fix for a bug that style modules from wrong scene render layers were executed. The bug was reported by Dazzle in the BA Freestyle thread, thanks! |
Revision 0069c52 by Joshua Leung October 17, 2010, 11:21 (GMT) |
Disabling menu entry for adding "Python" F-Modifier. This hasn't been coded yet, and I don't think I'll be adding it very soon yet, so disabling to avoid further confusion over this. |
Revision 013ffe9 by Joshua Leung October 17, 2010, 11:20 (GMT) |
Bugfix #24296: AutoIK interactive chain length adjustment feature is missing In 2.49, you could adjust the maximum length of Auto-IK Chains by using scrollwheel up/down or page up/down while moving Auto-IK bones. Now this is possible again with those hotkeys, but you need to hold SHIFT to get this to work, otherwise we get a conflict with the hotkeys for proportional edit nowadays. Was broken when transform tools switched from using hardcoded key mappings to using a modal keymap. |
Revision 6f17834 by Joshua Leung October 17, 2010, 10:46 (GMT) |
Partial fix for #22409: Locked axis + auto IK = bad The "root" bone in an Auto-IK chain was never added properly if it didn't have a parent that it was connected to. This meant that if it had axis-locking (using transform locks), these would not get converted to temporary IK-locks. This also affects 2.49 The second part of the bug report though, is something more ingrained in the IK-solver internals (numeric error, which means that even locked axes aren't exactly untouched). |
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