Revision bcf6726 by Mitchell Stokes October 3, 2010, 01:32 (GMT) |
Making the docs for bge.types.KX_SCA_AddObjectActuator.instantAddObject() more clear. Thanks to delaney for pointing this out. |
Revision 27c444a by Campbell Barton October 2, 2010, 22:31 (GMT) |
python console prompt + edit line is how selectable. |
Revision 491aebb by Campbell Barton October 2, 2010, 21:02 (GMT) |
py/rna access to setting the header text - can be used in modal operators. eg: context.area.header_text_set("Some Text") included example in the view3d modal operator template. |
Revision 3f768cb by Nathan Letwory October 2, 2010, 20:31 (GMT) |
Redraw object buttons on next/previous frame in 3dview, otherwise for instance Transform panel won't get updated for keyed objects. |
Revision 1d2b96f by Campbell Barton October 2, 2010, 19:45 (GMT) |
set the view3d used layer to be an unsigned int, mask out localview layers to avoid flag mismatch when checking if it changed. |
Revision 3aef138 by Campbell Barton October 2, 2010, 19:38 (GMT) |
for view layer calculation, only break early if all layers are set, was breaking if any layer was set. |
Revision 77b75e2 by Brecht Van Lommel October 2, 2010, 19:31 (GMT) |
Fix #22348: disabled image editor curves on non-float images, this never worked correct, only got enabled accidentally in 2.5 port. |
Revision a6e7823 by Campbell Barton October 2, 2010, 19:31 (GMT) |
make fly mode border draw into a area drawing callback rather then using a flag (no functional change). |
Revision 5faa29b by Campbell Barton October 2, 2010, 19:06 (GMT) |
move window matrix translation into its own function. (no functional changes) |
Revision 283372a by Campbell Barton October 2, 2010, 17:10 (GMT) |
Anti-Aliasing support for opengl render (belated durian todo), Simple FSA accumulation method means no fancy opengl features needed. Fixed at 5 samples per pixel for now. |
Revision 8cb1769 by Brecht Van Lommel October 2, 2010, 16:42 (GMT) |
Fix #23785: in the game engine, if an object had an armature modifier + another modifier, it would apply the armature deformation twice. |
Revision 9e72351 by Thomas Dinges October 2, 2010, 16:29 (GMT) |
Small CMAKE Fix, discovered by freakabcd in IRC. |
Revision 4f6fc93 by Thomas Dinges October 2, 2010, 16:19 (GMT) |
* Script wasn't updated after "Load Factory Settings" Operator decoupling. |
Revision 0daa9ec by Joerg Mueller October 2, 2010, 15:27 (GMT) |
Fix for [#24051] Scrubbing Timeline in VSE with Jack Audio doesn't scrub just plays the audio track There were actually two bugs, the one reported and that the Sync Callback never has been called after someone had to add #ifdefs around the call without checking that the build systems are even configured to add the needed definition, am I right Cam? :P |
Revision 2bfc5d5 by Brecht Van Lommel October 2, 2010, 14:45 (GMT) |
Fix for last fix, should have checked it actually worked :) |
Revision e1b5daa by Brecht Van Lommel October 2, 2010, 14:40 (GMT) |
Fix #24077: convert operator not updating outliner. Note about notifiers: NC_SCENE|NC_OBJECT does not work, you can only have one NC/ND/NA in a single notifier, if you need to do both, use two notifiers. |
Revision 9aa2bde by Brecht Van Lommel October 2, 2010, 14:32 (GMT) |
Most likely fix for #23420: viewer node: loses viewer nodes forever. Related to another bug fixed recently, both viewer + split viewer could be set to output to the same image. That also could make node tree localization/sync go wrong. |
Revision 11467a7 by Brecht Van Lommel October 2, 2010, 14:17 (GMT) |
Fix #24095: user preferences theme colors didn't match exactly with what was drawn. Problem was that these were not set to be in gamma space. Also needed to fix automatic 0..255 to 0..1 range conversion for PROP_COLOR_GAMMA, was only working for PROP_COLOR. |
Revision a634d44 by Brecht Van Lommel October 2, 2010, 14:08 (GMT) |
Fix #24103: copy logic bricks to objects with the same data didn't work. Don't know why this check was here, it wasn't there in 2.49 and it's not necessary. |
Revision 8d309f8 by Brecht Van Lommel October 2, 2010, 13:57 (GMT) |
Fix #24096: shift+A add menu not working in pose mode. Useful to have it here too for rigging. |
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