Blender Git Commits

Blender Git "master" branch commits.

Page: 4226 / 5574

October 3, 2010, 01:32 (GMT)
Making the docs for bge.types.KX_SCA_AddObjectActuator.instantAddObject() more clear. Thanks to delaney for pointing this out.
October 2, 2010, 22:31 (GMT)
python console prompt + edit line is how selectable.
October 2, 2010, 21:02 (GMT)
py/rna access to setting the header text - can be used in modal operators.
eg: context.area.header_text_set("Some Text")
included example in the view3d modal operator template.
October 2, 2010, 20:31 (GMT)
Redraw object buttons on next/previous frame in 3dview, otherwise for instance
Transform panel won't get updated for keyed objects.
October 2, 2010, 19:45 (GMT)
set the view3d used layer to be an unsigned int, mask out localview layers to avoid flag mismatch when checking if it changed.
October 2, 2010, 19:38 (GMT)
for view layer calculation, only break early if all layers are set, was breaking if any layer was set.
October 2, 2010, 19:31 (GMT)
Fix #22348: disabled image editor curves on non-float images, this never
worked correct, only got enabled accidentally in 2.5 port.

October 2, 2010, 19:31 (GMT)
make fly mode border draw into a area drawing callback rather then using a flag (no functional change).
October 2, 2010, 19:06 (GMT)
move window matrix translation into its own function. (no functional changes)
October 2, 2010, 17:10 (GMT)
Anti-Aliasing support for opengl render (belated durian todo),
Simple FSA accumulation method means no fancy opengl features needed.
Fixed at 5 samples per pixel for now.
October 2, 2010, 16:42 (GMT)
Fix #23785: in the game engine, if an object had an armature modifier + another
modifier, it would apply the armature deformation twice.

October 2, 2010, 16:29 (GMT)
Small CMAKE Fix, discovered by freakabcd in IRC.
October 2, 2010, 16:19 (GMT)
* Script wasn't updated after "Load Factory Settings" Operator decoupling.
October 2, 2010, 15:27 (GMT)
Fix for [#24051] Scrubbing Timeline in VSE with Jack Audio doesn't scrub just plays the audio track

There were actually two bugs, the one reported and that the Sync Callback never has been called after someone had to add #ifdefs around the call without checking that the build systems are even configured to add the needed definition, am I right Cam? :P
October 2, 2010, 14:45 (GMT)
Fix for last fix, should have checked it actually worked :)

October 2, 2010, 14:40 (GMT)
Fix #24077: convert operator not updating outliner. Note about notifiers:
NC_SCENE|NC_OBJECT does not work, you can only have one NC/ND/NA in a
single notifier, if you need to do both, use two notifiers.

October 2, 2010, 14:32 (GMT)
Most likely fix for #23420: viewer node: loses viewer nodes forever.

Related to another bug fixed recently, both viewer + split viewer
could be set to output to the same image. That also could make node
tree localization/sync go wrong.

October 2, 2010, 14:17 (GMT)
Fix #24095: user preferences theme colors didn't match exactly with what
was drawn. Problem was that these were not set to be in gamma space. Also
needed to fix automatic 0..255 to 0..1 range conversion for PROP_COLOR_GAMMA,
was only working for PROP_COLOR.

October 2, 2010, 14:08 (GMT)
Fix #24103: copy logic bricks to objects with the same data didn't work.
Don't know why this check was here, it wasn't there in 2.49 and it's not
necessary.

October 2, 2010, 13:57 (GMT)
Fix #24096: shift+A add menu not working in pose mode. Useful to have it
here too for rigging.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021