Blender Git Commits

Blender Git "master" branch commits.

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September 28, 2010, 11:08 (GMT)
need to set GL_SHININESS to the default value for weight painting.
Revision 92fd068 by Janne Karhu
September 28, 2010, 10:04 (GMT)
Fix for [#23732] Smoke / load external cache doesn't work
September 28, 2010, 10:03 (GMT)
images bigger then 32k no longer crash blender, use unsigned int for image size rather then short.
also check if jpeg fails to allocate an imbuf.
Revision 8d50b28 by Janne Karhu
September 28, 2010, 09:27 (GMT)
Fix for own recent commit 32147
* Pointcache wasn't checked to be valid before allocating the cached frames array
Revision 26482da by Janne Karhu
September 28, 2010, 09:11 (GMT)
Fix for [#23961] Object hair particles do not render if turned off in viewport
Revision 12be522 by Janne Karhu
September 28, 2010, 08:47 (GMT)
Fix for [#24031] Baked Physics with Phsics set to NO can't be freed
* Should fix the cause ("no physics" gets baked) and old files that are effected (ui allows freeing if cache isn't really used)
September 28, 2010, 08:01 (GMT)
COLLADA: Better import and export of cameras.
September 28, 2010, 04:25 (GMT)
bugfix [#23908] Irratic manipulator scale at far out distances
September 28, 2010, 03:26 (GMT)
Make Cycle Render Slot actually cycle through all slots.
September 28, 2010, 01:20 (GMT)
Fix [#24038] keyboard navigation not working in second level menus
Reported by David Sullivan

Commit #32066 applying patch [#23675] broke keyboard and mouse wheel navigation in menu in deeper levels.
September 28, 2010, 00:14 (GMT)
Move copying of %TEMP% to U.tempdir after slash adding. Otherwise path is handled wrong when opening filebrowser for it.
September 27, 2010, 23:33 (GMT)
.B25.blend -> startup.blend
September 27, 2010, 23:28 (GMT)
Use content of %TEMP% also in U.temp_dir instead of /tmp/ on Windows. Internal btempdir uses that anyway, so less confusing.
September 27, 2010, 22:01 (GMT)
Sequencer timeline didn't update on FPS or FPS Base changes in render settings. Missed notifier handling.
September 27, 2010, 21:22 (GMT)
Fix [#23977] toggle back to object mode not working (outliner issue)
Reported by Roland Kramer

There was already code to prevent visibility toggle through restrict column from working when in edit mode. Reshuffled
code somewhat so it works also for object operations in outliner. Also ensure operator poll for visibility and selectability toggle
checks object is not in edit mode. So this also works for selectability toggling, so no more toggling when in edit mode - it's confusing otherwise.

Added notifier and handling for it for renderability toggle in outliner. No edit mode restriction here.

September 27, 2010, 20:48 (GMT)
bugfix, screw modifier was overwriting its own calculated normals of the original verts.
September 27, 2010, 17:22 (GMT)
minor console fixes
- selection doesnt mess up alignment when text is added to the buffer.
- tab key is now alligned to 4 (rather then adding 4 spaces).
September 27, 2010, 16:35 (GMT)
bugfix, console text selection /w wrapped lines now works.
September 27, 2010, 15:14 (GMT)
fix for interactive console selection drawing with wrapped lines.
September 27, 2010, 14:01 (GMT)
console now stores selection internally with 0 index starting at the end of the line. makes internal logic much less confusing. no functional changes.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021