Blender Git Commits

Blender Git "master" branch commits.

Page: 4229 / 5574

September 30, 2010, 06:51 (GMT)
rename makeknots to nurbs_knot_calc_u/v
September 30, 2010, 05:26 (GMT)
cleanup of nurb spin function, was very confusing. no functional changes.
September 29, 2010, 22:13 (GMT)
Fix #24018: moving backdrop in node editor not working anymore after thread
safety fixes, was one case where it was still using get_ibuf instead of
acquire/release_ibuf, this is required for render and compositing results
which are modified by other threads.

September 29, 2010, 16:18 (GMT)
fix for nurbs spin tool (broken since being moved to 2.5x).
September 29, 2010, 15:19 (GMT)
bugfix [#24041] Adding NURBS Sphere and NURBS Donut problem
Revision c5157cd by Janne Karhu
September 29, 2010, 13:38 (GMT)
Cleanup of code and ui of sequencer speed effect.
* Sequence speed effect was functional in theory, but very difficult to actually use.
* Now the effect works as follows:
- "Speed Factor" (formerly "speed fade") controls the current speed of the sequence (can be animated).
- "Use as speed" (formerly "f-curve velocity") is now the default behavior so that the "speed effect" by default changes the "speed" of the sequence.
- "Multiply Speed" (formerly "global speed") is a scale factor that's applied to the calculated frame (can't be animated).
- Without animation "Speed Factor" and "Multiply Speed" work exactly the same (in this case "multiply speed" could perhaps be disabled in ui, but currently there's no easy way to check this).
- If "Use as speed" is not checked the effect simply remaps the current frame to the given "Frame Number" (can be animated).
- "Scale to length" (formerly "f-curve compress y")scales "Frame numbers" from 0.0-1.0 to the length of the target strip to allow easy animation.
* Tooltips added for all values and options.
* Code for frame blending was nowhere to be seen, so I commented the option out from ui.
* This should fix at least bugs #20979 and #21309.
September 29, 2010, 12:46 (GMT)
own changes in recent commit broke curve loading because the curve type checking function looked in the curves listbase.
September 29, 2010, 12:34 (GMT)
Fix [#24046] Keyframe display in Timeline isn't updated
Reported by Alex Glawion

Add necessary object selecction notifier handling to redraw timeline properly.
September 29, 2010, 11:48 (GMT)
Fix #24054: Shift+A add menu in Surface editmode shows curve items.
September 29, 2010, 11:09 (GMT)
CMake on Windows for project files will now copy correct python dll and correct python modules in place.
September 29, 2010, 08:27 (GMT)
Forgot to remove these ancient project files :)
September 29, 2010, 08:24 (GMT)
Remove the project files in favor of CMake, so we won't be maintaining now two ways of using project files.
September 29, 2010, 08:07 (GMT)
moved mathutils Euler.rotate(angle, axis) --> Euler.rotate_axis(axis, angle)
since it can only rotate about a single axis dont confuse with vector.rotate() which takes an axis vector.
September 29, 2010, 07:55 (GMT)
bugfix [#24050] Frame Rate buttons look strange
September 29, 2010, 06:24 (GMT)
fix for user counts with text3d bold/italic fonts.
September 29, 2010, 05:15 (GMT)
patch from Dan Eicher with some edirts.
vec.rotate(axis, angle)
equivalent to...
vec[:] = vec * mathutils.Quaternion(axis, angle)
September 28, 2010, 19:57 (GMT)
bugfix pointed out by Kris Salaah (own mistake)
September 28, 2010, 19:53 (GMT)
bugfix [#24040] loop select -> delete edge loop crashes blender
September 28, 2010, 11:48 (GMT)
[#24028] Minor fixes to BLI_math_vector
+ minor warning fixes.
September 28, 2010, 11:27 (GMT)
patch [#24034] Fix for [#24010] in 3D view; updates material
from Alexander Kuznetsov (alexk)
fixes [#24010] specular color not updated in 3D window until object selected
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021