Blender Git Commits

Blender Git "master" branch commits.

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September 24, 2010, 00:39 (GMT)
bugfix [#23965] Segmentation fault when using bpy_struct.keyframe_insert() with nested custom property
Revision 3921f05 by Janne Karhu
September 23, 2010, 23:45 (GMT)
Fix for [#22662] Transforming handles in the graph editor is broken.
September 23, 2010, 22:44 (GMT)
Fix [#23539] Blender Generated Static Environments Fail To Save
reported by bowels

Saving environment map didn't look at relative_path setting, made it do so.
September 23, 2010, 21:38 (GMT)
Fix #23170: multithreaded texture baking could give wrong results with margin,
with some threads not writing the margin mask.

September 23, 2010, 21:01 (GMT)
Fix #23005: circle select not working paint modes with face select.

September 23, 2010, 20:26 (GMT)
Fix #22947: sample color tool not working in user preferences, was assuming the
color to be a property on an ID block. Note that sampling from another window
still does not work, only within the same window.

September 23, 2010, 20:16 (GMT)
Fix #22922: adding new nodes didn't add them at the mouse location. This also
caused auto connect to not work in some cases, because that now orders nodes
and only connects if the new node is to the right of the old node.

I doubted between always connecting to the new node as output or keeping this
ordering trick also when adding nodes. Decided on the latter because then you
can also add a node between two others and have it auto connect to both.

September 23, 2010, 19:31 (GMT)
Fix other part of #22853: mirrored transform on armature tail/head only did not
mirror roll.


September 23, 2010, 18:58 (GMT)
UI: for operator macro's, don't show internal ID name but UI name in redo panel.

September 23, 2010, 18:54 (GMT)
Fix part of #22853: armature editmode crash with undo.

September 23, 2010, 18:45 (GMT)
Small code cleanup to remove old undo calls that do nothing.

September 23, 2010, 18:26 (GMT)
Possible fix for #23947: baking while in editmode did not take into account
changes made to the mesh since entering editmode.

September 23, 2010, 14:29 (GMT)
bugfix [#22169] LoopCut and Slide plus ArrayModifier Object offset FirstLast gives crash
September 23, 2010, 12:50 (GMT)
[#23882] BrushTexture.Slot.size missing
missed with rna renaming
September 23, 2010, 12:03 (GMT)
bugfix [#23595] Texture paint with a node based brush produces artifacts
also changed displace modifier not to link object depgraph when not using object texturespace.
Revision 6fdd00f by Janne Karhu
September 23, 2010, 11:29 (GMT)
Fix for [#22598] Animated texture properties do not appear in IPO if no material properties are also animated
Revision 7cbed19 by Janne Karhu
September 23, 2010, 09:31 (GMT)
Fix for [#23872] particle deflection in conjunction with SPH particles is apparently buggy
* Fix turned into a thorough cleanup and reorganization of particle collision response code.
* Collisions are now much more accurate, stable and even a bit more in agreement with real world physics.
* Only still remaining problem is rotating/deforming deflector objects, but that's something for the future.
* Visible changes should only be positive, i.e. no leaking particles, no strange instabilities etc.
September 23, 2010, 08:15 (GMT)
bugfix [#23795] Insert Visual Loc/Rot Keyframe of Armature Bones Broken
- converted 3 options in keying sets to use bl_options like panels & operators
- removed function arguments for new keying sets, better adjust these after to avoid duplicating properties in function arguments (they were not used).
September 23, 2010, 07:50 (GMT)
whitespace commit, tabs -> spaces
September 23, 2010, 07:31 (GMT)
support for PROP_ENUM_FLAG buttons, these were only supported by python.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021