Revision ca94001 by Janne Karhu September 14, 2010, 01:43 (GMT) |
Fix for [#20350] particles are offset from emittor in dupli-objects |
Revision 9cc3f7d by Dalai Felinto September 14, 2010, 01:11 (GMT) |
"flip -> pen_flip" missing rename on particle edit mode (it was raising the error RNA_boolean_set OperatorStrokeElement.flip not found ) [Thanks Mike for spotting that :p] |
Revision 1a58c6a by Campbell Barton September 14, 2010, 01:10 (GMT) |
revert 31916, while having the image name and the material name mixed, this is intentional else texface export breaks. ideally this would only happen in cases where there are more then 1 image so we could avoid ugly names in common cases. svn merge -r31916:31915 release/scripts/op/io_scene_obj/export_obj.py |
Revision a02e690 by Nathan Letwory September 14, 2010, 00:45 (GMT) |
Fix [#23761] OBJ exported materialname wrong Reported by Reiner Prokein. Just use the material name instead of concatenating with any image names to it. |
Revision 4dc52fe by Nathan Letwory September 14, 2010, 00:30 (GMT) |
Fix one more case of z_transparency |
Revision 4554278 by Nathan Letwory September 13, 2010, 22:57 (GMT) |
Apply patch [#23782] Fix typo in netrender UI Submitted by Imran Syed (freakabcd) |
Revision 55f7451 by Campbell Barton September 13, 2010, 13:29 (GMT) |
fix for sphinx doc generation |
Revision ba2a9ae by Nathan Letwory September 13, 2010, 12:56 (GMT) |
Fix [#22612] FFMPEG writes incorrect Xvid FourCC code Reported by Karl Nyman When XVID is chosen for FFMPEG make sure that XVID is written for FourCC code. |
Revision 74f060b by Janne Karhu September 13, 2010, 11:14 (GMT) |
Fix for [#23729] Smoke / Edit Mode bug |
Revision 898e785 by Dalai Felinto September 13, 2010, 08:30 (GMT) |
blenderplayer parsing code (better) fix After last commit I realized that we have a different behavior when running blenderplayer or a runtime. Reason being is that when running blenderplayer the filename is mandatory. While in runtime mode it has no use for it (it can still be passed, but it makes no difference). I also updated the -h (help) message to be multiplataform and to pass the filename argument only when in blenderplayer mode. If someone wants to have fun it would be nice to port the blender new parsing code to the gameplayer. * note: how come "noaudio" is used in the examples but it's not in the options list? *ouch* I'm leaving as it's in case noaudio get implemented ... |
Revision 88fac85 by Campbell Barton September 13, 2010, 08:16 (GMT) |
avoid re-creating and assigning addon UI properties for every redraw |
Revision cd1dc29 by Campbell Barton September 13, 2010, 07:30 (GMT) |
patch [#23221] Merge bone : Within chains : infinite loop from Yvon Tanguy (vono) |
Revision 0c815a4 by Campbell Barton September 13, 2010, 06:57 (GMT) |
bugfix [#23528] ED_pose_channel_in_IK_chain() doesn't take length of IK chain into account |
Revision bd5a62c by Campbell Barton September 13, 2010, 06:08 (GMT) |
bugfix [#23068] Image editor: Update Automatically not updating the compositor. [#23637] Replacing an image used in the compositor crashes [#23343] changes in images doesn't update compositor image nodes |
Revision 18702a9 by Campbell Barton September 13, 2010, 04:52 (GMT) |
bugfix [#23001] Addons do not unregister properly in Blender 2.5.3 Now reloading the user defaults also unloads/loads addons, resetting the state to the one set in the user preferences. moved addon functions into bpy.utils - bpy.utils.addon_enable(name, default_set=True) - bpy.utils.addon_disable(name, default_set=True) - bpy.utils.addon_reset_all(name, default_set=True) the user preference operators now just wrap these. |
Revision 9153e82 by Dalai Felinto September 13, 2010, 04:52 (GMT) |
blenderplayer commandline argument fixes (for -f and -w) argc always include the filename, therefore all the optional parameters should check for < argc instead of <=argc. E.g. That was causing "blenderplayer -f 800 600 myfile.blend" to play in a wrong Bpp (since it was trying to parse the filename to fullScreenBpp). Bug introduced on rev. 16448 (in 2.49) and merged to 2.5 in rev. 19323 |
Revision 7c9bf53 by Campbell Barton September 13, 2010, 02:35 (GMT) |
bugfix [#23778] obj importing forgets to enable transparent into material |
Revision a82874c by Joshua Leung September 13, 2010, 00:53 (GMT) |
Animation Editors: Added menu entry for deleting selected channels, as requested by animator working with Matt |
Revision c4a83ec by Joshua Leung September 13, 2010, 00:47 (GMT) |
Bugfix: Timeline did not refresh when changing selecting a bone This happened/was most noticeable when clicking on a bone of an armature in posemode but not active (i.e. some object other than the armature is active when trying to select the bone). |
Revision 4038ca3 by Nathan Letwory September 12, 2010, 20:24 (GMT) |
Fix import of material with z transp enabled. Reported by Heikki Lehikoinen in #blender.fi |
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