Blender Git Commits

Blender Git "master" branch commits.

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Revision ca94001 by Janne Karhu
September 14, 2010, 01:43 (GMT)
Fix for [#20350] particles are offset from emittor in dupli-objects
September 14, 2010, 01:11 (GMT)
"flip -> pen_flip" missing rename on particle edit mode
(it was raising the error RNA_boolean_set OperatorStrokeElement.flip not found ) [Thanks Mike for spotting that :p]
September 14, 2010, 01:10 (GMT)
revert 31916, while having the image name and the material name mixed, this is intentional else texface export breaks.
ideally this would only happen in cases where there are more then 1 image so we could avoid ugly names in common cases.
svn merge -r31916:31915 release/scripts/op/io_scene_obj/export_obj.py
September 14, 2010, 00:45 (GMT)
Fix [#23761] OBJ exported materialname wrong
Reported by Reiner Prokein.

Just use the material name instead of concatenating with any image names to it.
September 14, 2010, 00:30 (GMT)
Fix one more case of z_transparency
September 13, 2010, 22:57 (GMT)
Apply patch [#23782] Fix typo in netrender UI
Submitted by Imran Syed (freakabcd)
September 13, 2010, 13:29 (GMT)
fix for sphinx doc generation
September 13, 2010, 12:56 (GMT)
Fix [#22612] FFMPEG writes incorrect Xvid FourCC code
Reported by Karl Nyman

When XVID is chosen for FFMPEG make sure that XVID is written for FourCC code.
Revision 74f060b by Janne Karhu
September 13, 2010, 11:14 (GMT)
Fix for [#23729] Smoke / Edit Mode bug
September 13, 2010, 08:30 (GMT)
blenderplayer parsing code (better) fix
After last commit I realized that we have a different behavior when running blenderplayer or a runtime. Reason being is that when running blenderplayer the filename is mandatory. While in runtime mode it has no use for it (it can still be passed, but it makes no difference).

I also updated the -h (help) message to be multiplataform and to pass the filename argument only when in blenderplayer mode.

If someone wants to have fun it would be nice to port the blender new parsing code to the gameplayer.
* note: how come "noaudio" is used in the examples but it's not in the options list? *ouch*
I'm leaving as it's in case noaudio get implemented ...
September 13, 2010, 08:16 (GMT)
avoid re-creating and assigning addon UI properties for every redraw
September 13, 2010, 07:30 (GMT)
patch [#23221] Merge bone : Within chains : infinite loop
from Yvon Tanguy (vono)
September 13, 2010, 06:57 (GMT)
bugfix [#23528] ED_pose_channel_in_IK_chain() doesn't take length of IK chain into account
September 13, 2010, 06:08 (GMT)
bugfix [#23068] Image editor: Update Automatically not updating the compositor.
[#23637] Replacing an image used in the compositor crashes
[#23343] changes in images doesn't update compositor image nodes

September 13, 2010, 04:52 (GMT)
bugfix [#23001] Addons do not unregister properly in Blender 2.5.3

Now reloading the user defaults also unloads/loads addons, resetting the state to the one set in the user preferences.

moved addon functions into bpy.utils
- bpy.utils.addon_enable(name, default_set=True)
- bpy.utils.addon_disable(name, default_set=True)
- bpy.utils.addon_reset_all(name, default_set=True)

the user preference operators now just wrap these.
September 13, 2010, 04:52 (GMT)
blenderplayer commandline argument fixes (for -f and -w)
argc always include the filename, therefore all the optional parameters should check for < argc instead of <=argc.

E.g. That was causing "blenderplayer -f 800 600 myfile.blend" to play in a wrong Bpp (since it was trying to parse the filename to fullScreenBpp).

Bug introduced on rev. 16448 (in 2.49) and merged to 2.5 in rev. 19323
September 13, 2010, 02:35 (GMT)
bugfix [#23778] obj importing forgets to enable transparent into material
Revision a82874c by Joshua Leung
September 13, 2010, 00:53 (GMT)
Animation Editors: Added menu entry for deleting selected channels, as requested by animator working with Matt
Revision c4a83ec by Joshua Leung
September 13, 2010, 00:47 (GMT)
Bugfix: Timeline did not refresh when changing selecting a bone

This happened/was most noticeable when clicking on a bone of an armature in posemode but not active (i.e. some object other than the armature is active when trying to select the bone).
September 12, 2010, 20:24 (GMT)
Fix import of material with z transp enabled.

Reported by Heikki Lehikoinen in #blender.fi
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021