Revision 40bf22e by Ton Roosendaal September 10, 2010, 16:39 (GMT) |
Part 4 of 2.54 beta commits (last) |
Revision f1df602 by Ton Roosendaal September 10, 2010, 16:34 (GMT) |
Part 3 of 2.54 commits (1 more!) |
Revision 61c5040 by Ton Roosendaal September 10, 2010, 16:29 (GMT) |
Part 1 of 2.54 beta build commit |
Revision bf18e89 by Campbell Barton September 10, 2010, 16:07 (GMT) |
fix for error updating rigify UI classes |
Revision 5416fee by Arystanbek Dyussenov September 10, 2010, 15:24 (GMT) |
Bug #23715: patch by Jan Diederich to avoid having duplicate IDs after they are translated. For example, object ID names "1a", "2a", "3a", will be exported as "_a", "_a2", "_a3". Thanks Jan! |
Revision 5559a0d by Campbell Barton September 10, 2010, 14:54 (GMT) |
rewrote python IDProperty metaclass in C, this was a quick hack to get it working. The reason this didnt work is all sibclasses of pythons type() or PyType_Type in C, have to have their size set to sizeof(PyHeapTypeObject) rather then sizeof(PyTypeObject) as you might expect. This is strange since its not a heap-class (defined in pythons runtime), but a static C type, so Im not sure about this, and cant find any documentation but it seems to work ok. |
Revision fc6d273 by Janne Karhu September 10, 2010, 08:36 (GMT) |
Fix for [#23090] Blender 2.5 : move object to new layer crashes Blender |
Revision 46f0fbc by Sergey Sharybin September 10, 2010, 06:05 (GMT) |
Fix #23742: a NURBS surface created with two joined curves crashes Blender on rendering Nurb's material number used to be clamped to [0;-1] for case object hasn't got materials. Forced to keep material number on zero if object hasn't got any materials. |
Revision cf4e32a by Campbell Barton September 10, 2010, 04:04 (GMT) |
remove redundant buffer character positioning code & remove attr keyword argument from property definitions. |
Revision 5bf97d7 by Campbell Barton September 10, 2010, 03:56 (GMT) |
bugfix [#23607] Render Stamp, incorrect apostrophe Y position. |
Revision a7fe586 by Campbell Barton September 10, 2010, 02:46 (GMT) |
patch [#23749] IntVectorProperty missing step [patch] from Dan Eicher (dna), also edited some comments. |
Revision 3d9cf8b by Martin Poirier September 9, 2010, 22:39 (GMT) |
Fix bug caused by someone else's error. |
Revision 1119654 by Campbell Barton September 9, 2010, 18:03 (GMT) |
replace self.properties.foo --> self.foo |
Revision 7bd1f9a by Campbell Barton September 9, 2010, 17:41 (GMT) |
- bugfix, operators were getting their properties registered twice. - operator properties are now converted into python property() class members which bypass the operator 'properties' member. self.properties.mysetting ... can now be written as ... self.mysetting - fix for error reloading rigify |
Revision f9367c4 by Campbell Barton September 9, 2010, 17:36 (GMT) |
definition/syntax edits for operators and rna (no functional changes) |
Revision 4958591 by Campbell Barton September 9, 2010, 14:22 (GMT) |
fix for addons UI with recent rna changes, also moved temp properties from the scene into the window manager since they are not saved there. |
Revision 9bdb7b5 by Campbell Barton September 9, 2010, 13:58 (GMT) |
fix crash for calling setattr with a non-string attribute and warning. |
Revision 2dbb96b by Janne Karhu September 9, 2010, 11:07 (GMT) |
Partial fix for [#21948] Full sample motion blur with cloth - cloth and collision object render issue. * Now cloth reads cache using subframes when rendering. * Cloth cache also was reset every time on the start frame which kind of defeats the point of the caching. |
Revision 7abf2fa by Arystanbek Dyussenov September 9, 2010, 11:01 (GMT) |
Bug #23715 in COLLADA exporter: prepend an '_' to the ID if it starts with an illegal character. Pointed out by Tom Haines. Thanks! |
Revision ad48fd1 by Arystanbek Dyussenov September 9, 2010, 08:14 (GMT) |
Patch by Jan Diederich, fixes bug #23715 in the COLLADA exporter. Allow IDs to start only with an alphabetic character replacing digits with an '_'. |
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