Revision 7e23353 by Sergey Sharybin September 5, 2010, 12:17 (GMT) |
Fix #23680: Explode with Split Edges over SubSurf - crash Edge splitting function used CDDM_get_faces to get faces array, which isn't correct for this case: dm's type is ccgDM. Use dm->getFaceArray instead. |
Revision e6f9d3d by Thomas Dinges September 5, 2010, 07:08 (GMT) |
Windows Icons: * Removed old not used icons. * Player is using the same icon file as the blender.exe now. |
Revision 75f8a8a by Thomas Dinges September 5, 2010, 06:31 (GMT) |
Bugfix for [#23571] Blender Desktop Icon does not change size under Vista and Windows 7 * Committing new logo, same design as old one, just larger size, by Alexander Kuznetsov . Thank you! Note: Could only test on Vista. But it should also work on XP machines. Note 2 (to jesterKing, elubie: Vista uses the winblender.ico also for the blend files, it doesn't use the winblenderfile.ico. But I guess Windows XP use that still? If not we could remove that, also blenderplayer, is same as blendericon. |
Revision e75f037 by Peter Schlaile September 4, 2010, 20:55 (GMT) |
This fixes: [#23672] If frame offset is too high the strip jumps forward when you try to move it. |
Revision 979b06f by Arystanbek Dyussenov September 4, 2010, 19:27 (GMT) |
Merge -c 31610 (<instance_node> support) from COLLADA branch into trunk. |
Revision 859c5a4 by Joseph Eagar September 4, 2010, 19:06 (GMT) |
recopy fresh game engien from trunk |
Revision da42a34 by Joseph Eagar September 4, 2010, 19:04 (GMT) |
bleh |
Revision 2ff53ca by Joseph Eagar September 4, 2010, 19:02 (GMT) |
more files |
Revision a91fdd6 by Joseph Eagar September 4, 2010, 19:01 (GMT) |
more files |
Revision cc2c57b by Joseph Eagar September 4, 2010, 19:00 (GMT) |
more missing files |
Revision ae233fc by Joseph Eagar September 4, 2010, 18:58 (GMT) |
missing files from last merge |
Revision 0a6e7fb by Joseph Eagar September 4, 2010, 18:53 (GMT) |
fresh audaspace from trunk |
Revision 2c7e384 by Joseph Eagar September 4, 2010, 18:52 (GMT) |
remove audaspace before copying fresh from trunk |
Revision 916a466 by Thomas Dinges September 4, 2010, 11:11 (GMT) |
Bugfix for [#23676] Obj Import fails again. |
Revision 25af4f1 by Nathan Letwory September 4, 2010, 09:27 (GMT) |
Silence warning about BLI_sprintfN |
Revision bb7339a by Joseph Eagar September 4, 2010, 05:31 (GMT) |
merge with trunk at r31523 |
Revision ee0f4e8 by Nick Samarin September 3, 2010, 19:56 (GMT) |
- set valid default value for facingaxis parameter of steering actuator (for earlier versions) - disable instead hiding UI checkbox for facing_axis and normal_up parameters of steering actuator - fit rna names to the name convention for steering actuator and recast data structures |
Revision 1c7306b by Thomas Dinges September 3, 2010, 16:45 (GMT) |
2.5 Constraints: *Enable/Disable Checkbox was inverted. |
Revision 31331fb by Campbell Barton September 3, 2010, 16:23 (GMT) |
error with allocating memory for a new material array (own fault in recent commit) |
Revision 0cf0f5a by Campbell Barton September 3, 2010, 14:53 (GMT) |
rna api - move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add() - added material.texture_slots.create(index), material.texture_slots.clear(index) - texture slot functions also work for lamp and world now. Other minor changes - allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once. - [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators. - Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases. |
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