Revision 8d2e59e by Brecht Van Lommel August 6, 2010, 17:41 (GMT) |
Fix #22961: linked duplicate meshes are all displayed in edit mode when one of them is in edit mode. This doesn't give correct results for modifiers though, there was already a check to disable this when are shape keys, so now it is also disabled if either of the meshes has modifiers. |
Revision 6d5043a by Brecht Van Lommel August 6, 2010, 17:35 (GMT) |
Fix a duplicate memory free in fluid export code, as part of bug #22734. |
Revision 89d30de by Brecht Van Lommel August 6, 2010, 17:04 (GMT) |
Fix missing texture face panel. |
Revision 5784b95 by Brecht Van Lommel August 6, 2010, 16:59 (GMT) |
Fix #23167: halo "texture" option did not take disabling of the texture into account. |
Revision 6405342 by Brecht Van Lommel August 6, 2010, 16:33 (GMT) |
Fix #23196: running python scripts didn't do an undo push. Now it does means you can easily undo what the script did, and keeps the undo stack up to date. Maybe sometimes it's not necessary, but I think it's reasonable to do this always. |
Revision e42f487 by Nick Samarin August 6, 2010, 16:11 (GMT) |
fixed error in forming of navigation polygons: non-traversed polygons are allowed if and only if they haven't border edges |
Revision 5567644 by Campbell Barton August 6, 2010, 15:36 (GMT) |
reverted r31104 with recent commit. |
Revision 463c3b5 by Brecht Van Lommel August 6, 2010, 15:31 (GMT) |
Fix #23204: render disconnected hair with child particles could crash. |
Revision acca04b by Campbell Barton August 6, 2010, 15:17 (GMT) |
remove narrow ui feature - re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases. |
Revision 17bd603 by Luca Bonavita August 6, 2010, 14:36 (GMT) |
== Area lamp UI == Fixes [#23152] Area light with noshadow is affected by rayshadow sampling setup (Kino Bug Reporting Sprint) https://projects.blender.org/tracker/index.php?func=detail&aid=23152&group_id=9&atid=498 This moves the samples field so that it is visible in area lamps when noshadow is clicked, because acording to Brecht: "area lights also use the samples for sampling the form factor, but they are in the shadow panel, probably for area lights that button should be moved" Also modified the sampling buttons so that only those depending on the sampling method are below the sampling method selector, while the general ones come first so it's immediate to see which ones are depending on the sampling method. Also, formatted so that options for constant jitter appear below that button, so it's faster to setup. Same for QMC which has the threshold field just below the QMC selector, and not wide as the column. This still uses "if wide_ui else", in IRC there has been discussion about removing it but this will be done but who is in charge of it at due time. |
Revision 964b09f by Brecht Van Lommel August 6, 2010, 14:25 (GMT) |
Fix for silly mistake in overlap draw mode code, still drawing too much. |
Revision 0a796a4 by Joerg Mueller August 6, 2010, 13:36 (GMT) |
Py API: Renaming _owner attribute of mathutils classes to owner. |
Revision 048d3dc by Campbell Barton August 6, 2010, 13:06 (GMT) |
fix for missing import |
Revision a8129f6 by Campbell Barton August 6, 2010, 12:46 (GMT) |
fix for fake python bge.* module, this is really nasty temp py code! (not a good example) |
Revision 640e7b5 by Joerg Mueller August 6, 2010, 08:48 (GMT) |
Py API Documentation: * Fix some minor errors my script found in mathutils and blf. * Fixing optional parameters with default values in aud. |
Revision 14fe11b by Campbell Barton August 6, 2010, 08:27 (GMT) |
bugfix [#19525] Curve modifier moves mesh geometry first more of a request then a bug but shows up a strange limitation with curve deform modifier, The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it). Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled. Double checked this gives useful results with stretch on/off and negative axis. |
Revision 6820d13 by Campbell Barton August 6, 2010, 05:19 (GMT) |
Minor cleanup to lattice.c while looking into [#19525] Curve modifier moves mesh geometry first A subtle change with the curve deform modifier is when a vgroup is used: the mesh bounds were being calculated based on the verts in the group (ignoring their weight). Now ignore verts weighted at 0. |
Revision 99c64e0 by Campbell Barton August 6, 2010, 03:52 (GMT) |
bugfix/functionality fix [#21752] 3D cursor vanished and does not come back Setting the 3d cursor in perspective mode would keep the cursor behind the viewport, now check if the cursor is begind the viewport and use the orbit location to set the cursor depth rather then the existing plane. |
Revision 267a7b7 by Campbell Barton August 6, 2010, 03:11 (GMT) |
adding back pep8 tag removed r31089. I use this as a tag that the script SHOULD be pep8 compliant, warnings the pep8 checkers give can be fixed later, without this I dont get any warnings. |
August 6, 2010, 02:26 (GMT) |
SVN maintenance. |
|
|
|


Master Commits
MiikaHweb | 2003-2021