Blender Git Commits

Blender Git "master" branch commits.

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August 6, 2010, 17:41 (GMT)
Fix #22961: linked duplicate meshes are all displayed in edit mode when
one of them is in edit mode. This doesn't give correct results for modifiers
though, there was already a check to disable this when are shape keys, so
now it is also disabled if either of the meshes has modifiers.

August 6, 2010, 17:35 (GMT)
Fix a duplicate memory free in fluid export code, as part of bug #22734.

August 6, 2010, 17:04 (GMT)
Fix missing texture face panel.

August 6, 2010, 16:59 (GMT)
Fix #23167: halo "texture" option did not take disabling of the texture
into account.

August 6, 2010, 16:33 (GMT)
Fix #23196: running python scripts didn't do an undo push. Now it does
means you can easily undo what the script did, and keeps the undo stack
up to date. Maybe sometimes it's not necessary, but I think it's
reasonable to do this always.

Revision e42f487 by Nick Samarin
August 6, 2010, 16:11 (GMT)
fixed error in forming of navigation polygons: non-traversed polygons are allowed if and only if they haven't border edges
August 6, 2010, 15:36 (GMT)
reverted r31104 with recent commit.
August 6, 2010, 15:31 (GMT)
Fix #23204: render disconnected hair with child particles could crash.

August 6, 2010, 15:17 (GMT)
remove narrow ui feature
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
August 6, 2010, 14:36 (GMT)
== Area lamp UI ==

Fixes [#23152] Area light with noshadow is affected by rayshadow sampling setup (Kino Bug Reporting Sprint)
https://projects.blender.org/tracker/index.php?func=detail&aid=23152&group_id=9&atid=498

This moves the samples field so that it is visible in area lamps when noshadow is clicked, because acording to Brecht: "area lights also use the
samples for sampling the form factor, but they are in the shadow panel, probably for area lights that button should be moved"

Also modified the sampling buttons so that only those depending on the sampling method are below the sampling method selector, while the general
ones come first so it's immediate to see which ones are depending on the sampling method.

Also, formatted so that options for constant jitter appear below that button, so it's faster to setup.
Same for QMC which has the threshold field just below the QMC selector, and not wide as the column.

This still uses "if wide_ui else", in IRC there has been discussion about removing it but this will be done but who is in charge of it at due
time.

August 6, 2010, 14:25 (GMT)
Fix for silly mistake in overlap draw mode code, still drawing too much.

August 6, 2010, 13:36 (GMT)
Py API: Renaming _owner attribute of mathutils classes to owner.
August 6, 2010, 13:06 (GMT)
fix for missing import
August 6, 2010, 12:46 (GMT)
fix for fake python bge.* module, this is really nasty temp py code! (not a good example)
August 6, 2010, 08:48 (GMT)
Py API Documentation:
* Fix some minor errors my script found in mathutils and blf.
* Fixing optional parameters with default values in aud.
August 6, 2010, 08:27 (GMT)
bugfix [#19525] Curve modifier moves mesh geometry first
more of a request then a bug but shows up a strange limitation with curve deform modifier,
The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it).

Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled.
Double checked this gives useful results with stretch on/off and negative axis.
August 6, 2010, 05:19 (GMT)
Minor cleanup to lattice.c while looking into [#19525] Curve modifier moves mesh geometry first
A subtle change with the curve deform modifier is when a vgroup is used: the mesh bounds were being calculated based on the verts in the group (ignoring their weight).
Now ignore verts weighted at 0.
August 6, 2010, 03:52 (GMT)
bugfix/functionality fix [#21752] 3D cursor vanished and does not come back

Setting the 3d cursor in perspective mode would keep the cursor behind the viewport,
now check if the cursor is begind the viewport and use the orbit location to set the cursor depth rather then the existing plane.
August 6, 2010, 03:11 (GMT)
adding back pep8 tag removed r31089.
I use this as a tag that the script SHOULD be pep8 compliant, warnings the pep8 checkers give can be fixed later, without this I dont get any warnings.
Revision 1aecb15 by gsr b3d
August 6, 2010, 02:26 (GMT)
SVN maintenance.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021