Revision 30d180f by Campbell Barton August 6, 2010, 01:40 (GMT) |
bugfix [#23194] export UVs miss the extension file also made all other exporters do this. Made some internal changes. - moved path functions from bpy.utils to bpy.path (similar to os.path) - added functions... bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set. bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files. |
Revision 46d88bb by Campbell Barton August 6, 2010, 00:13 (GMT) |
fix for un-initialized variable in screw modifier. |
Revision deddb90 by Campbell Barton August 5, 2010, 23:40 (GMT) |
bugfix [#23179] Screw Modifier looses VGroups - flip option now flips faces rather then flipping loop order. Now it can copy vertex data in chunks the size of the original vertex count. - converted macro's to static func's and some general cleanup. |
Revision 4f71435 by Campbell Barton August 5, 2010, 21:58 (GMT) |
some fixes for the poll() function from last commit. Martin: forgot to mention, had to remove the use of super() in poll functions for netrender. commented with FIXME. |
Revision 163f605 by Campbell Barton August 5, 2010, 16:05 (GMT) |
bugfix [#23182] Using self.report() inside poll() gives crash poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll. def poll(self, context): ... is now... @staticmethod def poll(context): ... Pythons way of doing static methods is a bit odd but cant be helped :| This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this. |
Revision 755d475 by Joerg Mueller August 5, 2010, 15:50 (GMT) |
Audaspace Py API: Improving Docs (Crosslinks, etc). |
Revision 5d18274 by Ton Roosendaal August 5, 2010, 14:04 (GMT) |
Makefile fix: on PowerPC architecture SSE compile should not happen. Note for the coder here, is it correct to enable SSE with a general WITH_BF_RAYOPTIMIZATION flag? Just call it WITH_SSE? More clear :) |
Revision f09cd69 by Nick Samarin August 5, 2010, 13:54 (GMT) |
synched with trunk at revision 31065 |
Revision ff87e3c by Nick Samarin August 5, 2010, 11:08 (GMT) |
fixed bug: destroy obstacle simulation after removing of all objects |
Revision 8c75853 by Campbell Barton August 5, 2010, 10:50 (GMT) |
bugfix [#23164] Copied Scene Nodes! copying a scene would still have nodes point back to the old scene which would crash (in some cases) or break rendering. |
Revision 5f77852 by Sergey Sharybin August 5, 2010, 08:39 (GMT) |
Do not reset bevel/taper object when they've got incorrect type - just do noting in makebevelcurve and calc_taper functions if type is not curve. This avoids DNA changing depended on object recalc. |
Revision 06d2dc8 by Joerg Mueller August 5, 2010, 08:23 (GMT) |
Revision 5f78619 by Nick Samarin August 5, 2010, 07:27 (GMT) |
added test for correctness of navigation polygon: check if all triangles are involved in polygon formation |
Revision a0cece4 by Campbell Barton August 5, 2010, 03:25 (GMT) |
bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS The BGE was getting the namespace dict directly from __main__ which conflicts with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution. Simple fix is to have the BGE and Blender use the same method of getting namespaces. Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second. |
Revision db5a5c1 by Campbell Barton August 5, 2010, 01:46 (GMT) |
patch [#23185] Mark All in Text Editor always reports "Text not found" when wrap is off |
Revision a237230 by Nick Samarin August 4, 2010, 19:32 (GMT) |
integrated adaptive sampling algorithm for obstacle avoidance |
Revision 5453e2c by Nathan Letwory August 4, 2010, 17:23 (GMT) |
Add BF_BUILDINFO support to Python API too. reported by dail in IRC #blendercoders. |
Revision cb98fd2 by Luca Bonavita August 4, 2010, 16:57 (GMT) |
== docs == Started some api documentation, hopefully these pages are now a bit more clear: - http://www.blender.org/documentation/250PythonDoc/bpy.types.Panel.html - http://www.blender.org/documentation/250PythonDoc/bpy.types.Menu.html - http://www.blender.org/documentation/250PythonDoc/bpy.types.Header.html |
Revision 0990e3a by Brecht Van Lommel August 4, 2010, 16:14 (GMT) |
Fix #23003: setting particle number to 0 was not working correct, committing patch #23119 by Jeroen Bakker to fix this, thanks! |
Revision 27a0b9b by Brecht Van Lommel August 4, 2010, 16:05 (GMT) |
Fix #23099: cmake/mac did not copy the scripts/ directory correct for install. |
|
|
|


Master Commits
MiikaHweb | 2003-2021