Revision 3f06cab by Brecht Van Lommel July 29, 2010, 10:09 (GMT) |
Fix #23073: glsl and 3d view background color didn't take color managment into account yet, should now be consistent with render. |
July 29, 2010, 07:22 (GMT) |
Fix weird colours in areas of high transmission when camera inside a volume. |
July 29, 2010, 07:21 (GMT) |
Added back modal keymap items for view manipulation mode switching in zoom/pan, so they can be added in customisation. Not sure why these were removed. |
Revision 407f394 by Nicholas Bishop July 29, 2010, 05:16 (GMT) |
== Sculpt == * Changed rotation brush to not scale down the rotation angle; easier to control this way (and works the same as anchored brush rotation.) Note: rotate brush seems to work much better with USE_ORIGINAL_NORMAL, this should probably be made the default, if not forced on. |
Revision 4e405a9 by Nicholas Bishop July 29, 2010, 02:29 (GMT) |
Fixed some potential memory corruption |
Revision 88cbcb0 by Campbell Barton July 29, 2010, 00:44 (GMT) |
bugfix [#23062] Resolve conflict button in text editor dissappers in Blener 2.5 beta release also uncommented console some code for testing by mistake & remove warning. |
Revision 7ef2e33 by Campbell Barton July 29, 2010, 00:06 (GMT) |
bugfix [#23075] Point clouds invisible with VBOs |
Revision fe77e6d by Campbell Barton July 28, 2010, 23:24 (GMT) |
minor changes to r30843 - the __main__ modules namespace was initialized cleanly but left dirty, now restore when finished executing a script incase a module uses this later. - made the interactive console use the __main__ modules namespace. |
Revision 1417132 by Nick Samarin July 28, 2010, 19:43 (GMT) |
- reworked conversion to dtStatNavMesh in KX_NavMeshObject to support navigation mesh editing |
Revision 3e387b8 by Nathan Letwory July 28, 2010, 17:08 (GMT) |
* for win64 fftw3 support is already enabled by default, doing so also for win32. |
Revision c8b6533 by Brecht Van Lommel July 28, 2010, 16:47 (GMT) |
Fix #23071: making vertex parent not correct with subsurf modifier, now it also uses the final derivedmesh for the coordinates in edit mode. |
Revision 2c8d792 by Campbell Barton July 28, 2010, 16:26 (GMT) |
bugfix [#23065] Pickle can not dump instances of user defined classes - __import__("__main__").__dict__ will now always match the current scripts namespace. (which is what pickle expects). - __builtins__ as a module rather then a dict from PyEval_GetBuiltins() acts slightly differently, use the module to follow python. |
Revision b51350f by Brecht Van Lommel July 28, 2010, 13:19 (GMT) |
Fix #22959: uv selection mode was not initialized correctly for new scenes. |
Revision 114b86f by Brecht Van Lommel July 28, 2010, 13:15 (GMT) |
Fix #22996: switching scenes did not exit editmode, meaning changes made were not visible in the other scene in object mode. |
Revision 3ff872b by Joerg Mueller July 28, 2010, 12:43 (GMT) |
Audaspace Refactor: * Removed whole Capabilities System * Fixed Py API error strings * Improved some Py API properties * Minor other changes |
Revision d44a2b5 by Campbell Barton July 28, 2010, 12:11 (GMT) |
fix for running rna subclasses own __init__ functions. - exceptions in the __init__ functions were not being checked for and segfaulting - avoid creating a new BPy_StructRNA instance per function call, use the existing one if the type matches. |
Revision 2a3c1a4 by Brecht Van Lommel July 28, 2010, 11:10 (GMT) |
Fix #22964: incorrect derivatives for global texture coordinates, showed up as artifacts in bump mapping. |
Revision 7296600 by Joerg Mueller July 28, 2010, 09:36 (GMT) |
Audaspace: HUGE Refactor. Some points of the refactor not sorted by importance: * Fixed immutability of readers and factories (there are exceptions...) * Fixed copy constructors and = operators * Removed messaging system * Removed reader types * Added const where possible * Using initalisers when possible * Avoided use of pointers when possible * Removed AUD_NEW and AUD_DELETE macros * Removed useless NULL pointer checks * Fixed exception catching * Fixed some yet unknown bugs * Lots of other stuff |
July 28, 2010, 08:06 (GMT) |
Assorted small volume render related fixes. |
July 28, 2010, 08:05 (GMT) |
Fix [#22197] empty XYZ text size changing according to distance from origin Partial revert for commit r 27946 Empty/axis xyz text is now purely aligned to object space. Previous 3d view matrix manipulation stuff that I added wasn't correct, and causing more problems than it solved. Perhaps someone can tweak this later to be fixed size/screen aligned, but for now this is less annoying. |
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