Revision 86de969 by Brecht Van Lommel June 22, 2010, 18:18 (GMT) |
ffmpeg was computing the frame length of avis via doubles, but was not properly ceiling them, sometimes resulting in truncation errors. (merge from render25 branch, commit with revision 28901 by Joe) |
Revision c28aec9 by Brecht Van Lommel June 22, 2010, 16:46 (GMT) |
Fix #22589: pressing subdivide or updating displacements after sculpting on multire would unnecessarily subdivide vertex groups and other layers, making the operation slower than necessary. |
Revision f3a2d24 by Diego Borghetti June 22, 2010, 15:46 (GMT) |
Fix Bug [#22640] Center Cursor doesn't cause 3D window update in empty scene The viewhome operator forget tag the region for redraw when no object is in the scene and only move the cursor. |
Revision 30a7c6d by Brecht Van Lommel June 22, 2010, 15:20 (GMT) |
Merge a few small blenlib changes from the render25 branch: * define for missing hypotf on msvc. * svd_m4 and pseudoinverse_m4_m4 functions. * small tweak to perlin noise, use static function instead of macro. * BLI_linklist_find and BLI_linklist_insert_after functions. * MALWAYS_INLINE define to force inlining. |
Revision ed28a02 by Brecht Van Lommel June 22, 2010, 15:17 (GMT) |
BLI_init_threads/BLI_end_threads with NULL listbase now raises thread level and enables mutex protection on MEM_* functions, useful when you want to call these functions from an OpenMP thread. (merge from render25 branch) |
Revision c45c6a2 by Brecht Van Lommel June 22, 2010, 15:12 (GMT) |
Update build systems for automatic weighting changes. (merge from render25 branch) |
Revision cb8f2bd by Brecht Van Lommel June 22, 2010, 15:10 (GMT) |
Armature weighting / mesh deform no longer use render raytracing acceleration structure but BVH instead. (merge from render25 branch) |
Revision e0368d3 by Brecht Van Lommel June 22, 2010, 15:09 (GMT) |
Enabled openmp multithreading for multires/subsurf again, but only if there are >= 1 million faces estimated in the resulting mesh. (merge from render25 branch) |
Revision 844274c by Brecht Van Lommel June 22, 2010, 15:08 (GMT) |
Don't evaluate displace modifier with strength 0, avoids multires subdividing vertex group here in some cases. (merge from render25 branch) |
Revision c0be8ee by Brecht Van Lommel June 22, 2010, 15:04 (GMT) |
Fix crash cancelling render while building object instance in raytree, object could still be added after it was already freed. (merge from render25 branch) |
Revision 50a8d18 by Brecht Van Lommel June 22, 2010, 15:02 (GMT) |
Make hair particles also support drawing their number next to them, previously this only worked for regular particles. (merge from render25 branch) |
Revision 096c4dd by Campbell Barton June 22, 2010, 14:27 (GMT) |
error in last commit |
Revision 657f745 by Campbell Barton June 22, 2010, 14:10 (GMT) |
recent commit with timeline cache was crashing on opening files. |
Revision 24be7ab by Campbell Barton June 22, 2010, 13:45 (GMT) |
rename sequence.length -> frame_length_final added sequence.frame_length to get the original length of the strip |
June 22, 2010, 09:13 (GMT) |
slight cleaning of texture type changing functionality, done while working on other stuff today |
June 22, 2010, 09:12 (GMT) |
hopefully fix some flickering in timeline cache display |
Revision eeed68a by Campbell Barton June 22, 2010, 08:38 (GMT) |
utility function to save blend's from a crash (from gdb run this) p write_crash_blend() Which will save the current blend name with _crash prefix. |
June 22, 2010, 02:35 (GMT) |
Tweak for previous color management notifier tweak - works fine here with just ND_RENDER_OPTIONS |
June 22, 2010, 02:29 (GMT) |
Timeline addition: Display cached frames This started off doing pointcache debugging but it's also very useful for users too. Previously it was very hard to see the state of the system when you're working caches such as physics point cache - is it baked? which frames are cached? is it out of date? Now, for better feedback, cached frames are drawn for the active object at the bottom of the timeline - a semitransparent area shows the entire cache extents, and more solid blocks on top show the frames that are cached. Darker versions indicate it's using a disk cache. It can be disabled in general in the timeline View -> Caches menu, or by each individual system that can be shown. There's still a bit to do on this, behaviour needs to be clarified still eg. deciding what shows when it's out of date, or when it's been played back but not cached, etc. etc. Part of this is due to a lack of definition in the point cache system itself, so we should try and clean up/clarify this behaviour and what it means to users, at the same time. Also would be interested in extending this to other caches such as fluid cache, sequencer memory cache etc. in the future, too. |
Revision 6a1d8d8 by Luca Bonavita June 22, 2010, 00:08 (GMT) |
Origin button in the toolshelf Minipatch to add the Origin button in the Toolshelf in the Transform section. I missed this because 1) it was called "center" in 2.4 and it's difficult to find just searching if you don't know it's "origin" 2) it was in the the object » transform menu, not very practical to use often Discussed with Gensher, Campbell and Matt before committing :) |
|
|
|


Master Commits
MiikaHweb | 2003-2021