Revision 8ca3de6 by Campbell Barton May 18, 2010, 17:19 (GMT) |
fix for opengl render when called from python |
Revision 9bf6ce5 by Campbell Barton May 18, 2010, 16:58 (GMT) |
temp workaround for report/print conflict causing loaded libs to print twice in some cases. |
Revision 25e740f by Campbell Barton May 18, 2010, 15:57 (GMT) |
bpy.app.background - so a python script can check if blender is running without a UI |
Revision 8874374 by Campbell Barton May 18, 2010, 14:38 (GMT) |
dont use a thread for baking in background mode, its not really any advantage since it starts a single thread that runs a loop. |
Revision a682658 by Campbell Barton May 18, 2010, 13:18 (GMT) |
make pack all not back library data, dont attempt to pack image viewers or generated images. |
Revision ba72862 by Campbell Barton May 18, 2010, 09:07 (GMT) |
text utility functions. - st = text.as_string() - text.from_string(st) |
Revision 496be82 by Campbell Barton May 18, 2010, 08:10 (GMT) |
fix for crash baking in background mode. |
May 18, 2010, 07:59 (GMT) |
Fix [#22303] bpy.ops.image.reload(); texture-button is always inactive |
Revision 0a9d914 by Campbell Barton May 18, 2010, 07:39 (GMT) |
context.PointCache --> context.point_cache (not to confuse type with property name) |
May 18, 2010, 07:28 (GMT) |
Fix [#22304] Tiff 16bit gives darker images Also fixed similar issue for jpeg2000 |
May 18, 2010, 05:40 (GMT) |
Fix : Preview render wasn't updating when switching pinned materials (and other types) |
May 18, 2010, 03:10 (GMT) |
Fix [#22345] ReleaseRenderOpt 2.5 Problem with rendering displacement map Communicate the existing material displacement feature's strange dependence on both 'normal' and 'displacement' influences better. This will do until the improved displacement is merged from render branch. |
Revision 45444ce by Campbell Barton May 17, 2010, 20:38 (GMT) |
include game engine docs in sphinx doc generation: bge.events, logic, render & types (others still need work) Updated http://www.blender.org/documentation/250PythonDoc |
Revision 3a12668 by Campbell Barton May 17, 2010, 19:52 (GMT) |
epydoc to sphinx markup for GameLogic module |
Revision 9c3c7f9 by Campbell Barton May 17, 2010, 16:42 (GMT) |
no functional changes, simplify some exr api code. |
Revision 26ded51 by Campbell Barton May 17, 2010, 16:38 (GMT) |
add back codecs UI for exr (from previous patch) |
Revision d5f74ba by Campbell Barton May 17, 2010, 15:54 (GMT) |
[#21385] Multilayer OpenEXR files import into other compositors upside down famous upside down EXR bugfix from Xavier Thomas - Files from blender 2.4x will be flipped on load. - New files will be saved correctly tracker has detailed info for further reference. |
Revision 443d269 by Thomas Dinges May 17, 2010, 14:56 (GMT) |
* Screw Modifier was not alphabetical correct in the list. |
Revision 86f1134 by Thomas Dinges May 17, 2010, 14:47 (GMT) |
Image Formats RNA: * Removed references for R_MOVIE and R_HAMX. (these formats have been removed in the Imbuf cleanup.) * Alphabetical order of Image Formats. |
Revision 01b16ae by Thomas Dinges May 17, 2010, 13:48 (GMT) |
Decimate Modifier UI: * Changed Face Count button to a label. |
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