Revision 4bd3163 by Campbell Barton April 24, 2010, 19:26 (GMT) |
py api: fix for context returning None for an empty list such as 'context.selected_objects', now returns [] |
Revision b31e9b7 by Martin Poirier April 24, 2010, 18:11 (GMT) |
[#21218] Strange Extrude bug... Hide Extrude Type property (it's not supposed to be changed manually). |
Revision 5b4e62a by Joerg Mueller April 24, 2010, 16:35 (GMT) |
Fix for #22135, loading ffmpeg now before .B25.blend is loaded. |
Revision 87d30fd by Ton Roosendaal April 24, 2010, 12:37 (GMT) |
Makefile fix: new modifiers directory had to be compiled too. |
Revision ace1c99 by Campbell Barton April 24, 2010, 10:08 (GMT) |
warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rather then having their own ifdefs in each file. |
Revision 39c0e69 by Campbell Barton April 23, 2010, 23:57 (GMT) |
sub_v3_v3v3 --> sub_v3_v3 (where possible) |
Revision 3945377 by Campbell Barton April 23, 2010, 23:01 (GMT) |
string number decoding didnt check for win32 slash & minor adjustments to some other path funcs (no functional change). |
Revision edc56fa by Dalai Felinto April 23, 2010, 22:48 (GMT) |
BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing Tested with GameLogic.mouse.position and mouse over sensor. It should be working with other mouse sensor as well. If not, please help to test and report a bug. (couldn't test blenderplayer but it should be working there as well). (Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that) I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now o/ |
Revision 62c0ac2 by Campbell Barton April 23, 2010, 22:08 (GMT) |
unix style outliner name wildcards *.*, Any.???, etc (using fnmatch), also removed last beos reference :) |
Revision 28e8c04 by Tom Musgrove April 23, 2010, 20:05 (GMT) |
patch by by xat "Partial fix for bug #22142" |
Revision 23ad958 by Brecht Van Lommel April 23, 2010, 18:02 (GMT) |
Some fixes from the render branch: * Take border render into account when drawing grid before for render result becomes visible. * Use antialiasing for rendering icon previews. * Fix Full Sample not drawing render result while rendering. * Mesh Deform Modifier: also forgot to commit this file. |
Revision 877e855 by Joshua Leung April 23, 2010, 12:15 (GMT) |
Quick fix, just in case the mesh has no vertex groups, there won't be a crash! |
Revision 6a56b0d by Joshua Leung April 23, 2010, 12:11 (GMT) |
Bugfix #22101: Envelopes dont respect armature modifier vertex group mask Changed the point where the vertex groups are retrieved. Hopefully this commit doesn't break any cases I haven't thought of... |
Revision 4a51b14 by Campbell Barton April 23, 2010, 11:48 (GMT) |
always print reports immediately when running in background mode. |
Revision 08775e8 by Brecht Van Lommel April 23, 2010, 11:19 (GMT) |
Mesh Deform Modifier: compress static binding weights better, threshold is still set very low so in many cases it could be even smaller, but being a bit conservative here to try to avoid breaking rigs. This is not forward-compatible, i.e. loading new files in older blender versions will loose the binding. |
Revision d43bef9 by Campbell Barton April 23, 2010, 09:24 (GMT) |
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28371:28372 console history save/load from joe |
Revision 0429707 by Campbell Barton April 23, 2010, 08:39 (GMT) |
fix for camera switching, broke 28359 |
April 23, 2010, 06:33 (GMT) |
Tweaks to Render Layers panel 'Mask layers' should be visible always, they still work to mask out objects on layers when zmask isn't on (zmask is slightly different.. a bit confusing) Icon tweaks too |
Revision ce9d5c4 by Joshua Leung April 23, 2010, 05:14 (GMT) |
Spline IK - Influence Control Made the 'Influence' slider work for Spline IK too, and made that setting visible now that it works. Note that there is still some popping that can occur when going to/from influence = 0.0. I'm not sure exactly what's causing this yet, but hopefully it won't be too noticeable in practice. |
Revision 967c2d5 by Joshua Leung April 23, 2010, 04:16 (GMT) |
Improved the Outliner live-search so that in the default scene, doing a simple search for "cu" (to show the default cube only) will show the matching item. Previously, because the 'Scene' item is encountered first, all sub-items like this would be ignored. Now, when a non-matching item is encountered, it's subtree is checked as per normal, as long as the item was expanded (so that its subtree is still visible). |
|
|
|


Master Commits
MiikaHweb | 2003-2021