Blender Git Commits

Blender Git "master" branch commits.

Page: 4351 / 5574

April 24, 2010, 19:26 (GMT)
py api: fix for context returning None for an empty list such as 'context.selected_objects', now returns []
April 24, 2010, 18:11 (GMT)
[#21218] Strange Extrude bug...

Hide Extrude Type property (it's not supposed to be changed manually).
April 24, 2010, 16:35 (GMT)
Fix for #22135, loading ffmpeg now before .B25.blend is loaded.
April 24, 2010, 12:37 (GMT)
Makefile fix: new modifiers directory had to be compiled too.

April 24, 2010, 10:08 (GMT)
warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rather then having their own ifdefs in each file.
April 23, 2010, 23:57 (GMT)
sub_v3_v3v3 --> sub_v3_v3 (where possible)
April 23, 2010, 23:01 (GMT)
string number decoding didnt check for win32 slash & minor adjustments to some other path funcs (no functional change).
April 23, 2010, 22:48 (GMT)
BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing

Tested with GameLogic.mouse.position and mouse over sensor.
It should be working with other mouse sensor as well. If not, please help to test and report a bug.
(couldn't test blenderplayer but it should be working there as well).

(Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that)

I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now o/
April 23, 2010, 22:08 (GMT)
unix style outliner name wildcards *.*, Any.???, etc (using fnmatch), also removed last beos reference :)
Revision 28e8c04 by Tom Musgrove
April 23, 2010, 20:05 (GMT)
patch by by xat "Partial fix for bug #22142"
April 23, 2010, 18:02 (GMT)
Some fixes from the render branch:

* Take border render into account when drawing grid before for render
result becomes visible.
* Use antialiasing for rendering icon previews.
* Fix Full Sample not drawing render result while rendering.
* Mesh Deform Modifier: also forgot to commit this file.

Revision 877e855 by Joshua Leung
April 23, 2010, 12:15 (GMT)
Quick fix, just in case the mesh has no vertex groups, there won't be a crash!
Revision 6a56b0d by Joshua Leung
April 23, 2010, 12:11 (GMT)
Bugfix #22101: Envelopes dont respect armature modifier vertex group mask

Changed the point where the vertex groups are retrieved. Hopefully this commit doesn't break any cases I haven't thought of...
April 23, 2010, 11:48 (GMT)
always print reports immediately when running in background mode.
April 23, 2010, 11:19 (GMT)
Mesh Deform Modifier: compress static binding weights better, threshold
is still set very low so in many cases it could be even smaller, but being
a bit conservative here to try to avoid breaking rigs.

This is not forward-compatible, i.e. loading new files in older blender
versions will loose the binding.

April 23, 2010, 09:24 (GMT)
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28371:28372
console history save/load from joe
April 23, 2010, 08:39 (GMT)
fix for camera switching, broke 28359
Revision 320408f by Matt Ebb
April 23, 2010, 06:33 (GMT)
Tweaks to Render Layers panel

'Mask layers' should be visible always, they still work to mask out objects on
layers when zmask isn't on (zmask is slightly different.. a bit confusing)

Icon tweaks too
Revision ce9d5c4 by Joshua Leung
April 23, 2010, 05:14 (GMT)
Spline IK - Influence Control

Made the 'Influence' slider work for Spline IK too, and made that setting visible now that it works.

Note that there is still some popping that can occur when going to/from influence = 0.0. I'm not sure exactly what's causing this yet, but hopefully it won't be too noticeable in practice.
Revision 967c2d5 by Joshua Leung
April 23, 2010, 04:16 (GMT)
Improved the Outliner live-search so that in the default scene, doing a simple search for "cu" (to show the default cube only) will show the matching item.

Previously, because the 'Scene' item is encountered first, all sub-items like this would be ignored. Now, when a non-matching item is encountered, it's subtree is checked as per normal, as long as the item was expanded (so that its subtree is still visible).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021