Blender Git Commits

Blender Git "master" branch commits.

Page: 4353 / 5574

Revision 27fa482 by Matt Ebb
April 22, 2010, 01:06 (GMT)
Fix for bug in r28320, sizeof(pointer) was breaking path functions
April 21, 2010, 21:43 (GMT)
copying values from int buttons were adding floating point 0.00000's
April 21, 2010, 19:14 (GMT)
Save a Copy, (operator option for save as),
Too many times we have images in blend files that are just saved renders.
April 21, 2010, 18:13 (GMT)
fix [#22080] double clicking a file in file browser to open a file doesn't work, r28290 win32
* Forgot to move keymap back from KM_PRESS to KM_CLICK (was testing code). KM_PRESS doesn't play nicely with double click
April 21, 2010, 16:50 (GMT)
filter 'Enable' wasnt working.
April 21, 2010, 16:22 (GMT)
fix for divide by zero on vertex dirt script, show from the vertex paint menu
April 21, 2010, 14:46 (GMT)
fix for crash drawing weights in lattice editmode.
April 21, 2010, 12:27 (GMT)
replace add_v3_v3v3() --> add_v3_v3() where possible
April 21, 2010, 11:59 (GMT)
option to use curve point weights to influence particle effectors.
April 21, 2010, 09:27 (GMT)
py api. bpy.utils.relpath() function.
April 21, 2010, 07:59 (GMT)
bugfix [#22098] Binreloc buffer overrun
from Dan Eicher (dna)

there are many of these in blender however this case could happen quite easily.
April 21, 2010, 07:56 (GMT)
bugfix [#22091] Crashing on Add Shortcut
April 21, 2010, 07:49 (GMT)
[#22100] Jpeg2000 null pointer dereference
found by Dan Eicher (dna)
Revision 10796a1 by Matt Ebb
April 21, 2010, 04:21 (GMT)
Fix [#22099] Interactive Loopcut hs anoyin problem

Made the loop cut confirmation (when finding an edge ring to cut) happen on
mouse press, rather than release.

This has a nice side effect when using the 'release confirm' option, combining
the two steps into one - with this on you can click once to immediately place the
cut in the center, or click+drag to move the cut line where you want it to.

See: http://mke3.net/blender/devel/2.5/loopcut_releaseconfirm.mov
Revision 3ad3d9e by Matt Ebb
April 21, 2010, 02:48 (GMT)
Fix [#22082] World gradients look like poo
(nice)

Added dither support to in-progress render float->byte conversions.
April 20, 2010, 21:38 (GMT)
vertex group option for lattice, needed for applying a lattice to a beard/moustache without moving the roots about.
April 20, 2010, 16:12 (GMT)
fix for crash getting the current material & more verbose library errors
April 20, 2010, 15:46 (GMT)
replace referenecs to python 2.x
April 20, 2010, 14:58 (GMT)
Fix case of accessing freed windowmanager memory after reading a file.

April 20, 2010, 10:36 (GMT)
hidden durian feature for entering a new path when linked libs are not found.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021