Blender Git Commits

Blender Git "master" branch commits.

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April 20, 2010, 09:28 (GMT)
Fix #22085: compile error on windows, M_PI undeclared.

April 20, 2010, 08:23 (GMT)
BGE EPY Docs: PhysicsConstraints and fixes in other modules
PhysicsConstraints module documented by Jean-François (Ninja Goliath) based on GameKit 2nd ed.
Thanks for the initiative and the great help!

General advice for anyone helping with EpyDocs:
* use :: instead of : to keep the indentation correct,
* use B{} for clarity when needed (e.g. createConstraints)

Adding F13 to F19 to complement Matt's recent commit
* There are other (not so important) functions in PhysicsConstraints module that are not exposed in the documentation right now.

The generated page is temporarily here, if someone want to review it:
http://blenderecia.orgfree.com/blender/tmp/PhysicsConstraints-module.html
Revision b52eddd by Joshua Leung
April 20, 2010, 02:39 (GMT)
Made playback operators use exec() callback instead of invoke(), so that these can be used for Python scripts.

Note that this is not the patch by dfelinto on the mailing list, since that fix would cause compiler warnings. Also, the invoke() (with the extra wmEvent* arg) is superfluous here, so there shouldn't be any problems with making this exec() only instead.
Revision 45abe2b by Matt Ebb
April 20, 2010, 01:04 (GMT)
Added F13 - F19 keys for game engine too.
Revision 3a04262 by Matt Ebb
April 20, 2010, 00:08 (GMT)
Added ability to use up to F19 on the keyboard (previous max was F12).

GHOST is already collecting up to F24, but I've only got up to F19 on this
keyboard so I've just committed what I could test here.
April 19, 2010, 22:02 (GMT)
change mathutils 'repr' functions to closer match input
April 19, 2010, 19:29 (GMT)
== file browser ==
Select from last selection. This new setting allows to select all files from the last selected to the current. (Works like SHIFT+SELECT in Windows file browser)
Keymap is LEFTMOUSE+ALT for now since LEFTMOUSE+CTRL is already used for renaming (like in outliner)

April 19, 2010, 18:11 (GMT)
Fix crash when invoking File->Save from the menu

Operator can't call itself! Just call the actual exec function instead.
April 19, 2010, 13:37 (GMT)
setting array slices wasnt running rna update
eg:
scene.visible_layers[:] = obj.layers
April 19, 2010, 13:27 (GMT)
Fix crash playing back files with saved speed control sequencer strip,
frameMap cache was not set to NULL on load.

April 19, 2010, 11:24 (GMT)
Python API fix: Add COMPAT_ENGINES to properties_data_camera
April 19, 2010, 09:38 (GMT)
Fix problem with limit rotation constraints during transform. This code
would convert from quat to matrix and back if the bone had any constraint,
but did not normalize the quat first as done in other places, giving a
sudden jump when starting transform on some bones with constraints. Two
changes:

* Normalize quaternion first.
* Only do this conversion on bones with limit rotation constraints,
instead of all bones with any constraint.

April 19, 2010, 07:28 (GMT)
image operator poll functions for reload and replace now check for a valid image, but not a valid buffer.
April 19, 2010, 06:20 (GMT)
After handling demohero's keymaps to a beta tester it became apparent
that going for the full hotkey translation is actually counter
productive. Now using a more conservative keymap by Michael W that
focuses on general navigation, selection and other details

Revision 2f56d8d by Matt Ebb
April 19, 2010, 04:39 (GMT)
Fix [#22056] Minor UI problem in File Browser
Revision aaa6b7f by Matt Ebb
April 19, 2010, 01:50 (GMT)
Fix [#22058] Presets system not setting some input options.

Added a few more input properties to store in interaction presets
April 19, 2010, 01:22 (GMT)
Reverting edit mode Shrink Fatten to Alt+S after talking to Ali. This
makes it inline with curve Shrink Fatten and is a nicer regular use
hotkey
April 19, 2010, 00:39 (GMT)
Python API fix: Make properties_texture compatible with COMPAT_ENGINES, also a little enhancement for data_mesh (thanks to Matt)
April 19, 2010, 00:29 (GMT)
New and much improved Maya Interaction Preset by demohero
April 18, 2010, 23:52 (GMT)
Python API: Make properties_data_mesh compatible with COMPAT_ENGINES. (supervised by Matt ;)
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