Revision 4b32c90 by Brecht Van Lommel March 23, 2010, 16:16 (GMT) |
fix for crash on loading some files with composite nodes. (commit 27689 by Campbell from render25 branch) |
Revision 9ca5243 by Brecht Van Lommel March 23, 2010, 15:34 (GMT) |
workaround for compositor threading copying actions every time. (commit 27684 by Campbell from render25 branch) |
Revision f46ccce by Brecht Van Lommel March 23, 2010, 15:31 (GMT) |
rna/py-api fix. C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument. next commit will make order of arguments consistant (currently only changed order that rna wrapped). (commit 27674 and 27683 by Campbell from render25 branch) |
Revision cb6d268 by Brecht Van Lommel March 23, 2010, 15:25 (GMT) |
rna/py-api fix. C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument. next commit will make order of arguments consistant (currently only changed order that rna wrapped). (commit 27674 by Campbell from render25 branch) |
Revision d87e739 by Brecht Van Lommel March 23, 2010, 15:21 (GMT) |
report an error parsing args, will try fix properly but this involves many changes so do this for now. (commit 27671 by Campbell from render25 branch) |
Revision 5bc2d53 by Brecht Van Lommel March 23, 2010, 15:04 (GMT) |
fix for parsing python args to rna functions, was using allocated size as argument count. (commit 27670 by Campbell from render25 branch) |
Revision 33e0ea0 by Brecht Van Lommel March 23, 2010, 14:58 (GMT) |
Revision 5fad6ed by Brecht Van Lommel March 23, 2010, 14:48 (GMT) |
getting an item from a collection wasnt being checked correctly. (commit 27665 by Campbell from render25 branch) |
Revision 69be3d4 by Brecht Van Lommel March 23, 2010, 14:47 (GMT) |
bugfix for loading objects saved with the dupli pointer set. (commit 27662 by Campbell from render25 branch) |
Revision f743b58 by Campbell Barton March 23, 2010, 14:09 (GMT) |
more lint includes Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h |
Revision 4ae515a by Joshua Leung March 23, 2010, 11:59 (GMT) |
Keying Sets: BuiltIn vs Absolute Tweaks This commit clarifies the somewhat "murky" separation between "builtin" and "absolute" KeyingSets as a result of discussions with Cessen. * "Builtin" Keying Sets are now just the Keying Sets which in the past have been known as PyKeyingSets or Relative KeyingSets. These are registered from Py Scripts at startup, and will use the context info to determine what data they should be keyframing. These are stored per Blender session, independent of files, since usually these will be coded specific to sets of rigs used at a studio. * "Absolute" Keying Sets are the ones that you can create from the Scene buttons and/or KKEY or RMB over any property. They specify the exact set of properties which should always get keyframed together. These are stored in the scene. In relation to this, I've made it possible to now set one of the builtin Keying Set types as the active Keying Set. * For now, this can only be done via the box beside the insert/delete key operator buttons on the TimeLine header (now complete with an recycled icon - HINT TO ICON DESIGNERS, to make this a bit more obvious). Later on I'll commit an operator to set this via a hotkey. * The "IKEY" menu will only show up when there is no active Keying Set. When there is one, keying will happen silently (with info notice at the top of the screen). Later on, I'll hook this menu up to a hotkey, so that that active Keying Set can be changed without inserting keyframes or clearing active Keying Set... * By default, there isn't any default Keying Set enabled. IMO, this is probably a good default, though some might like to have LocRotScale instead. * I'm not terribly impressed with the search menu for the items being SORTED (and of all things, alphabetically!) currently, since this does break muscle-memory with the menu (and jumbles up order of closely related vs not closely related). * The Scene buttons for KeyingSets still need some changes to fully cope with users setting builtin KeyingSets as active sometimes. Controls which are useless or shouldn't be used when a builtin set is shown are being shown. Builtin set registrations have been tweaked a bit: * Renamed "bl_idname" to "bl_label" for consistency with rest of API. Note that this is the identifier used by Blender internally when searching for the KeyingSet, and is also what the user sees. |
Revision d2225ed by Robert Holcomb March 23, 2010, 01:22 (GMT) |
Added a line sampler to the histogram panel in the image space. Patch #21712 from Xavier Thomas. now updates in real time as you pull the line. |
Revision 3717321 by Janne Karhu March 22, 2010, 19:38 (GMT) |
Fix for child drawing bug reported in the comments of [#21103] Updating bugs in Particle Mode |
Revision a2778a2 by Brecht Van Lommel March 22, 2010, 17:17 (GMT) |
Fix #20548: flat shading not drawing right in sculpt mode. |
Revision 867cad8 by Janne Karhu March 22, 2010, 17:12 (GMT) |
Fix for [#21103] Updating bugs in Particle Mode |
Revision 113ea43 by Brecht Van Lommel March 22, 2010, 15:55 (GMT) |
Math Lib: make some more vector functions use const arguments. |
Revision 30efa59 by Brecht Van Lommel March 22, 2010, 15:50 (GMT) |
Fix node material properties not showing correct, the code here should not be removed, because some panels use the parent materials while others use the nested materials. |
Revision 21174f2 by Brecht Van Lommel March 22, 2010, 13:24 (GMT) |
Sculpt: fix memory leak with anchored stroke option. |
Revision a3ee78b by Campbell Barton March 22, 2010, 12:09 (GMT) |
Screw Modifier flip the closing edge so when applied a second time it doesnt flip the closing ring of faces. (means you can make a torus from 1 vertex and 2 modifiers) |
Revision 09b1c68 by Brecht Van Lommel March 22, 2010, 11:59 (GMT) |
Sculpt Mode Bugfixes: * #20833: layer brush doesn't work with multires. * #20946: sculpt mode partially removes parts of the mesh in the viewport. * #20420: grab brush stops after moving some distance. * #20906: sculpt grab tool moves in wrong direction. * #21132 and #21272: undo on object with subdivision surface modifier crashes. * #21115: subsurf + multires + sculpting + undo causes crash. * #20683: sculpt + multires apply + undo crash. * #19094: wrong outline in solid mode. |
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