Blender Git Commits

Blender Git "master" branch commits.

Page: 4391 / 5574

March 5, 2010, 14:06 (GMT)
utility function object_camera_matrix, moved code from RE_SetCamera into this.
use for getting the render matrix of a camera (view plane, winmat, clipstart/end) without rendering.
March 5, 2010, 13:00 (GMT)
remove viewfac from Render struct, its only used locally
Revision b055e59 by Joshua Leung
March 5, 2010, 11:35 (GMT)
Bugfix #21434: 'Ghost' for Rotation F-curves was not taking unit conversions into account, so the ghost curves were calculated+stored wrong
March 5, 2010, 10:37 (GMT)
Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context.
For the window/area/screen has to be created somewhere (maybe in WM_init_game ).

I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here.
* side note: should we also have it as a command line option?
March 5, 2010, 10:26 (GMT)
re-arrange paint initialization (no functional change)
March 5, 2010, 08:53 (GMT)
minor change to dupli draw looping, no functional changes.
March 5, 2010, 07:42 (GMT)
partial fix for: [#21400] bpy.ops.view3d.game_start() in a startup script (-P) crashes Blender
Creating a proper pool for the game_start() operator. I still want to find a way to force the start of a game from the commandline.
Revision 61e84a7 by Joshua Leung
March 5, 2010, 03:16 (GMT)
Patch #21459: Expose viewmat (in Region3DView) via the py API
Patch by Martin Burbaum (pontiac), with some changes from me

Added access to the View (from patch) and Perspective (additional change) matrices for 3D Regions in RNA.

Also, made these non editable for now (my change), since although users might need to get these matrices to make it easier to determine any projections that may be needed for funky operator drawing-hacks to be done, there is almost certainly no need for changing those matrices...
Revision 9df5b62 by Joshua Leung
March 5, 2010, 02:43 (GMT)
Bugfix #20574: New 3D View regions were all had their 'type' set to 'RGN_TYPE_UI', which meant that the same region contents would get drawn in instances all over, causing quite some confusion.
Revision f790959 by Joshua Leung
March 5, 2010, 01:29 (GMT)
Bugfix #21463: Bone driven Shapekey broken in 2.5Alpha2 (for drivers from 2.49b)

Animation conversion needed to make transform channel driver vars (for bones) to be in local space, since that's what the old code did (albeit in a slightly more roundabout way).
Revision 75bafb1 by Joshua Leung
March 5, 2010, 01:18 (GMT)
Bugfix #21215: Panning Properties header shows unnecessary space.

There was an additional 'magic number' offset for the header width, from the days when there was the frame number and subtabs in the header.

--

Removed an obsolete and commented out line.
March 4, 2010, 15:58 (GMT)
using displist with dupli objects logic was flawed, it would only try and use a displist with a new object if the previous one worked with a displist.
rather then this, if the object changes, re-test if a displist is possible.
also check if the next object matches before making a displist else there is no point since it will be freed right after.
March 4, 2010, 14:59 (GMT)
minor fix to dupli drawing, compare with the previous drawn object (not the last object which may not have been drawn)
March 4, 2010, 11:17 (GMT)
effector shape names: old/new --> point/plane
Revision ea54049 by Joseph Eagar
March 4, 2010, 01:07 (GMT)
implemented select (x-)mirrored. I used a topological approach, which will be later reused in x-mirror editing, weight painting, etc. also ported select randon, select linked flat faces, and select sharp (as in, surroundined by non-flat faces, not sharp as in the sharp flag) edges, and select non-manifold. need to merge in recent trunk changes next.
March 3, 2010, 19:34 (GMT)
small png include adjustments (ifndef NOPNG ...).
* gameplayer is now probably not going to build without PNG turned ON.

To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot.
Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it.
March 3, 2010, 19:22 (GMT)
select roots of the hair verts when converting hair into a mesh.
March 3, 2010, 19:18 (GMT)
fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commit 27251
March 3, 2010, 18:49 (GMT)
[#21436] Do not set BASACT to NULL when new base wasn't created in convert_exec
by Sergey Sharybin (nazgul)

(from the patch)
When new base wasn't created in convert_exec() function. BASACT will set to NULL, which is not convenient. For example,
u can't enter edit mode after converting curve to mesh. Now BASACT changes only if base for active object was changed.

March 3, 2010, 13:59 (GMT)
fix for minor errors/warnings
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