Revision b02f78e by Daniel Salazar February 14, 2010, 07:05 (GMT) |
Using multiline descriptions like this: """ Fixes the most common causes of gimbal lock in the fcurves of the active bone. """ is causing bad glitches (boxy characters) on the tooltips.. |
Revision 4d21882 by Daniel Salazar February 14, 2010, 06:18 (GMT) |
Better tooltips and button name in some case in file browser |
Revision a81030a by Joseph Eagar February 14, 2010, 03:18 (GMT) |
Added a euler filter script, to filter out discontineouities in euler curves (e.g. where curves randomly have -/+ multiples of 360 offsets in sections). To use, select a curve in the fcurve editor and do Channel->Discontinuity (Euler) Filter. Note, will only work on euler rotation curves, won't do anything on anything else. |
Revision 903cc89 by Tamito Kajiyama February 14, 2010, 03:17 (GMT) |
Added support for pixel-based density and Z depth information. Availability of pixel-based density and Z depth information depends on passes of a render layer being rendered. - Density information is available if the diffuse pass of the render layer is enabled. It is accessible through the DensityF0D and DensityF1D functions provided by the Freestyle Python API. These functions return 0 if the diffuse pass is disabled. - Z depth information is available if the Z pass is enabled. It can be accessed through LocalAverageDepthF0D and LocalAverageDepthF1D. These functions return 0 if the Z pass is disabled. |
Revision 8f0b1ac by Daniel Salazar February 13, 2010, 23:29 (GMT) |
Align Objects operator: Added align relative to Active object |
Revision d0d47c7 by Brecht Van Lommel February 13, 2010, 23:18 (GMT) |
Avoid a DNA parsing bug that would parse "float gravity [3];" as two struct members "gravity" and "[3]". Now it throws an error in this case, safer than trying to fix the parsing code. Also patches the old DNA of ClothSimSettings which had this problem .. very ugly code. Fixes #20330: cloth sim settings getting corrupted when read from 2.49. |
Revision ce26d45 by Benoit Bolsee February 13, 2010, 21:24 (GMT) |
Support GPU image auto_refresh also for movie (was for sequence only). |
Revision 36520e2 by Martin Poirier February 13, 2010, 20:08 (GMT) |
- Extrude Menu call "extrude regions along normals" for Region option - Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode) - Missing operator descriptions |
Revision 5d9fcfb by Martin Poirier February 13, 2010, 20:06 (GMT) |
Copy vertex normals on extrude (Normal orientation is wrong otherwise when not extruding faces). |
Revision 3917691 by Campbell Barton February 13, 2010, 15:50 (GMT) |
[#21130] Fix segmentation fault when adding Empty object in Blender rev26870 from Sergey Sharybin (nazgul) |
Revision 0988f65 by Campbell Barton February 13, 2010, 14:18 (GMT) |
fix for blenderplayer building. |
Revision 4eb629c by Campbell Barton February 13, 2010, 14:05 (GMT) |
own error in recent commit. |
Revision d125f17 by Brecht Van Lommel February 13, 2010, 13:49 (GMT) |
Fix #19736: GLSL viewport materials are not updated on all changes. |
Revision 39c3ebd by Campbell Barton February 13, 2010, 13:38 (GMT) |
fix for memory leak: node animation data wasnt being free'd also some corrections to memory debug stuff. |
Revision 4be8384 by Brecht Van Lommel February 13, 2010, 13:17 (GMT) |
Fix #20391: onlyshadow material doesn't render transparent shadows. Fix #21033: AO + onlyshadow problem. Reverting to the old behavior which I don't really understand, but at least it's compatible. |
Revision b673f73 by Ton Roosendaal February 13, 2010, 13:09 (GMT) |
Added support for animated texture draw, GLSL textures. Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits. |
Revision c1ee920 by Campbell Barton February 13, 2010, 13:09 (GMT) |
simple malloc counter for debugging. disabled so no functional change. Use when memory isnt being freed to easily set a breakpoint the Nth allocation. |
Revision e92b529 by Campbell Barton February 13, 2010, 12:41 (GMT) |
print blend file loading, because... - Often need to open a file that just crashed/hung in valgrind or gdb - Sometimes need to commit a blend that was just opened and blender has no fast way to get the blend file in the clipboard. since libraries also print in the console, dont see any problems with adding this. |
Revision 9250f15 by Brecht Van Lommel February 13, 2010, 12:16 (GMT) |
Fix #20378: object modifier property drivers not updating. |
Revision fdaa460 by Tamito Kajiyama February 13, 2010, 12:16 (GMT) |
Added changes for showing the rendering status in the status bar of the Info window. |
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